Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing the COUNTDOWN DICE Mechanic!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="David Johnson2" data-source="post: 9443654" data-attributes="member: 6911800"><p>Assuming that after each round, the dice pool is 5/6 as large as the previous round, the number of turns until no dice are left is given by t=log<span style="font-size: 9px">⅚</span>(1/2n), where n is the number of dice. This is a huge approximation because it yields fractional dice numbers for each round, but they largely agree with previous posts.</p><p></p><table style='width: 100%'><tr><td><p style="text-align: left">On average, a pool of 1 countdown dice will run out in 3 turns.<br /> On average, a pool of 2 countdown dice will run out in 7 turns.<br /> On average, a pool of 3 countdown dice will run out in 9 turns.<br /> On average, a pool of 4 countdown dice will run out in 11 turns.<br /> On average, a pool of 5 countdown dice will run out in 12 turns.<br /> On average, a pool of 6 countdown dice will run out in 13 turns.<br /> On average, a pool of 10 countdown dice will run out in 16 turns.<br /> On average, a pool of 15 countdown dice will run out in 18 turns.<br /> On average, a pool of 20 countdown dice will run out in 20 turns.<br /> On average, a pool of 30 countdown dice will run out in 22 turns.<br /> On average, a pool of 60 countdown dice will run out in 26 turns.<br /> On average, a pool of 100 countdown dice will run out in 29 turns.</p> </td></tr></table><p></p><p>Using this method, the number of dice needed in a pool that will average lasting n turns is 0.5*1.2^t.</p><p>In these formulas, change 5/6 to the probability that a dice remains in the pool and 1.2 to the reciprocal of the probability for other dice types. For instance, for a d20 removed on 18-20, these are 17/20 and 20/17, respectively. 100d20 last 32 turns compared to 29 for 100d6 under this modification.</p></blockquote><p></p>
[QUOTE="David Johnson2, post: 9443654, member: 6911800"] Assuming that after each round, the dice pool is 5/6 as large as the previous round, the number of turns until no dice are left is given by t=log[SIZE=1]⅚[/SIZE](1/2n), where n is the number of dice. This is a huge approximation because it yields fractional dice numbers for each round, but they largely agree with previous posts. [TABLE] [TR] [TD][LEFT]On average, a pool of 1 countdown dice will run out in 3 turns. On average, a pool of 2 countdown dice will run out in 7 turns. On average, a pool of 3 countdown dice will run out in 9 turns. On average, a pool of 4 countdown dice will run out in 11 turns. On average, a pool of 5 countdown dice will run out in 12 turns. On average, a pool of 6 countdown dice will run out in 13 turns. On average, a pool of 10 countdown dice will run out in 16 turns. On average, a pool of 15 countdown dice will run out in 18 turns. On average, a pool of 20 countdown dice will run out in 20 turns. On average, a pool of 30 countdown dice will run out in 22 turns. On average, a pool of 60 countdown dice will run out in 26 turns. On average, a pool of 100 countdown dice will run out in 29 turns.[/LEFT][/TD] [/TR] [/TABLE] Using this method, the number of dice needed in a pool that will average lasting n turns is 0.5*1.2^t. In these formulas, change 5/6 to the probability that a dice remains in the pool and 1.2 to the reciprocal of the probability for other dice types. For instance, for a d20 removed on 18-20, these are 17/20 and 20/17, respectively. 100d20 last 32 turns compared to 29 for 100d6 under this modification. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Introducing the COUNTDOWN DICE Mechanic!
Top