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Intrusion Explained
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<blockquote data-quote="CAFRedblade" data-source="post: 6163667" data-attributes="member: 34503"><p>The thing is, the intrusion is best used in extending a slight misfortune of luck into something greater, or changing the current dynamic. It allows the DM/GM to introduce new variables into the current established norm. And with the setting having multiple generations of lost technology, and the PC's using tech and devices that weren't designed for that purpose, it allows the DM to keep that variable in play. On a fumble ( rolling a 1) the 'intrusion' could be as simple as losing your footing, either in combat, or when you attempted to climb down from somewhere, to something that might explode in your face. It's up to the DM to decide the level of intrusion. The intrusion that grants XP should be somewhat 'game changing' shifting the PC's world either slightly or strongly. </p><p></p><p>I am perfectly fine realizing that other players/GM's don't like this kind of method of play, I however am looking forward to playing with this, and perhaps adapting it elsewhere. </p><p></p><p>I already use Critical fumbles in DND.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 6163667, member: 34503"] The thing is, the intrusion is best used in extending a slight misfortune of luck into something greater, or changing the current dynamic. It allows the DM/GM to introduce new variables into the current established norm. And with the setting having multiple generations of lost technology, and the PC's using tech and devices that weren't designed for that purpose, it allows the DM to keep that variable in play. On a fumble ( rolling a 1) the 'intrusion' could be as simple as losing your footing, either in combat, or when you attempted to climb down from somewhere, to something that might explode in your face. It's up to the DM to decide the level of intrusion. The intrusion that grants XP should be somewhat 'game changing' shifting the PC's world either slightly or strongly. I am perfectly fine realizing that other players/GM's don't like this kind of method of play, I however am looking forward to playing with this, and perhaps adapting it elsewhere. I already use Critical fumbles in DND. [/QUOTE]
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