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Introducing role-playing to people from other cultures and religions
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<blockquote data-quote="pdkoning" data-source="post: 2059757" data-attributes="member: 18140"><p>The problem is often, that devote believers don't like to worship anyone / anything else than their own god. They even don't like 'their' characters to worship Torm or Illmater or whatever...</p><p></p><p>So for some of those people, real-life religion in an RPG helps. If you introduce (let's say a christian) into gaming, he might be more happy with the fact that the game takes place in a Medieval world were his character can worship the chrisitian God. When you say: hey look here and pick one -> [Deities and Demigods] he might not like that.</p><p>Some (Christians and Muslims alike) however, would not like the fact that you use 'their God' in a game at all.</p><p></p><p>I would not emphasize the religious thing of D&D too much and let the new players choose what they think is appropriate, if they want to worhsip Allah in-game, just let them do so.</p><p>You might also consider going with a low-magic or no-magic setting so they don't have to worry about magic and the source of magic either. Some mainstream real-life religions forbid the use of magic.</p><p></p><p>Being a theology student and gamer I know a lot about what people tend to accept and what not. I do not wish to offend anyones believe, so if you don't agree with the above, just ignore it.</p></blockquote><p></p>
[QUOTE="pdkoning, post: 2059757, member: 18140"] The problem is often, that devote believers don't like to worship anyone / anything else than their own god. They even don't like 'their' characters to worship Torm or Illmater or whatever... So for some of those people, real-life religion in an RPG helps. If you introduce (let's say a christian) into gaming, he might be more happy with the fact that the game takes place in a Medieval world were his character can worship the chrisitian God. When you say: hey look here and pick one -> [Deities and Demigods] he might not like that. Some (Christians and Muslims alike) however, would not like the fact that you use 'their God' in a game at all. I would not emphasize the religious thing of D&D too much and let the new players choose what they think is appropriate, if they want to worhsip Allah in-game, just let them do so. You might also consider going with a low-magic or no-magic setting so they don't have to worry about magic and the source of magic either. Some mainstream real-life religions forbid the use of magic. Being a theology student and gamer I know a lot about what people tend to accept and what not. I do not wish to offend anyones believe, so if you don't agree with the above, just ignore it. [/QUOTE]
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