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Introducing the greenest of players to D&D
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<blockquote data-quote="THEMNGMNT" data-source="post: 8304120" data-attributes="member: 6809274"><p>Couple years ago I introduced five players with zero previous RPG experience to D&D. I used Dragon of Icespire Peak from the Essentials Kit sprinkled with a little bit of Lost Mine of Phandelver from the Starter Set. I started off the player characters in a tavern, explained that a dragon was menacing Phandalin, and gave them two opening quests from the job board to choose from. Once they selected the job they wanted to pursue, the door to the tavern burst open, and a band of hobgoblins poured in. The leader pointed to the old dwarf in the corner. "Get the dwarf, grab the bag, and kill everybody else!" Initiative was rolled and adventure followed.</p><p></p><p>That single session expanded into twenty more sessions. Three of those five players are still with me and recruiting other friends into the game.</p><p></p><p>My reasoning for using that opening was to introduce the main storyline and give players meaningful choices. But then I introduced a second storyline to show the world was alive. Finally, I wanted to get to the action quickly. All of this, to me, is the essence of D&D. I still love that opening and have plans to use it again.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8304120, member: 6809274"] Couple years ago I introduced five players with zero previous RPG experience to D&D. I used Dragon of Icespire Peak from the Essentials Kit sprinkled with a little bit of Lost Mine of Phandelver from the Starter Set. I started off the player characters in a tavern, explained that a dragon was menacing Phandalin, and gave them two opening quests from the job board to choose from. Once they selected the job they wanted to pursue, the door to the tavern burst open, and a band of hobgoblins poured in. The leader pointed to the old dwarf in the corner. "Get the dwarf, grab the bag, and kill everybody else!" Initiative was rolled and adventure followed. That single session expanded into twenty more sessions. Three of those five players are still with me and recruiting other friends into the game. My reasoning for using that opening was to introduce the main storyline and give players meaningful choices. But then I introduced a second storyline to show the world was alive. Finally, I wanted to get to the action quickly. All of this, to me, is the essence of D&D. I still love that opening and have plans to use it again. [/QUOTE]
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