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General Tabletop Discussion
*Pathfinder & Starfinder
Introducing Psionics (To both the players and me)
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<blockquote data-quote="paradox42" data-source="post: 5608999" data-attributes="member: 29746"><p>Given that this Blue is controlling a tribe of gobbos, is there a specific reason you're not considering Telepath for his specialty? Just curious- it is the most obvious way to go, so perhaps you're trying to avoid cliches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Admittedly, both Shaper and Egoist (given their special Discipline abilities and power selection) would tend to make him more durable, so he has a better chance of getting away and becoming a recurring villain in the future.</p><p></p><p>Another important feat to keep in mind (given he's that high) is Expanded Knowledge. Use this to pick up feats from other class lists or Discipline lists, and it becomes one of the best feats any Psion can take. Also, the 4th-level power <em>Psychic Reformation</em> is practically a must-have, as it lets you re-pick feats, skill points, and even powers known just so long as you have the time to manifest it and the wherewithal to eat the negative levels for a day if you redo more than one level. Added bonus if you combine the two: make his 9th-level feat Expanded Knowledge, and you can use <em>Reformation</em> to re-pick it without even taking negative level (since it's essentially free if you just do the most recent one). And yes, the power description doesn't <em>say</em> they're negative levels, but the penalties are essentially identical- I'm pretty sure they did that so that Undead Psions (for example), or other creatures immune to negative levels, wouldn't be able to just spam the power at will for no penalty- and note that if you Augment it, you can avoid taking penalties altogether (though not until you can get your ML up to 13).</p><p></p><p>Egoist's <em>Vigor</em> used as a Discipline Talent isn't hugely good, but don't underestimate the value of taking it as an actual power- effects that grant temporary hit points become almost <em>abusive</em> when you can spam them over and over again. The guy playing the Psion in the game I'm in now does this every combat; he relies on <em>Vigor</em> to give himself scads of hit points and just reestablishes it when the reservoir gets low. He rarely takes actual real damage, as a result.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5608999, member: 29746"] Given that this Blue is controlling a tribe of gobbos, is there a specific reason you're not considering Telepath for his specialty? Just curious- it is the most obvious way to go, so perhaps you're trying to avoid cliches. :) Admittedly, both Shaper and Egoist (given their special Discipline abilities and power selection) would tend to make him more durable, so he has a better chance of getting away and becoming a recurring villain in the future. Another important feat to keep in mind (given he's that high) is Expanded Knowledge. Use this to pick up feats from other class lists or Discipline lists, and it becomes one of the best feats any Psion can take. Also, the 4th-level power [I]Psychic Reformation[/I] is practically a must-have, as it lets you re-pick feats, skill points, and even powers known just so long as you have the time to manifest it and the wherewithal to eat the negative levels for a day if you redo more than one level. Added bonus if you combine the two: make his 9th-level feat Expanded Knowledge, and you can use [I]Reformation[/I] to re-pick it without even taking negative level (since it's essentially free if you just do the most recent one). And yes, the power description doesn't [I]say[/I] they're negative levels, but the penalties are essentially identical- I'm pretty sure they did that so that Undead Psions (for example), or other creatures immune to negative levels, wouldn't be able to just spam the power at will for no penalty- and note that if you Augment it, you can avoid taking penalties altogether (though not until you can get your ML up to 13). Egoist's [I]Vigor[/I] used as a Discipline Talent isn't hugely good, but don't underestimate the value of taking it as an actual power- effects that grant temporary hit points become almost [I]abusive[/I] when you can spam them over and over again. The guy playing the Psion in the game I'm in now does this every combat; he relies on [I]Vigor[/I] to give himself scads of hit points and just reestablishes it when the reservoir gets low. He rarely takes actual real damage, as a result. [/QUOTE]
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