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<blockquote data-quote="Sam Crow" data-source="post: 8349794" data-attributes="member: 7031709"><p>Great thanks!</p><p></p><p></p><p>I guess it's not actually designed for any game at this point. Honestly it was inspired by total war years ago but it's just now bubbling up in my head for some reason and I'm beginning to write it down for the first time. I'm not even sure why to be honest. That said, the theme of it is really for realistic, detailed melee combat that I feel like can be resolved efficiently and smoothly. I understand there are come cool systems out there for this sort of thing (I've heard and read about <em>Song of Swords</em> for example) but this particular system has been kind of itching in my brain for a while. I have no idea if it's any good or not but I think it has the potential to be - best case scenario it allows highly graphic resolution of a given attack/defense in one single roll. I've been sort of playtesting it myself and it <em>seems</em> like it might have some potential.</p></blockquote><p></p>
[QUOTE="Sam Crow, post: 8349794, member: 7031709"] Great thanks! I guess it's not actually designed for any game at this point. Honestly it was inspired by total war years ago but it's just now bubbling up in my head for some reason and I'm beginning to write it down for the first time. I'm not even sure why to be honest. That said, the theme of it is really for realistic, detailed melee combat that I feel like can be resolved efficiently and smoothly. I understand there are come cool systems out there for this sort of thing (I've heard and read about [I]Song of Swords[/I] for example) but this particular system has been kind of itching in my brain for a while. I have no idea if it's any good or not but I think it has the potential to be - best case scenario it allows highly graphic resolution of a given attack/defense in one single roll. I've been sort of playtesting it myself and it [I]seems[/I] like it might have some potential. [/QUOTE]
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