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Introducing the COUNTDOWN DICE Mechanic!
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<blockquote data-quote="Stormonu" data-source="post: 8929007" data-attributes="member: 52734"><p>An additional idea for holding breath, overland travel, etc.</p><p></p><p>Take a number of D6's equal to your Con, and roll them at each interval (rounds, minutes, 10 minutes, half-hour, hour as appropriate). As normal each 1 is removed from the pool. If you exert yourself in some way, you automatically remove a die as well.</p><p></p><p>So, if for example, someone was holding their breath underwater and had a Con of 10, you'd roll 10 dice every round, removing 1's from each roll. If the character was also fighting, each round you'd reduce the pool by one die, in addition to the 1's being rolled.</p><p></p><p>Another example, the party is travelling from point A to B. Using the lowest Con of the party's members, you make a roll every half hour. When the party runs out of dice, they need to stop and rest (levels of exhaustion if they don't). If they have an encounter or do a force march to increase their travel rate by 50%, they remove a die from the pool. If they stop to take a short rest, they can add a die back to the pool.</p><p></p><p>You could also use a double-edged pool for a chase. Start with a number of dice, say 10. Every time a 1 is rolled, the target(s) gets further away. Every time a 6 is rolled, the party gets closer to catching their target. Each side can perform one trick or stunt to attempt to remove a die in their favor - The party's Ranger successfully making a skill check to track the enemy counts a die as a 6. The enemy successfully using Stealth to hide in an alley counts the die as a 1. And so on.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8929007, member: 52734"] An additional idea for holding breath, overland travel, etc. Take a number of D6's equal to your Con, and roll them at each interval (rounds, minutes, 10 minutes, half-hour, hour as appropriate). As normal each 1 is removed from the pool. If you exert yourself in some way, you automatically remove a die as well. So, if for example, someone was holding their breath underwater and had a Con of 10, you'd roll 10 dice every round, removing 1's from each roll. If the character was also fighting, each round you'd reduce the pool by one die, in addition to the 1's being rolled. Another example, the party is travelling from point A to B. Using the lowest Con of the party's members, you make a roll every half hour. When the party runs out of dice, they need to stop and rest (levels of exhaustion if they don't). If they have an encounter or do a force march to increase their travel rate by 50%, they remove a die from the pool. If they stop to take a short rest, they can add a die back to the pool. You could also use a double-edged pool for a chase. Start with a number of dice, say 10. Every time a 1 is rolled, the target(s) gets further away. Every time a 6 is rolled, the party gets closer to catching their target. Each side can perform one trick or stunt to attempt to remove a die in their favor - The party's Ranger successfully making a skill check to track the enemy counts a die as a 6. The enemy successfully using Stealth to hide in an alley counts the die as a 1. And so on. [/QUOTE]
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Introducing the COUNTDOWN DICE Mechanic!
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