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<blockquote data-quote="S'mon" data-source="post: 4898666" data-attributes="member: 463"><p>Inspired by a post on Grognardia, my 1-page d20 D&D rules. Planning to use these with my son once he learns to talk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong><span style="font-size: 12px">Introductory Dungeons & Dragons</span></strong></p><p></p><p>I recommend Basic Fantasy RPG as the template, but any OGL version of d20 D&D should work (eg 3e D&D, C&C), as long as it uses "higher is better".</p><p></p><p>Task Resolution Mechanic: Roll Target Number or higher on d20+Level to succeed. </p><p></p><p>Combat: PCs normally act first, unless surprised, then alternate. A hit inflicts 1 Wound.</p><p></p><p>PC Fighters</p><p>Level XP Wounds to Kill </p><p>1 0 2 </p><p>2 20 3</p><p>3 40 4</p><p>4 80 5</p><p>5 160 6</p><p>6 320 7</p><p>7 640 8</p><p>8 1200 9</p><p>9 2400 10</p><p>10 3600 10</p><p>+1 +1200 +1/2 levels</p><p></p><p>Base AC: 17 (heavy armour), 15 (medium armour), 13 (light armour), 11 (no armour)</p><p>Shield: +1 AC.</p><p>2-handed weapon: +1 to-hit.</p><p></p><p>Fighting Defensively: Add Level to AC rather than to Attack roll.</p><p>____________________________</p><p></p><p>Multiple Attacks</p><p>Level Attacks</p><p>1-6 1</p><p>7-12 3/2</p><p>13-18 2</p><p>19-24 3</p><p>25+ 4</p><p>_____________________________</p><p></p><p>Magical weapons and armour bonuses apply normally.</p><p>Healing potions restore 1 wound.</p><p></p><p>D&D monsters may be used normally. A monster's Level = its Hit Dice</p><p></p><p>Monster Attack Bonus & Wounds both = monster Level</p><p></p><p>Damage: Monsters normallly inflict 1 wound per attack. For BFRPG, S&W etc those that do 2d8 on a hit can inflict 2 wounds, 3d8 3 wounds, etc. </p><p></p><p>XP: Monster XP totals are divided by 10 (1 orc = 1 XP). Optionally 100 gold = 1 XP.</p><p></p><p>Sample monster stat block:</p><p></p><p>Orc: Level 1 AC 14 XPV 1</p></blockquote><p></p>
[QUOTE="S'mon, post: 4898666, member: 463"] Inspired by a post on Grognardia, my 1-page d20 D&D rules. Planning to use these with my son once he learns to talk. :D [B][SIZE="3"]Introductory Dungeons & Dragons[/SIZE][/B] I recommend Basic Fantasy RPG as the template, but any OGL version of d20 D&D should work (eg 3e D&D, C&C), as long as it uses "higher is better". Task Resolution Mechanic: Roll Target Number or higher on d20+Level to succeed. Combat: PCs normally act first, unless surprised, then alternate. A hit inflicts 1 Wound. PC Fighters Level XP Wounds to Kill 1 0 2 2 20 3 3 40 4 4 80 5 5 160 6 6 320 7 7 640 8 8 1200 9 9 2400 10 10 3600 10 +1 +1200 +1/2 levels Base AC: 17 (heavy armour), 15 (medium armour), 13 (light armour), 11 (no armour) Shield: +1 AC. 2-handed weapon: +1 to-hit. Fighting Defensively: Add Level to AC rather than to Attack roll. ____________________________ Multiple Attacks Level Attacks 1-6 1 7-12 3/2 13-18 2 19-24 3 25+ 4 _____________________________ Magical weapons and armour bonuses apply normally. Healing potions restore 1 wound. D&D monsters may be used normally. A monster's Level = its Hit Dice Monster Attack Bonus & Wounds both = monster Level Damage: Monsters normallly inflict 1 wound per attack. For BFRPG, S&W etc those that do 2d8 on a hit can inflict 2 wounds, 3d8 3 wounds, etc. XP: Monster XP totals are divided by 10 (1 orc = 1 XP). Optionally 100 gold = 1 XP. Sample monster stat block: Orc: Level 1 AC 14 XPV 1 [/QUOTE]
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