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Introducing the StarFarer RPG (LLM is the DM)
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<blockquote data-quote="Stevie Lee" data-source="post: 9824002" data-attributes="member: 7055194"><p>I have spent about six weeks developing and optimizing an RPG canon/ruleset and stress testing it against ChatGPT and Grok. ChatGPT was dropped (too many limitations w/r to memory and context awareness), so I have focused on Grok. It is pretty amazing now, and the remaining issues are systemic LLM issues that will only be resolved with dynamic context aware access to persistent memory. I have no awareness of the online community, but would like to drop a copy of this for folks to try out and was wondering if this community was a good place and where would be an appropriate spot? BRIEF SUMMARY: </p><p>STARFARER is a hard sci-fi RPG canon designed for AI-assisted play (e.g., with LLMs like Grok). It emphasizes realistic physics, consequence-driven decisions, independent crew dynamics, and procedural generation with limited look up tables for compression. Players start on Earth, then after a DiscoveryArc (unique) find their way to becoming a junior crewmember on a neutral starship in a post-2025 solar system, managing missions, promotions, and resources while uncovering deeper mysteries—potentially involving your Chow Chow companions, Akira Bear and Ravynir.</p><p></p><p>Core Themes</p><p></p><p>Realism First: Vacuum combat, recoil momentum, sensor limitations, propulsion constraints—no plot armor or narrative shortcuts.</p><p></p><p>Crew & Companions: Independent NPCs with personalities that evolve; mythic-yet-grounded dog companions with tactical roles.</p><p></p><p>Immersion: All characters defined by personality parameters and deep descriptions. Play is player driven open free text, with no multiple choice, and incredibly immersive.</p><p></p><p>Progression: Merit-based promotions, ship transfers, faction alliances—decisions cascade into wars, losses, or triumphs.</p><p></p><p>AI-Optimized: Structured schemas, procedural tools, and state-tracking for long campaigns.</p><p></p><p>Quick-Start</p><p>Player Setup: Provide a 1–4 sentence 2025 Old Earth backstory (profession, ties, etc.). Choose Y/N for immediate Chow companions.</p><p></p><p>Starting Point: Neutral starter ship (e.g., 80m Corvette-class freighter). Junior billet (e.g., Scout/Rifleman). First obligation: 1–2 missions.</p><p></p><p>Base Game Loop: View job board for billets you qualify for (post-obligation), vote on mission contracts with crew, execute missions with realism enforcement. Track time, inventory, relationships. Enlistments are by a set number of completed contracts (2 to 4 typically), then you can transfer. THIS IS THE STARTING POINT: You can do whatever you want. I've bought my own ship, terraformed Mars, been commissioned in a faction military... so the base game loop is just where it all begins (it is fun though)</p><p></p><p>LLMs: Use procedural generators for ships, sensors, weapons. </p><p>Output DYNAMIC UPDATE blocks for persistence.</p><p>Arc Reset: Use the template provided with STARFARER to copy-paste state at resets.</p><p></p><p></p><p>Table of Contents: STARFARER RPG CANON AND RULESET</p><p>Meta Rules & Parameters (#meta-rules--parameters)</p><p>World Space & Operations (#world-space--operations)</p><p>Assets / Equipment (#assets--equipment)</p><p>Character & Crew References (#character--crew-references)</p><p>Arc Reset Template (#arc-reset-template)</p></blockquote><p></p>
[QUOTE="Stevie Lee, post: 9824002, member: 7055194"] I have spent about six weeks developing and optimizing an RPG canon/ruleset and stress testing it against ChatGPT and Grok. ChatGPT was dropped (too many limitations w/r to memory and context awareness), so I have focused on Grok. It is pretty amazing now, and the remaining issues are systemic LLM issues that will only be resolved with dynamic context aware access to persistent memory. I have no awareness of the online community, but would like to drop a copy of this for folks to try out and was wondering if this community was a good place and where would be an appropriate spot? BRIEF SUMMARY: STARFARER is a hard sci-fi RPG canon designed for AI-assisted play (e.g., with LLMs like Grok). It emphasizes realistic physics, consequence-driven decisions, independent crew dynamics, and procedural generation with limited look up tables for compression. Players start on Earth, then after a DiscoveryArc (unique) find their way to becoming a junior crewmember on a neutral starship in a post-2025 solar system, managing missions, promotions, and resources while uncovering deeper mysteries—potentially involving your Chow Chow companions, Akira Bear and Ravynir. Core Themes Realism First: Vacuum combat, recoil momentum, sensor limitations, propulsion constraints—no plot armor or narrative shortcuts. Crew & Companions: Independent NPCs with personalities that evolve; mythic-yet-grounded dog companions with tactical roles. Immersion: All characters defined by personality parameters and deep descriptions. Play is player driven open free text, with no multiple choice, and incredibly immersive. Progression: Merit-based promotions, ship transfers, faction alliances—decisions cascade into wars, losses, or triumphs. AI-Optimized: Structured schemas, procedural tools, and state-tracking for long campaigns. Quick-Start Player Setup: Provide a 1–4 sentence 2025 Old Earth backstory (profession, ties, etc.). Choose Y/N for immediate Chow companions. Starting Point: Neutral starter ship (e.g., 80m Corvette-class freighter). Junior billet (e.g., Scout/Rifleman). First obligation: 1–2 missions. Base Game Loop: View job board for billets you qualify for (post-obligation), vote on mission contracts with crew, execute missions with realism enforcement. Track time, inventory, relationships. Enlistments are by a set number of completed contracts (2 to 4 typically), then you can transfer. THIS IS THE STARTING POINT: You can do whatever you want. I've bought my own ship, terraformed Mars, been commissioned in a faction military... so the base game loop is just where it all begins (it is fun though) LLMs: Use procedural generators for ships, sensors, weapons. Output DYNAMIC UPDATE blocks for persistence. Arc Reset: Use the template provided with STARFARER to copy-paste state at resets. Table of Contents: STARFARER RPG CANON AND RULESET Meta Rules & Parameters (#meta-rules--parameters) World Space & Operations (#world-space--operations) Assets / Equipment (#assets--equipment) Character & Crew References (#character--crew-references) Arc Reset Template (#arc-reset-template) [/QUOTE]
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