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Introducing the Deck of Many Things
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<blockquote data-quote="JediSoth" data-source="post: 5855532" data-attributes="member: 13882"><p>The last time I used it (and it's odd seeing that I last posted in this thread in 2005), I actually intended to end the campaign with it.</p><p></p><p>It was 2.5 years into World's Largest Dungeon. I was tired of the grind. The editing errors were wearing on me. I just wanted the campaign to END. Unfortunately, the PCs weren't near the end, they were only about 2/3rds of the way through the Dungeon. I didn't want to soldier on, though, so I threw in the one thing I <strong>knew </strong>was a campaign wrecker: The Deck of Many Things.</p><p></p><p>No one got killed by it, but someone did pull the Wish card. When they wished to be whisked to the end of the Dungeon, I didn't screw with them too much. There was an enchantment on the Dungeon that said you could teleport/wish yourself out, but I either didn't recall anything that said you couldn't teleport within, or just didn't care (maybe the Deck was powerful enough to override that). So, I sent the whole party to the exit room. The 20th-level Frost Giant Clerics guarding the exited managed to kill one character, but the rest barreled past them and exited the Dungeon alive.</p><p></p><p>I intended to take a break from both DMing and D&D at that point. Then, I got <em>Ptolus</em>...</p></blockquote><p></p>
[QUOTE="JediSoth, post: 5855532, member: 13882"] The last time I used it (and it's odd seeing that I last posted in this thread in 2005), I actually intended to end the campaign with it. It was 2.5 years into World's Largest Dungeon. I was tired of the grind. The editing errors were wearing on me. I just wanted the campaign to END. Unfortunately, the PCs weren't near the end, they were only about 2/3rds of the way through the Dungeon. I didn't want to soldier on, though, so I threw in the one thing I [B]knew [/B]was a campaign wrecker: The Deck of Many Things. No one got killed by it, but someone did pull the Wish card. When they wished to be whisked to the end of the Dungeon, I didn't screw with them too much. There was an enchantment on the Dungeon that said you could teleport/wish yourself out, but I either didn't recall anything that said you couldn't teleport within, or just didn't care (maybe the Deck was powerful enough to override that). So, I sent the whole party to the exit room. The 20th-level Frost Giant Clerics guarding the exited managed to kill one character, but the rest barreled past them and exited the Dungeon alive. I intended to take a break from both DMing and D&D at that point. Then, I got [I]Ptolus[/I]... [/QUOTE]
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