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Introducing the COUNTDOWN DICE Mechanic!
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<blockquote data-quote="Dausuul" data-source="post: 8929179" data-attributes="member: 58197"><p>Continuing with this theme of "clock with variations" -- you could have a pool of d6s, and each round (or whatever your time unit is) you roll <em>one</em> of those dice.</p><p></p><p>NON-EXPLODING VERSION <em>(if you don't want the risk of a "yahtzee" that slams the timer to zero in a single turn)</em></p><p>6: Put the die back in the pool.</p><p>2-5: Discard the die.</p><p>1: Discard two dice.</p><p></p><p>EXPLODING VERSION <em>(if you want the risk of a "yahtzee")</em></p><p>6: Put the die back in the pool, then roll a die from outside the pool.</p><p>2-5: Discard the die.</p><p>1: Discard the the die and roll another die.</p><p></p><p>This would be suitable for cases where you have a general timeline in mind (roughly X rounds) but want some uncertainty about <em>exactly</em> when the clock runs out.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8929179, member: 58197"] Continuing with this theme of "clock with variations" -- you could have a pool of d6s, and each round (or whatever your time unit is) you roll [I]one[/I] of those dice. NON-EXPLODING VERSION [I](if you don't want the risk of a "yahtzee" that slams the timer to zero in a single turn)[/I] 6: Put the die back in the pool. 2-5: Discard the die. 1: Discard two dice. EXPLODING VERSION [I](if you want the risk of a "yahtzee")[/I] 6: Put the die back in the pool, then roll a die from outside the pool. 2-5: Discard the die. 1: Discard the the die and roll another die. This would be suitable for cases where you have a general timeline in mind (roughly X rounds) but want some uncertainty about [I]exactly[/I] when the clock runs out. [/QUOTE]
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Introducing the COUNTDOWN DICE Mechanic!
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