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Introducing: The Mighty TBDs. A B/X adventure log.
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<blockquote data-quote="DarkCrisis" data-source="post: 9396880" data-attributes="member: 1788"><p>The group was down a Halfling but chose to venture out anyways with their new Bard friend who replaced the Elf.</p><p></p><p>They went back to the Goblin caves and finished off a few stragglers but poor Dimli the Dwarf was KOed they slung him over thier shoulders before declaring "This cave is clean".</p><p></p><p><img src="https://media2.giphy.com/media/soNXTFjQbgQ12/200.gif" alt="chrome session GIF" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>They found a nice horde of treasure for all their troubles and carted it (and Dimli) back to the Keep.</p><p></p><p>The couple of days pass as the heal up and spend some gold. The Brothers of Law selling them a couple of healing potions and a scroll of healing.</p><p></p><p>The Fighter of Neutral alignment decided he wanted to visit the Lizardfolk near the river. They did not seem pleased to see interlopers. They growled and hissed and brandished their weapons without directly attacking. Fighter wanted to charge in and combat them but the others said they weren't harassing us and saw no reason to assault them. He gave over and they instead decided to see out the Hermit living in a nearby ruined tower.</p><p></p><p>The Hermit saw them coming and ducked inside his home and told them to go away. The Fighter asked if it would be okay to light his home on fire. The others again told him that would not be good as he had done nothing to them. He yelled out at them a cave nearby full of monster and if they would be nice enough to die near the entrance so he can loot thier stuff.</p><p></p><p>They entered the cave and after a long trek NE they came to some worked stone. Taking the first passage east they found a large room with a throne. The throne had 3 large Rubys embedded in it. Nearby stood 8 skeletons who did not move or attack... until they touched the throne!</p><p></p><p>The Cleric tries to turn undead but it fails so a melee erurpts! Blows are traded but the heroes win and claim the rubys.</p><p></p><p>They then try a western passage until to be jumped by zombies! The Cleric is immediately slain and soon Dimli is once again KOed. The thief is almost slain but a quick potion down her throat gets her back up.</p><p></p><p>Things look dire until the group starts lobbing flasks of burning oil at them. That combined with sword strikes and arrows finally takes them down.... and no treasure.</p><p></p><p>The group carts the cleric outside and buries her and starts heading back to the Keep. As they pass the Hermit the Fighter decides to try a different tactic and asks the Hermit if he can look inside his dwelling for 100 gold pieces. The Hermit agrees as long as it's just him. </p><p></p><p>The Fighter enters. See's it's just a ramshackle hermit home and leaves. But not before the HeIrmit hands him wooden cup with a fresh engraving that says "I went into the Hermits home and all I got was this stupid cup."</p><p></p><p>They got back to the keep. Divided the treasure and went about finding a new Cleric.</p><p></p><p></p><p>---things would be a lot more deadly if i wasn't using -3 death and have a couple of potions/scrolls for sale. I'm not sure I like the flaming oil flasks. On one had possible TPK if they didn't have them (though they could have run I suppose) but 1D8 and splash damage seems pretty good for 2 gold a pop.</p><p></p><p>Edit: Turns out I was using "Splash" to liberally. It doesn't "splash" onto adjacent squares it just means it soaks the target. So a booboo in their favor. Ill do it right next time.</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9396880, member: 1788"] The group was down a Halfling but chose to venture out anyways with their new Bard friend who replaced the Elf. They went back to the Goblin caves and finished off a few stragglers but poor Dimli the Dwarf was KOed they slung him over thier shoulders before declaring "This cave is clean". [IMG alt="chrome session GIF"]https://media2.giphy.com/media/soNXTFjQbgQ12/200.gif[/IMG] They found a nice horde of treasure for all their troubles and carted it (and Dimli) back to the Keep. The couple of days pass as the heal up and spend some gold. The Brothers of Law selling them a couple of healing potions and a scroll of healing. The Fighter of Neutral alignment decided he wanted to visit the Lizardfolk near the river. They did not seem pleased to see interlopers. They growled and hissed and brandished their weapons without directly attacking. Fighter wanted to charge in and combat them but the others said they weren't harassing us and saw no reason to assault them. He gave over and they instead decided to see out the Hermit living in a nearby ruined tower. The Hermit saw them coming and ducked inside his home and told them to go away. The Fighter asked if it would be okay to light his home on fire. The others again told him that would not be good as he had done nothing to them. He yelled out at them a cave nearby full of monster and if they would be nice enough to die near the entrance so he can loot thier stuff. They entered the cave and after a long trek NE they came to some worked stone. Taking the first passage east they found a large room with a throne. The throne had 3 large Rubys embedded in it. Nearby stood 8 skeletons who did not move or attack... until they touched the throne! The Cleric tries to turn undead but it fails so a melee erurpts! Blows are traded but the heroes win and claim the rubys. They then try a western passage until to be jumped by zombies! The Cleric is immediately slain and soon Dimli is once again KOed. The thief is almost slain but a quick potion down her throat gets her back up. Things look dire until the group starts lobbing flasks of burning oil at them. That combined with sword strikes and arrows finally takes them down.... and no treasure. The group carts the cleric outside and buries her and starts heading back to the Keep. As they pass the Hermit the Fighter decides to try a different tactic and asks the Hermit if he can look inside his dwelling for 100 gold pieces. The Hermit agrees as long as it's just him. The Fighter enters. See's it's just a ramshackle hermit home and leaves. But not before the HeIrmit hands him wooden cup with a fresh engraving that says "I went into the Hermits home and all I got was this stupid cup." They got back to the keep. Divided the treasure and went about finding a new Cleric. ---things would be a lot more deadly if i wasn't using -3 death and have a couple of potions/scrolls for sale. I'm not sure I like the flaming oil flasks. On one had possible TPK if they didn't have them (though they could have run I suppose) but 1D8 and splash damage seems pretty good for 2 gold a pop. Edit: Turns out I was using "Splash" to liberally. It doesn't "splash" onto adjacent squares it just means it soaks the target. So a booboo in their favor. Ill do it right next time. [/QUOTE]
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Introducing: The Mighty TBDs. A B/X adventure log.
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