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*Dungeons & Dragons
Introduction in the 1978 1st Edition AD&D Player's Handbook
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<blockquote data-quote="JLowder" data-source="post: 9679087" data-attributes="member: 28003"><p>Pretty much everyone in TSR's Game Department played not only TSR's games but hobby games from other companies. If you mentioned in the Games Library, where many of us ate lunch, you had not played some classic title other folks considered an essential, someone would promptly bring a copy from home if it was not in the library permanently. That's how I got pulled into my first game of <em>Empires of the Middle Ages</em>, for example. My first week at the company I got roped into a game of <em>Diplomacy</em> (and was summarily slaughtered). Outside of work, a lot of us regularly played, too, not just existing games, but games people were developing.</p><p></p><p><em>Playtesting</em> time during office hours was harder to come by, but that's a different matter. And there were some folks in departments outside of Games who had more limited gaming experience, but it was pretty much expected of game design and editing staff--and freelancers--to be actively conversant in tabletop games. (My day job was in the Book Department but I was working on cross-department projects such as Ravenloft and Realms events like Avatar and Empires; I was assigned those things, in part, because of my experience with games. I was also freelancing as an editor and designer for the Game Department; before I got my first assignments there, I had to show I knew what I was doing.)</p></blockquote><p></p>
[QUOTE="JLowder, post: 9679087, member: 28003"] Pretty much everyone in TSR's Game Department played not only TSR's games but hobby games from other companies. If you mentioned in the Games Library, where many of us ate lunch, you had not played some classic title other folks considered an essential, someone would promptly bring a copy from home if it was not in the library permanently. That's how I got pulled into my first game of [I]Empires of the Middle Ages[/I], for example. My first week at the company I got roped into a game of [I]Diplomacy[/I] (and was summarily slaughtered). Outside of work, a lot of us regularly played, too, not just existing games, but games people were developing. [I]Playtesting[/I] time during office hours was harder to come by, but that's a different matter. And there were some folks in departments outside of Games who had more limited gaming experience, but it was pretty much expected of game design and editing staff--and freelancers--to be actively conversant in tabletop games. (My day job was in the Book Department but I was working on cross-department projects such as Ravenloft and Realms events like Avatar and Empires; I was assigned those things, in part, because of my experience with games. I was also freelancing as an editor and designer for the Game Department; before I got my first assignments there, I had to show I knew what I was doing.) [/QUOTE]
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Introduction in the 1978 1st Edition AD&D Player's Handbook
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