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Introducing the Deck of Many Things
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<blockquote data-quote="The_Universe" data-source="post: 2363929" data-attributes="member: 8944"><p>Queen Dopplepopolis gave the basic run down of how I've used the Deck of Many things in my campaign - my players seem to have a propensity for drawing the "wish cards" and I (as any good wish-granting entity would) always try to make sure the wish comes true, but always with something other than the intended consequence. </p><p></p><p>I've never explained the deck's presence in the game, but it does have a purpose and a long backstory - it usually crosses paths with the characters in the store rooms of wizards or sorcerers (friendly and not) and has even come to them in dream to offer its wares. What the PCs don't know is that it is the remaining embodiment for a mostly-dead demigod of chaos and malice, which is why there are *just enough* "good" consequences to make them want to start drawing cards, but as most character know, even the best result from the deck can cause problems. Just because the deck gives you a castle doesn't mean that it's in a convenient place....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 2363929, member: 8944"] Queen Dopplepopolis gave the basic run down of how I've used the Deck of Many things in my campaign - my players seem to have a propensity for drawing the "wish cards" and I (as any good wish-granting entity would) always try to make sure the wish comes true, but always with something other than the intended consequence. I've never explained the deck's presence in the game, but it does have a purpose and a long backstory - it usually crosses paths with the characters in the store rooms of wizards or sorcerers (friendly and not) and has even come to them in dream to offer its wares. What the PCs don't know is that it is the remaining embodiment for a mostly-dead demigod of chaos and malice, which is why there are *just enough* "good" consequences to make them want to start drawing cards, but as most character know, even the best result from the deck can cause problems. Just because the deck gives you a castle doesn't mean that it's in a convenient place....;) [/QUOTE]
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