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Introducing SC material
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<blockquote data-quote="Oryan77" data-source="post: 3699544" data-attributes="member: 18701"><p>Well it's a great book, don't get me wrong. It just kind of gives players a bigger advantage over what the DM does to try and challenge them. Mostly divine casters benefit the most from the book.</p><p></p><p>Basically, there's spells in there to negate most any kind of penalties a PC should get when performing actions that have negative side affects. The introduction of swift & immediate action spells really make this worse. In a way it feels like my encounters are always lower CRs then what they would have been without the SC book. So it's harder to challenge the PCs because the spells have taken away a lot of the ammo a DM has against them...they can avoid AoO's, avoid flanking, re-roll saves for free, ect ect.</p><p></p><p>It's a great book for players because it's a survival kit and it can help move the game along easily. But it can make the DM's job harder.</p><p></p><p>I have heard DMs that allow players to pick spells from the SC only if they permanently remove an equal number of spells from the PHB. I don't bother with that because it wouldn't make a difference in my group. The SC has so many useful spells that the players hardly use anything from the PHB anyway. You can also find enough spells in the PHB that you'd never use anyway, so removing them wouldn't matter.</p><p></p><p>I would probably just use the SC as sort of a treasure list. I'd pick & choose what spells they gain access to by throwing in scrolls as treasure or introducing NPCs that can teach something new. I just wouldn't let players dictate what spells they can use from it.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3699544, member: 18701"] Well it's a great book, don't get me wrong. It just kind of gives players a bigger advantage over what the DM does to try and challenge them. Mostly divine casters benefit the most from the book. Basically, there's spells in there to negate most any kind of penalties a PC should get when performing actions that have negative side affects. The introduction of swift & immediate action spells really make this worse. In a way it feels like my encounters are always lower CRs then what they would have been without the SC book. So it's harder to challenge the PCs because the spells have taken away a lot of the ammo a DM has against them...they can avoid AoO's, avoid flanking, re-roll saves for free, ect ect. It's a great book for players because it's a survival kit and it can help move the game along easily. But it can make the DM's job harder. I have heard DMs that allow players to pick spells from the SC only if they permanently remove an equal number of spells from the PHB. I don't bother with that because it wouldn't make a difference in my group. The SC has so many useful spells that the players hardly use anything from the PHB anyway. You can also find enough spells in the PHB that you'd never use anyway, so removing them wouldn't matter. I would probably just use the SC as sort of a treasure list. I'd pick & choose what spells they gain access to by throwing in scrolls as treasure or introducing NPCs that can teach something new. I just wouldn't let players dictate what spells they can use from it. [/QUOTE]
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