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Introduction to villains and clues
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<blockquote data-quote="howandwhy99" data-source="post: 5954143" data-attributes="member: 3192"><p>I'll give you the opposite advice: Don't make it obvious. Obviousness is obvious (said Cpt. Obvi US). And it gets pretty boring real fast to relay details repeatedly. </p><p></p><p>Remember how the term Monster was to refer to everyone in the game, even fellow players' PCs? They aren't you or your PC, so they could always turn on you. </p><p></p><p>Alignment can be used to assess (if detected) how a creature might react to another. If they act to generally harm the other, then they could be construed as a villain. On the other hand, they could be a lower intelligence creature simply reacting to what it sees as an invasion of its territory. It was neutral to you (and is Neutral in general), but seeks to protect its own.</p><p></p><p>IMO per-determining the Players "villains" is akin to per-determining their goals. Let the players choose how they want their PCs to perceive the situation. Let them decide who's a villain and who's a hero / ally... or neither. Let them define the character for them.</p><p></p><p>However, I would also strongly urge not to let them define the character for you, the DM, at least once they've finished preparing it in a background per se. Let them have their perceptions, but keep the character existent in his or her own right, so the players can continue with exploring them as separate and not their wholly own imaginary friend. Be the difference they are not in control of, but don't attempt to determine their conclusions. Well, at least outside of character.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5954143, member: 3192"] I'll give you the opposite advice: Don't make it obvious. Obviousness is obvious (said Cpt. Obvi US). And it gets pretty boring real fast to relay details repeatedly. Remember how the term Monster was to refer to everyone in the game, even fellow players' PCs? They aren't you or your PC, so they could always turn on you. Alignment can be used to assess (if detected) how a creature might react to another. If they act to generally harm the other, then they could be construed as a villain. On the other hand, they could be a lower intelligence creature simply reacting to what it sees as an invasion of its territory. It was neutral to you (and is Neutral in general), but seeks to protect its own. IMO per-determining the Players "villains" is akin to per-determining their goals. Let the players choose how they want their PCs to perceive the situation. Let them decide who's a villain and who's a hero / ally... or neither. Let them define the character for them. However, I would also strongly urge not to let them define the character for you, the DM, at least once they've finished preparing it in a background per se. Let them have their perceptions, but keep the character existent in his or her own right, so the players can continue with exploring them as separate and not their wholly own imaginary friend. Be the difference they are not in control of, but don't attempt to determine their conclusions. Well, at least outside of character. [/QUOTE]
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