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General Tabletop Discussion
*Pathfinder & Starfinder
Introducing Psionics (To both the players and me)
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<blockquote data-quote="SnowleopardVK" data-source="post: 5606180" data-attributes="member: 6677945"><p>Yes, I've been on d20pfsrd.com (Me? Afford books? That's just silly) and I've read into it as best as I could, although I sometimes find the organization of that place a bit tough to follow. I hadn't yet read through all of the psionic feats yet either, so your mention of some of them to consider was helpful.</p><p></p><p>In answer to your questions Dingo, yes I want to use psionics first of all, and for this particular campaign I won't say no if one of the players wants to get into psionics after seeing them, it might make the story pretty cool after all. I've talked with my players before the first session though, and all of them have general ideas of what they want their characters to become. Unless one of the three newer ones (I assume the fourth knows at the very least what psionics are) is really wowed by them I doubt any of my players themselves are going to want to change the character they already have in mind that much to accommodate psionics.</p><p></p><p>Now based on their location (the goblins are out on the ocean on watchtowers that rise from the water, and when not on the towers they're likely in submarines) I think making the Blue a shaper might be interesting, or possibly an Egoist. He'll probably be somewhere around 9th level so that he's a challenge by the time they get to him, but not too much so. Since he'll have several feats by that point I think I will indeed give him psicrystal, maybe overchannel (I'll have to look at what kinds of powers he's getting first, since I don't yet know the details of what can be augmented and what can't among all the powers). He might possibly get return shot too.</p><p></p><p>What I'm trying to do is essentially a three step process of: </p><p>1. Introduce a minor psionic monster. </p><p>2. Introduce a more dangerous psionic monster.</p><p>3. Introduce a minor villain with a psionic race and class, in this case the Blue.</p><p></p><p>The result I'm going for by doing this is first of all to give me a better understanding of psionics and some experience handling them, and second to introduce psionics to players who may not have known what they were. I'm not intending to alter the whole campaign and make it psionic-heavy nor do I expect any of the players to want a psionic class after this. The whole thing basically amounts to some new types of monsters for the PCs to fight, and then having a minor villain with a little something unique about him. It's a learning experience.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5606180, member: 6677945"] Yes, I've been on d20pfsrd.com (Me? Afford books? That's just silly) and I've read into it as best as I could, although I sometimes find the organization of that place a bit tough to follow. I hadn't yet read through all of the psionic feats yet either, so your mention of some of them to consider was helpful. In answer to your questions Dingo, yes I want to use psionics first of all, and for this particular campaign I won't say no if one of the players wants to get into psionics after seeing them, it might make the story pretty cool after all. I've talked with my players before the first session though, and all of them have general ideas of what they want their characters to become. Unless one of the three newer ones (I assume the fourth knows at the very least what psionics are) is really wowed by them I doubt any of my players themselves are going to want to change the character they already have in mind that much to accommodate psionics. Now based on their location (the goblins are out on the ocean on watchtowers that rise from the water, and when not on the towers they're likely in submarines) I think making the Blue a shaper might be interesting, or possibly an Egoist. He'll probably be somewhere around 9th level so that he's a challenge by the time they get to him, but not too much so. Since he'll have several feats by that point I think I will indeed give him psicrystal, maybe overchannel (I'll have to look at what kinds of powers he's getting first, since I don't yet know the details of what can be augmented and what can't among all the powers). He might possibly get return shot too. What I'm trying to do is essentially a three step process of: 1. Introduce a minor psionic monster. 2. Introduce a more dangerous psionic monster. 3. Introduce a minor villain with a psionic race and class, in this case the Blue. The result I'm going for by doing this is first of all to give me a better understanding of psionics and some experience handling them, and second to introduce psionics to players who may not have known what they were. I'm not intending to alter the whole campaign and make it psionic-heavy nor do I expect any of the players to want a psionic class after this. The whole thing basically amounts to some new types of monsters for the PCs to fight, and then having a minor villain with a little something unique about him. It's a learning experience. [/QUOTE]
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