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Introducing The Wild Talents RPG
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<blockquote data-quote="Diamond Cross" data-source="post: 5500444" data-attributes="member: 51024"><p>Wild Talents is an RPG published by Arc Dream Publishing, a small publishing company. It is a superhero RPG.</p><p></p><p>What makes it unique is the core system. The core system uses a d10 dice pool, with of course has Stat plus ability equals the number of dice you roll. </p><p></p><p>However there are three master rules to keep in mind when rolling dice pools. They call these <strong>THE CARDINAL RULES</strong>.</p><p><strong></strong></p><p><strong>#1: Roll only when the task is difficult or the task is significant</strong>. You don't roll to drive a car unless you're trying to win a race or you're a cop trying to use the pit maneuver to stop a speeder.</p><p></p><p><strong>#2. Never roll more than 10 dice.</strong></p><p></p><p><strong>#3 Round down.</strong></p><p></p><p></p><p>When you roll a dice pool, a success is a matching set. If you roll 6d and roll a 1, 4, 7, 1, 2, 8 you have succeeded at an action.</p><p></p><p>However, the success is also measured in <strong>height and width</strong>.</p><p></p><p>The <strong>Width </strong>is the number of matches rolled in a dice pool. Such as if you rolled three fives.</p><p></p><p><strong>Height </strong>is the number on the matching dice. In this case it would be five.</p><p></p><p>Together, Height and Width is called the quality of a success. The better the quality, the more successful you're at in an action.</p><p></p><p>The higher the roll, the better the quality. It's better to have two 10s than three 1s.</p><p></p><p>Now, you can also adjust the quality of the dice roll. Say you have rolled four 5s. You can adjust this to say three 6s or two 7s. This is called <strong>Squishy Dice</strong>.</p><p></p><p>You can roll more than one set of matching dice so which one do you use? Whichever you prefer, but not both. Let’s say you roll a 3x1 and a 2x10 in the same dice pool. If you’re running a race, the 3x1 is a good idea because it’s faster (width 3, height 1). If quality is more important, the 2x10 is best (width 2, height 10).</p><p></p><p>The larger the dice pool the better you are. 9d has more range than 4d. It is also faster.</p><p></p><p>Now, even though you can have a dice pool of more than 10d, you still don't roll more than 10d. However, you can lose dice. The dice you lose first come off of the additional dice. So if you have a 13d, you would lose dice off of the first three dice higher than ten. But you would still roll 10d.</p><p></p><p>If you do not roll any matches, then that's called <strong>Loose Dice</strong>. You can still succeed at a task if the highest number beats a specific difficulty number assigned to the task.</p><p></p><p></p><p>Some powers and other abilities would have Hard Dice or Wiggle Dice.</p><p></p><p></p><p>There is <strong>Penalty Dice</strong> and <strong>Gobble Dice</strong>. A penalty dice is simply a penalty to the total dice pool. Some actions would remove dice, such as taking cover. Gobble Dice removes the highest rolled die from your set. So if you had rolled three 6s, you would instead have two 6s. You take a gobble die if you suffer and injury or attack a target from beyond long range.</p><p></p><p>Drop Hard Dice first, then regular dice, and Wiggle Dice last. If you have more than 10 dice in your pool, subtract the dice before rolling.</p><p></p><p>There are three types of dice pool rolls: static rolls, contests, and opposed rolls.</p><p></p><p>A static roll is when you’re struggling against an inanimate object or situation. The situation is static—it isn’t actively changing in response to you and trying to make life more difficult. Just roll the dice. If you get a match, you succeed.</p><p></p><p>In a contest or an opposed roll, you need to succeed against somebody else’s roll.</p><p></p><p></p><p>That's the core system, which is called a <strong>One Roll Engine</strong>, or <strong>O.R.E</strong>.</p><p></p><p>The stats the game uses are:</p><p></p><p><strong>Body</strong>: Strength, endurance and physical</p><p>resilience.</p><p></p><p><strong>Coordination</strong>: Hand-eye coordination</p><p>and manual dexterity as well as agility.</p><p></p><p><strong>Sense</strong>: Alertness and perceptiveness.</p><p></p><p><strong>Mind</strong>: Memory and reasoning.</p><p></p><p><strong>Charm</strong>: Charisma and influence.</p><p></p><p><strong>Command</strong>: Innate leadership,</p><p></p><p>Secondary Stats are <strong>BASE WILL</strong> and <strong>WILLPOWER</strong>.</p><p></p><p></p><p></p><p>Motivations for the character are measured in <strong>PASSION </strong>and <strong>LOYALTY</strong>.</p><p></p><p>A <strong>Passion </strong>is an internal belief. A <strong>Loyalty </strong>is a group or a cause. A character could believe in the law but would work for a law firm that specializes in say copyright law.</p><p></p><p>Wild Talents tracks two kinds of damage, Shock and Killing. Shock damage can disable your character; Killing damage can permanently maim or kill your character.</p><p></p><p></p><p>Characters are created using a point total. Generally, the GM sets it. The points are:</p><p></p><p><strong>Normal human</strong> 40 to 100</p><p><strong>Exceptional human</strong> 100 to 200 </p><p><strong>Powerful superhuman</strong> 200 to 500 </p><p><strong>Earth-shaking entity</strong> 500 to 750 </p><p><strong>Galactic entity</strong> 750 to 1,000</p><p><strong>Universal entity</strong> 1,000 to 2,000</p><p></p><p></p><p>Stats cost: Regular die 5 Points Hard die 10 Points Wiggle die 20 Points</p><p></p><p>Normal humans have Stats between 1d and 5d. A Stat of 1d is dismal, human average is 2d, 3d and 4d are exceptional, and 5d is the human maximum. Ordinary humans have only regular dice with Stats, not Hard Dice or Wiggle Dice.</p><p></p><p>Skills cost: Regular die 2 Points Hard die 4 Points Wiggle die 8 Points</p><p></p><p></p><p>You can decide on the flavor of a game, between Gritty, Cinematic, and Four Color.</p><p></p><p>And the rest of the book goes into the details of the powers and the skills and combat situations.</p><p></p><p>This is my first review of a Role Playing Game. I hope you enjoyed it.</p></blockquote><p></p>
[QUOTE="Diamond Cross, post: 5500444, member: 51024"] Wild Talents is an RPG published by Arc Dream Publishing, a small publishing company. It is a superhero RPG. What makes it unique is the core system. The core system uses a d10 dice pool, with of course has Stat plus ability equals the number of dice you roll. However there are three master rules to keep in mind when rolling dice pools. They call these [B]THE CARDINAL RULES[/B]. [B] #1: Roll only when the task is difficult or the task is significant[/B]. You don't roll to drive a car unless you're trying to win a race or you're a cop trying to use the pit maneuver to stop a speeder. [B]#2. Never roll more than 10 dice.[/B] [B]#3 Round down.[/B] When you roll a dice pool, a success is a matching set. If you roll 6d and roll a 1, 4, 7, 1, 2, 8 you have succeeded at an action. However, the success is also measured in [B]height and width[/B]. The [B]Width [/B]is the number of matches rolled in a dice pool. Such as if you rolled three fives. [B]Height [/B]is the number on the matching dice. In this case it would be five. Together, Height and Width is called the quality of a success. The better the quality, the more successful you're at in an action. The higher the roll, the better the quality. It's better to have two 10s than three 1s. Now, you can also adjust the quality of the dice roll. Say you have rolled four 5s. You can adjust this to say three 6s or two 7s. This is called [B]Squishy Dice[/B]. You can roll more than one set of matching dice so which one do you use? Whichever you prefer, but not both. Let’s say you roll a 3x1 and a 2x10 in the same dice pool. If you’re running a race, the 3x1 is a good idea because it’s faster (width 3, height 1). If quality is more important, the 2x10 is best (width 2, height 10). The larger the dice pool the better you are. 9d has more range than 4d. It is also faster. Now, even though you can have a dice pool of more than 10d, you still don't roll more than 10d. However, you can lose dice. The dice you lose first come off of the additional dice. So if you have a 13d, you would lose dice off of the first three dice higher than ten. But you would still roll 10d. If you do not roll any matches, then that's called [B]Loose Dice[/B]. You can still succeed at a task if the highest number beats a specific difficulty number assigned to the task. Some powers and other abilities would have Hard Dice or Wiggle Dice. There is [B]Penalty Dice[/B] and [B]Gobble Dice[/B]. A penalty dice is simply a penalty to the total dice pool. Some actions would remove dice, such as taking cover. Gobble Dice removes the highest rolled die from your set. So if you had rolled three 6s, you would instead have two 6s. You take a gobble die if you suffer and injury or attack a target from beyond long range. Drop Hard Dice first, then regular dice, and Wiggle Dice last. If you have more than 10 dice in your pool, subtract the dice before rolling. There are three types of dice pool rolls: static rolls, contests, and opposed rolls. A static roll is when you’re struggling against an inanimate object or situation. The situation is static—it isn’t actively changing in response to you and trying to make life more difficult. Just roll the dice. If you get a match, you succeed. In a contest or an opposed roll, you need to succeed against somebody else’s roll. That's the core system, which is called a [B]One Roll Engine[/B], or [B]O.R.E[/B]. The stats the game uses are: [B]Body[/B]: Strength, endurance and physical resilience. [B]Coordination[/B]: Hand-eye coordination and manual dexterity as well as agility. [B]Sense[/B]: Alertness and perceptiveness. [B]Mind[/B]: Memory and reasoning. [B]Charm[/B]: Charisma and influence. [B]Command[/B]: Innate leadership, Secondary Stats are [B]BASE WILL[/B] and [B]WILLPOWER[/B]. Motivations for the character are measured in [B]PASSION [/B]and [B]LOYALTY[/B]. A [B]Passion [/B]is an internal belief. A [B]Loyalty [/B]is a group or a cause. A character could believe in the law but would work for a law firm that specializes in say copyright law. Wild Talents tracks two kinds of damage, Shock and Killing. Shock damage can disable your character; Killing damage can permanently maim or kill your character. Characters are created using a point total. Generally, the GM sets it. The points are: [B]Normal human[/B] 40 to 100 [B]Exceptional human[/B] 100 to 200 [B]Powerful superhuman[/B] 200 to 500 [B]Earth-shaking entity[/B] 500 to 750 [B]Galactic entity[/B] 750 to 1,000 [B]Universal entity[/B] 1,000 to 2,000 Stats cost: Regular die 5 Points Hard die 10 Points Wiggle die 20 Points Normal humans have Stats between 1d and 5d. A Stat of 1d is dismal, human average is 2d, 3d and 4d are exceptional, and 5d is the human maximum. Ordinary humans have only regular dice with Stats, not Hard Dice or Wiggle Dice. Skills cost: Regular die 2 Points Hard die 4 Points Wiggle die 8 Points You can decide on the flavor of a game, between Gritty, Cinematic, and Four Color. And the rest of the book goes into the details of the powers and the skills and combat situations. This is my first review of a Role Playing Game. I hope you enjoyed it. [/QUOTE]
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