Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Introducing the Deck of Many Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rushlight" data-source="post: 2364214" data-attributes="member: 3801"><p>I introduced a deck in a previous campaign. It didn't kill it, but it did cause some hurt feelings.</p><p> </p><p>Basically, the PCs were your standard goodie types, out to save the world. Late one night, while the players were out on the streets alone, a hooded man approached them. He offered a chance at amazing riches with "some risk" to personal life and property. Clearly, this character was shady, and the deal was not intended to be benificial.</p><p> </p><p>I wondered what my valient heroes out to save the world would do. Would they remain noble, and turn down the offer? After all, if they perished, the world would likely be doomed. Would their greed take over? Would they essentially gamble with the fates of millions for a chance at personal reward?</p><p> </p><p>Naturally, they chose the latter. :\ </p><p> </p><p>Anyway, first draw nets a player a wish. Next, the paladin's soul gets banished to hell. Followed quickly by someone drawing Death. Under the rules, the character must fight Death - and if any other characters get involved, another Death arrives. Three characters ended up killing three Deaths, so that was a wash. Another character - the wizard - lost his closest friend. Which was his familar. The little froggy jumped out of his pocket and hopped away!</p><p> </p><p>By the end, the party had only gained pain and suffering. They were totally unsatisfied, and questioned why I would introduce such a dangerous object for them to play with. Of course, they learned that day that the world isn't their plaything, and they should watch what they do - for there are concequences. After some lengthy persuasion, the character with the wish agreed to wish for the location of the paladin's soul, so that the party could go and retrive him. </p><p> </p><p>If I ever introduce another deck, I'm sure my players will flee in the other direction!</p></blockquote><p></p>
[QUOTE="rushlight, post: 2364214, member: 3801"] I introduced a deck in a previous campaign. It didn't kill it, but it did cause some hurt feelings. Basically, the PCs were your standard goodie types, out to save the world. Late one night, while the players were out on the streets alone, a hooded man approached them. He offered a chance at amazing riches with "some risk" to personal life and property. Clearly, this character was shady, and the deal was not intended to be benificial. I wondered what my valient heroes out to save the world would do. Would they remain noble, and turn down the offer? After all, if they perished, the world would likely be doomed. Would their greed take over? Would they essentially gamble with the fates of millions for a chance at personal reward? Naturally, they chose the latter. :\ Anyway, first draw nets a player a wish. Next, the paladin's soul gets banished to hell. Followed quickly by someone drawing Death. Under the rules, the character must fight Death - and if any other characters get involved, another Death arrives. Three characters ended up killing three Deaths, so that was a wash. Another character - the wizard - lost his closest friend. Which was his familar. The little froggy jumped out of his pocket and hopped away! By the end, the party had only gained pain and suffering. They were totally unsatisfied, and questioned why I would introduce such a dangerous object for them to play with. Of course, they learned that day that the world isn't their plaything, and they should watch what they do - for there are concequences. After some lengthy persuasion, the character with the wish agreed to wish for the location of the paladin's soul, so that the party could go and retrive him. If I ever introduce another deck, I'm sure my players will flee in the other direction! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Introducing the Deck of Many Things
Top