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Introductory RPG for a 5yr. Old
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<blockquote data-quote="Katharine Williams" data-source="post: 6259307" data-attributes="member: 6761861"><p>Thank you for all of the responses. I picked up Hero Kids, a rules system and adventures specifically designed for 4-10 year olds rather than trying to heavily adapt a mature system. It had pre-fab classic heroes, and each character sheet is essentially a coloring page. The kiddo liked being able to color in his avatar and token (and so did his uncle and I). The adventure came with predrawn maps to print, but we eschewed that and let the kiddo build a dungeon out of our Legend of Drizzt tiles. That kept him nicely busy while we set up the tokens, etc. It also came with all the tokens we would need - just print and cut. The drawings of the kids are cartoony, and the monsters aren't too fearsome. Very simple mechanics. One major point of confusion was attacking versus blocking. Every time he had a successful roll, the kiddo expected to hit something and forgot that he was rolling a defense. However, giving him two sets of dice - one for defense and one for attack - might help him make the distinction. Overall it was a wonderful success. Everyone enjoyed themselves, and we'll be playing again soon.</p><p></p><p>Also, as soon as I get the wet erase markers, I plan to allow the kiddo to draw out his own dungeon design on our old Chessex battlemap - then just place monsters for him to battle. That should be interesting.</p></blockquote><p></p>
[QUOTE="Katharine Williams, post: 6259307, member: 6761861"] Thank you for all of the responses. I picked up Hero Kids, a rules system and adventures specifically designed for 4-10 year olds rather than trying to heavily adapt a mature system. It had pre-fab classic heroes, and each character sheet is essentially a coloring page. The kiddo liked being able to color in his avatar and token (and so did his uncle and I). The adventure came with predrawn maps to print, but we eschewed that and let the kiddo build a dungeon out of our Legend of Drizzt tiles. That kept him nicely busy while we set up the tokens, etc. It also came with all the tokens we would need - just print and cut. The drawings of the kids are cartoony, and the monsters aren't too fearsome. Very simple mechanics. One major point of confusion was attacking versus blocking. Every time he had a successful roll, the kiddo expected to hit something and forgot that he was rolling a defense. However, giving him two sets of dice - one for defense and one for attack - might help him make the distinction. Overall it was a wonderful success. Everyone enjoyed themselves, and we'll be playing again soon. Also, as soon as I get the wet erase markers, I plan to allow the kiddo to draw out his own dungeon design on our old Chessex battlemap - then just place monsters for him to battle. That should be interesting. [/QUOTE]
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