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Introducing the COUNTDOWN DICE Mechanic!
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<blockquote data-quote="Stalker0" data-source="post: 8928904" data-attributes="member: 5889"><p>I have used this heavily in my current A5e game and have found it an excellent mechanic. I have often used it for threats over long period of time. For example, my current game involves a number of fey lords. Because their sense of time is very capricious, their activities are often random in time. Recently the party greatly angered one of them, so I set up a doom clock for retaliation. The fey lord is coming, but will it be next week....or 3 months from now? The clock adds that fun tension.</p><p></p><p>I also like the countdown clock combined with A5e's "Doomed Condition". Doomed is a status condition where the person is going to die, and simple "clerical healing" is not sufficient to save them. Now the core condition is "this person is going to die, no matter what" but what I have found more effective in my game is to add some plot way to save them, and attach a doom clock.</p><p></p><p>So the party must get the magical flower X to save this person, and the doom clock triggers once every day. Will the party get back in time to save the person.....we will find out!</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8928904, member: 5889"] I have used this heavily in my current A5e game and have found it an excellent mechanic. I have often used it for threats over long period of time. For example, my current game involves a number of fey lords. Because their sense of time is very capricious, their activities are often random in time. Recently the party greatly angered one of them, so I set up a doom clock for retaliation. The fey lord is coming, but will it be next week....or 3 months from now? The clock adds that fun tension. I also like the countdown clock combined with A5e's "Doomed Condition". Doomed is a status condition where the person is going to die, and simple "clerical healing" is not sufficient to save them. Now the core condition is "this person is going to die, no matter what" but what I have found more effective in my game is to add some plot way to save them, and attach a doom clock. So the party must get the magical flower X to save this person, and the doom clock triggers once every day. Will the party get back in time to save the person.....we will find out! [/QUOTE]
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Introducing the COUNTDOWN DICE Mechanic!
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