Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing the COUNTDOWN DICE Mechanic!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 8928694" data-attributes="member: 1"><p>Countdown dice pools are a mechanic which I initially used in my game <a href="http://www.woinrpg.com/" target="_blank">What's OLD is NEW</a>, and later included in <a href="https://www.levelup5e.com/" target="_blank">Level Up: Advanced 5E</a>. It's a mechanic which can be used in any game system as long as that system uses (a) dice and (b) turns or rounds. With a heist-themed anthology on the horizon, countdown dice pools could be a useful trick to add tension to encounters or scenes. I've used these in most every game I've run in the last decade or so.</p><p></p><p>A countdown dice pool is used when there is a time limit on an event, but you (including the DM/GM!) don't know when that time will run out. A ticking bomb, the time until the guard rounds the corner, a dungeon collapsing as you try to escape it--anything where the expiry time is unknown.</p><p></p><p>Here's how it works: you form a dice pool of d6s. The size of the dice pool can vary. Each round you roll the dice pool, and remove any 6s. When the dice pool is depleted, the countdown ends -- the bomb goes off, the guard comes round the corner, the dungeon collapses.</p><p></p><p>It's super simple and is great at adding tension to the game. You can even mess with the pool: change the time interval to minutes, hours, even days or more; or certain actions might add dice or remove dice, speeding up or slowing down the timer. Maybe you're trying to disable a trap before it goes off, and you fail a check, cutting the wrong wire, which removes a die from the pool immediately! Or perhaps your pool represents a disease, rolling daily rather than each round, with dire outcomes when the pool reaches zero dice, and an excellent medicine check adds dice to the pool while time depletes it.</p><p></p><p>[URL unfurl="true"]https://www.woinrules.com/the-rules/countdowns[/URL]</p><p></p><p>[URL unfurl="true"]https://a5e.tools/rules/countdowns[/URL]</p></blockquote><p></p>
[QUOTE="Morrus, post: 8928694, member: 1"] Countdown dice pools are a mechanic which I initially used in my game [URL='http://www.woinrpg.com/']What's OLD is NEW[/URL], and later included in [URL='https://www.levelup5e.com/']Level Up: Advanced 5E[/URL]. It's a mechanic which can be used in any game system as long as that system uses (a) dice and (b) turns or rounds. With a heist-themed anthology on the horizon, countdown dice pools could be a useful trick to add tension to encounters or scenes. I've used these in most every game I've run in the last decade or so. A countdown dice pool is used when there is a time limit on an event, but you (including the DM/GM!) don't know when that time will run out. A ticking bomb, the time until the guard rounds the corner, a dungeon collapsing as you try to escape it--anything where the expiry time is unknown. Here's how it works: you form a dice pool of d6s. The size of the dice pool can vary. Each round you roll the dice pool, and remove any 6s. When the dice pool is depleted, the countdown ends -- the bomb goes off, the guard comes round the corner, the dungeon collapses. It's super simple and is great at adding tension to the game. You can even mess with the pool: change the time interval to minutes, hours, even days or more; or certain actions might add dice or remove dice, speeding up or slowing down the timer. Maybe you're trying to disable a trap before it goes off, and you fail a check, cutting the wrong wire, which removes a die from the pool immediately! Or perhaps your pool represents a disease, rolling daily rather than each round, with dire outcomes when the pool reaches zero dice, and an excellent medicine check adds dice to the pool while time depletes it. [URL unfurl="true"]https://www.woinrules.com/the-rules/countdowns[/URL] [URL unfurl="true"]https://a5e.tools/rules/countdowns[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing the COUNTDOWN DICE Mechanic!
Top