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Introduction to Israeli Theory
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<blockquote data-quote="PsyzhranV2" data-source="post: 8140264" data-attributes="member: 7015332"><p>Gnome Stew is currently publishing a series of articles about the Israeli RPG theory scene, featuring Israeli writers offering their perspectives on play culture.. The general outline of the series is as follows:</p><ol> <li data-xf-list-type="ol"><strong><em><strong><em>Characters don’t exist – We can only affect actions and feelings through the players, and not the characters, and this simple understanding can take us very far.</em></strong></em></strong></li> <li data-xf-list-type="ol"><strong><em>There is no GM – At the core of the gaming experience there are only “<a href="https://dwarves.podiant.co/e/guiding-actions-episode-91-382e37c70cb46c/" target="_blank">Guiding actions</a>”, actions that powerfully affect the game’s experience for some or all players, and a GM is basically a designation given to the person we expect to use them, but she’s not the only one doing so.</em></strong></li> <li data-xf-list-type="ol"><strong><em><em><strong>The game doesn’t have a story – The concepts of story, narrative and plot as we usually perceive them do not really apply to the core activity of tabletop games, requiring a new paradigm.</strong></em></em></strong></li> </ol><p>So far, two articles in the series have been published: <a href="https://gnomestew.com/intro-to-israeli-theory-your-character-does-not-exist/" target="_blank">Your Character Does Not Exist</a> by Haggai Elkayam Shalem, which makes the claim that “the most important question in a roleplaying game is, what do the <em>players</em> do?”; and <a href="https://gnomestew.com/intro-to-israeli-theory-everyone-is-a-gm/" target="_blank">Everyone is a GM</a> by Michael Gorodin, which talks about the concept of how both GM and players can guide the flow of play not just through IC actions but through OOC social cues and body language, both intentionally and inadvertently.</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 8140264, member: 7015332"] Gnome Stew is currently publishing a series of articles about the Israeli RPG theory scene, featuring Israeli writers offering their perspectives on play culture.. The general outline of the series is as follows: [LIST=1] [*][B][I][B][I]Characters don’t exist – We can only affect actions and feelings through the players, and not the characters, and this simple understanding can take us very far.[/I][/B][/I][/B] [*][B][I]There is no GM – At the core of the gaming experience there are only “[URL='https://dwarves.podiant.co/e/guiding-actions-episode-91-382e37c70cb46c/']Guiding actions[/URL]”, actions that powerfully affect the game’s experience for some or all players, and a GM is basically a designation given to the person we expect to use them, but she’s not the only one doing so.[/I][/B] [*][B][I][I][B]The game doesn’t have a story – The concepts of story, narrative and plot as we usually perceive them do not really apply to the core activity of tabletop games, requiring a new paradigm.[/B][/I][/I][/B] [/LIST] So far, two articles in the series have been published: [URL='https://gnomestew.com/intro-to-israeli-theory-your-character-does-not-exist/']Your Character Does Not Exist[/URL] by Haggai Elkayam Shalem, which makes the claim that “the most important question in a roleplaying game is, what do the [I]players[/I] do?”; and [URL='https://gnomestew.com/intro-to-israeli-theory-everyone-is-a-gm/']Everyone is a GM[/URL] by Michael Gorodin, which talks about the concept of how both GM and players can guide the flow of play not just through IC actions but through OOC social cues and body language, both intentionally and inadvertently. [/QUOTE]
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