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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Introducing someone to 4e, RPing in general
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4228600" data-attributes="member: 710"><p>I voted Ranger, thinking of Ranger Archer, too. I think it is one of the easiest identifiable classes, and whose play style is also best to accept. </p><p></p><p>I also voted Fighter and Paladin, but your comment on marking is a good point. I still think this can work best, since I think the "Defender" role is also easy to get - keep close to your enemies and protect the others. </p><p></p><p>A Melee Striker is harder to play, since you have to understand that you're not going toe-to-toe with your enemies, if you want to survive. Sure, a Defender might accidently try to play like a Striker, but it won't kill him that easy. (Though it might get his friends killed... :| )</p><p></p><p>Leader and Controllers I still see as the "hardest" of the bunch. If you play a Leader, you must understand who you'll have to buff for best effect. As a Controller, you need to uderstand how to deal with groups of enemies and pick the right targets. </p><p></p><p>In the longer run, each of the roles have its challenges, but for picking up, ranged striking is certainly the easiest, and I think defending is also easier to understand concept-wise then leading and controlling.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4228600, member: 710"] I voted Ranger, thinking of Ranger Archer, too. I think it is one of the easiest identifiable classes, and whose play style is also best to accept. I also voted Fighter and Paladin, but your comment on marking is a good point. I still think this can work best, since I think the "Defender" role is also easy to get - keep close to your enemies and protect the others. A Melee Striker is harder to play, since you have to understand that you're not going toe-to-toe with your enemies, if you want to survive. Sure, a Defender might accidently try to play like a Striker, but it won't kill him that easy. (Though it might get his friends killed... :| ) Leader and Controllers I still see as the "hardest" of the bunch. If you play a Leader, you must understand who you'll have to buff for best effect. As a Controller, you need to uderstand how to deal with groups of enemies and pick the right targets. In the longer run, each of the roles have its challenges, but for picking up, ranged striking is certainly the easiest, and I think defending is also easier to understand concept-wise then leading and controlling. [/QUOTE]
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