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Introducing: The Mighty TBDs. A B/X adventure log.
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<blockquote data-quote="DarkCrisis" data-source="post: 9425835" data-attributes="member: 1788"><p>Delving further in they face several kobolds and even a crazy man with a cleaver. After they subdue him they tell him the front gate is now open and he can leave. He laughs and runs toward the exit exclaiming that they will never find his treasure!</p><p></p><p>Searching further they find 2 ladies facing off against several Orcs. They help fight them off and the women are glad for the assist and offer to join the group. After seeing one of them try to palm some gold coins, they decline but do escort them to the exit.</p><p></p><p>Further and further the eventually find a door and open it. Inside is TWO Beholders. Luckily, they are staring off away from the door. They quietly close the door and walk away. (it was actually 2 gas spores that happen to look like Beholders).</p><p></p><p>At another door the Thief complaining that there is never any traps misses that the door is trapped... the Halfling opens the door and takes a scythe trap to the gut. A couple cures later he's back on his feet. Thank goodness disaster averted...</p><p></p><p>The halfling and the cleric walk into the room and set off the poison gas trap. Killing them both after failed saves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p><img src="https://media1.giphy.com/media/ok3sepGGrDk7FHgeoD/200.gif" alt="Tami Stinks GIF by Texas Archive of the Moving Image" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>In the room the survivors find 2 new trussed up members who were in the back of the room. A new Paladin and Ranger who is happy to be freed from the crazy old man. They also find a bunch of gold and gems! And a magic throwing dagger! The Thief takes the magic dagger and the Elf takes the magic armor and sword the halfling had.</p><p></p><p>They continue on and find a guard tower protected by lawful spirits. A place to rest if needs be.</p><p></p><p>They continue on and find a room with statues to the gods and get attacked by another ooze. Knowing not to strike it with weapons they want to keep they pelt it with arrows.</p><p></p><p>Next time? More of the ground floor....</p><p></p><p>-----</p><p></p><p>Yup poison was deadly in the old school and they failed a save at the wrong time. Since traps sort of get 2 saves (activating it roll plus the normal save roll) (plus a thief that can find and disarm) have to be pretty unlucky to fall prey to a poison trap (or any trap).</p><p></p><p>Current Roster:</p><p></p><p>Elf</p><p>Ranger (was Cleric was Fighter)</p><p>Paladin (was Halfling)</p><p>Thief</p><p>Bard</p><p>Cleric</p><p>Dimli the Hireling Dwarf</p><p></p><p>Assassin got a new weekend job and wont be back for awhile</p><p></p><p>Also none of the original party remain......</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9425835, member: 1788"] Delving further in they face several kobolds and even a crazy man with a cleaver. After they subdue him they tell him the front gate is now open and he can leave. He laughs and runs toward the exit exclaiming that they will never find his treasure! Searching further they find 2 ladies facing off against several Orcs. They help fight them off and the women are glad for the assist and offer to join the group. After seeing one of them try to palm some gold coins, they decline but do escort them to the exit. Further and further the eventually find a door and open it. Inside is TWO Beholders. Luckily, they are staring off away from the door. They quietly close the door and walk away. (it was actually 2 gas spores that happen to look like Beholders). At another door the Thief complaining that there is never any traps misses that the door is trapped... the Halfling opens the door and takes a scythe trap to the gut. A couple cures later he's back on his feet. Thank goodness disaster averted... The halfling and the cleric walk into the room and set off the poison gas trap. Killing them both after failed saves. :( [IMG alt="Tami Stinks GIF by Texas Archive of the Moving Image"]https://media1.giphy.com/media/ok3sepGGrDk7FHgeoD/200.gif[/IMG] In the room the survivors find 2 new trussed up members who were in the back of the room. A new Paladin and Ranger who is happy to be freed from the crazy old man. They also find a bunch of gold and gems! And a magic throwing dagger! The Thief takes the magic dagger and the Elf takes the magic armor and sword the halfling had. They continue on and find a guard tower protected by lawful spirits. A place to rest if needs be. They continue on and find a room with statues to the gods and get attacked by another ooze. Knowing not to strike it with weapons they want to keep they pelt it with arrows. Next time? More of the ground floor.... ----- Yup poison was deadly in the old school and they failed a save at the wrong time. Since traps sort of get 2 saves (activating it roll plus the normal save roll) (plus a thief that can find and disarm) have to be pretty unlucky to fall prey to a poison trap (or any trap). Current Roster: Elf Ranger (was Cleric was Fighter) Paladin (was Halfling) Thief Bard Cleric Dimli the Hireling Dwarf Assassin got a new weekend job and wont be back for awhile Also none of the original party remain...... [/QUOTE]
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