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Introducing political intrigue in D&D is NOT hard
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<blockquote data-quote="Ixal" data-source="post: 8260928" data-attributes="member: 7030132"><p>It would help if the D&D (or other fantasy) settings would have an actual workable political structure. But most of the time they neither have a "modern" political system (meaning a system which we modern people would at least empathize with and think we understand it) or a historic/fantasy one like an actual feudal structure . At best some titles like king or duke are name dropped, but it is never explained, or even defined what those titles entail, what powers they have and what obligations. Most of the time people default to Disney royalty where the king can do everything he wants and all the other nobles or advisors are either decoration or evil persons wanting to be king. And in such a system you can not really have intrigue and is also not how those systems worked except maybe very, very late France.</p><p></p><p>What I noticed recently when going through the realms of Pathfinder, but it also applies to D&D, is that the factor of marriage is very often ignored, even though nobility often depended on strategic marriages. Most of the time in fantasy RPGs rulers are either unmarried or if they have a spouse its more often only to have a justification to have children, but the spouse itself remains bland and belongs to some random family which is never expanded upon instead of being related to other prominent noble families or even being related to the ruler of some other country in that setting.</p><p></p><p>Just look at how the noble families in Europe are related to each other. The sterotype of inbred nobles did not come out of nowhere, although its only the Habsburgs where this was an actual issue as far as I know.</p><p></p><p><img src="https://learnearnandreturn.files.wordpress.com/2011/07/777px-carlos_segundo801.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Ixal, post: 8260928, member: 7030132"] It would help if the D&D (or other fantasy) settings would have an actual workable political structure. But most of the time they neither have a "modern" political system (meaning a system which we modern people would at least empathize with and think we understand it) or a historic/fantasy one like an actual feudal structure . At best some titles like king or duke are name dropped, but it is never explained, or even defined what those titles entail, what powers they have and what obligations. Most of the time people default to Disney royalty where the king can do everything he wants and all the other nobles or advisors are either decoration or evil persons wanting to be king. And in such a system you can not really have intrigue and is also not how those systems worked except maybe very, very late France. What I noticed recently when going through the realms of Pathfinder, but it also applies to D&D, is that the factor of marriage is very often ignored, even though nobility often depended on strategic marriages. Most of the time in fantasy RPGs rulers are either unmarried or if they have a spouse its more often only to have a justification to have children, but the spouse itself remains bland and belongs to some random family which is never expanded upon instead of being related to other prominent noble families or even being related to the ruler of some other country in that setting. Just look at how the noble families in Europe are related to each other. The sterotype of inbred nobles did not come out of nowhere, although its only the Habsburgs where this was an actual issue as far as I know. [IMG]https://learnearnandreturn.files.wordpress.com/2011/07/777px-carlos_segundo801.png[/IMG] [/QUOTE]
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