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Introducing the Deck of Many Things
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<blockquote data-quote="Andre" data-source="post: 2364170" data-attributes="member: 25930"><p>My only experience with the Deck in 3E was in a major module by a well known designer: [spoiler]Return to the Temple of Elemental Evil[/spoiler]. We'd been playing the campaign for over a year and were very close to the finish. Then we encounter the Deck. I quickly explained to the others what it was (yeah, that was metagaming...) and flatly refused to draw. We walked away.</p><p></p><p>One of the absolute worst ways to use a Deck, IMO. We'd spent a year slogging through the module. We were ready to get the final payoff by stopping the bad guys. And the designer throws this monstrous monkey wrench into the module????? If we'd drawn, it almost certainly would have derailed the entire campaign. At the very least, it would have forced the GM to try to shoehorn the results into the overall arc in a manner which didn't completely shatter verisimilitude. At the worst, the entire campaign would have come crashing down.</p><p></p><p>Personally, I think the Deck should have been encountered about half-way through the module, when things really began to bog down. Integrating new characters (if necessary) would have been less disruptive, and some of the card draws could have given the party some interesting side-treks to flesh out the adventure. Putting it at the end makes no sense to me.</p></blockquote><p></p>
[QUOTE="Andre, post: 2364170, member: 25930"] My only experience with the Deck in 3E was in a major module by a well known designer: [spoiler]Return to the Temple of Elemental Evil[/spoiler]. We'd been playing the campaign for over a year and were very close to the finish. Then we encounter the Deck. I quickly explained to the others what it was (yeah, that was metagaming...) and flatly refused to draw. We walked away. One of the absolute worst ways to use a Deck, IMO. We'd spent a year slogging through the module. We were ready to get the final payoff by stopping the bad guys. And the designer throws this monstrous monkey wrench into the module????? If we'd drawn, it almost certainly would have derailed the entire campaign. At the very least, it would have forced the GM to try to shoehorn the results into the overall arc in a manner which didn't completely shatter verisimilitude. At the worst, the entire campaign would have come crashing down. Personally, I think the Deck should have been encountered about half-way through the module, when things really began to bog down. Integrating new characters (if necessary) would have been less disruptive, and some of the card draws could have given the party some interesting side-treks to flesh out the adventure. Putting it at the end makes no sense to me. [/QUOTE]
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