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Introduction in the 1978 1st Edition AD&D Player's Handbook
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<blockquote data-quote="Bedrockgames" data-source="post: 9574287" data-attributes="member: 85555"><p>The big thing that turned us off to it when I started wasn't a perception that it was for kids, but that it 1) was "Basic" and the other version was "Advanced", 2) the rules for race as class bothered a lot of people (now I am much more open to the idea, but back then it seemed too limiting). The one big B/X game I remember playing in and thriving locally used the Rule Cyclopedia (which was actually quite awesome)</p><p></p><p>Also AD&D was so heavily supported. If you walked into a game store or book store, the choice was obvious because there was so much material (i would compare it to how it used to be back in the late 80s if you had a PC versus an Apple----there were just way, way more games for the PC user)----I had an Apple IIGS so I felt the pain keenly lol</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9574287, member: 85555"] The big thing that turned us off to it when I started wasn't a perception that it was for kids, but that it 1) was "Basic" and the other version was "Advanced", 2) the rules for race as class bothered a lot of people (now I am much more open to the idea, but back then it seemed too limiting). The one big B/X game I remember playing in and thriving locally used the Rule Cyclopedia (which was actually quite awesome) Also AD&D was so heavily supported. If you walked into a game store or book store, the choice was obvious because there was so much material (i would compare it to how it used to be back in the late 80s if you had a PC versus an Apple----there were just way, way more games for the PC user)----I had an Apple IIGS so I felt the pain keenly lol [/QUOTE]
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Introduction in the 1978 1st Edition AD&D Player's Handbook
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