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Introducing the COUNTDOWN DICE Mechanic!
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<blockquote data-quote="Dausuul" data-source="post: 8928921" data-attributes="member: 58197"><p>Yup, I get the same values.</p><p></p><p>In general, larger numbers of smaller dice will yield more consistent results. (9d4 and 3d6 have roughly the same <em>average</em> duration, but you're far less likely to see your countdown expire on the first round with 9d4.)</p><p></p><p>If you want to ensure an absolute minimum duration, you can put a cap on the number of dice that can be removed from the pool each round.</p><p></p><p>I'd also suggest having dice exit the pool on a roll of 1 rather than 6*. This has no effect on the probabilities, but in most of the scenarios I can imagine for this mechanic, the players are racing the clock; so tick-down on 1 is consistent with "low numbers are bad." It also means you can use any size die, or even a mix of dice, without having to think about what number you're looking for.</p><p></p><p><span style="font-size: 12px">*Or 4, or whatever size die you're using.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8928921, member: 58197"] Yup, I get the same values. In general, larger numbers of smaller dice will yield more consistent results. (9d4 and 3d6 have roughly the same [I]average[/I] duration, but you're far less likely to see your countdown expire on the first round with 9d4.) If you want to ensure an absolute minimum duration, you can put a cap on the number of dice that can be removed from the pool each round. I'd also suggest having dice exit the pool on a roll of 1 rather than 6*. This has no effect on the probabilities, but in most of the scenarios I can imagine for this mechanic, the players are racing the clock; so tick-down on 1 is consistent with "low numbers are bad." It also means you can use any size die, or even a mix of dice, without having to think about what number you're looking for. [SIZE=3]*Or 4, or whatever size die you're using.[/SIZE] [/QUOTE]
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Introducing the COUNTDOWN DICE Mechanic!
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