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Introducing the greenest of players to D&D
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<blockquote data-quote="Mort" data-source="post: 8295453" data-attributes="member: 762"><p>I'll 2nd Lost Mines of Phandelver. It's a very solid intro adventure. </p><p></p><p>I usually homebrew, but my son talked my niece into trying out D&D (she was mildly curious because she had friends who play, but she hasn't tried it). Then my wife, who is not really a fan, decided she wanted to play; because her niece was doing it. So one sort of experienced player, one mostly newbie and one complete newbie. </p><p></p><p>I decided on Lost Mines because I wanted to keep it simple and because I had zero time to prep (sprung on me this morning, DMed tonight). First part of the adventure went great with both my Niece and my wife having a blast (with a great nail biting moment where my wife's PC went down and my niece going "wait, you can die!?!") </p><p></p><p>So as stated above, keep it simple. </p><p></p><p>Encounters, like a simple goblin fight, can be amazing to someone who hasn't done it before (as opposed to us jaded old timers). </p><p></p><p>Teach as you go, don't try to info dump - it will get lost. </p><p></p><p>Make sure they understand their charactets. And make small suggestions as you go (without telling them what to do). </p><p></p><p>IMO, Tempting as it may be to start higher, start at 1st level and move up from there. Gives them a better chance to absorb everything.</p></blockquote><p></p>
[QUOTE="Mort, post: 8295453, member: 762"] I'll 2nd Lost Mines of Phandelver. It's a very solid intro adventure. I usually homebrew, but my son talked my niece into trying out D&D (she was mildly curious because she had friends who play, but she hasn't tried it). Then my wife, who is not really a fan, decided she wanted to play; because her niece was doing it. So one sort of experienced player, one mostly newbie and one complete newbie. I decided on Lost Mines because I wanted to keep it simple and because I had zero time to prep (sprung on me this morning, DMed tonight). First part of the adventure went great with both my Niece and my wife having a blast (with a great nail biting moment where my wife's PC went down and my niece going "wait, you can die!?!") So as stated above, keep it simple. Encounters, like a simple goblin fight, can be amazing to someone who hasn't done it before (as opposed to us jaded old timers). Teach as you go, don't try to info dump - it will get lost. Make sure they understand their charactets. And make small suggestions as you go (without telling them what to do). IMO, Tempting as it may be to start higher, start at 1st level and move up from there. Gives them a better chance to absorb everything. [/QUOTE]
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