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Invading Darkhold
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<blockquote data-quote="Munin" data-source="post: 2319612" data-attributes="member: 5722"><p>I feel your pain, brother. I got a similar response from a recent thread of mine searching for ideas...I wish the admins would reconsider adding the old plots&places forum back, the general forum cycles much to quickly for threads like this to have a chance at being seen by enough people.</p><p></p><p></p><p>Anyways, what level is your party?</p><p></p><p>As a general rule, as a DM I'm against anything that will arbitrarily remove a player's ability for what sounds like a multi-session adventure. If they have teleport or invisibility, by all means let them use it. Invisibility only lasts for a little while anyways, and you can't teleport somewhere if you don't know where you're going, so it shouldn't mess with your plot development.</p><p></p><p>That's not to say that the Zhents don't have countermeasures for those abilities, but give the players the satisfaction of defeating or subverting those countermeasures on their own. The npc sounds like a good idea, but again, I wouldn't give the players much, make them earn it. </p><p></p><p>This reminds me of Shelob from the Lord of the Rings. Gollum knew about this 'backdoor' to Mordor, but he neglected to tell Frodo about the little lady guarding it for his own selfish reasons. Maybe your 'shelob' has something the npc wants? Likewise, the Zhent commanders also know about this back door to darkhold, but figure anyone foolish enough to use it will end up as a tasty treat for [insert really really nasty monster here].</p><p></p><p>If the party defeats the monster, by all means reward them with undetected access to Darkhold!</p></blockquote><p></p>
[QUOTE="Munin, post: 2319612, member: 5722"] I feel your pain, brother. I got a similar response from a recent thread of mine searching for ideas...I wish the admins would reconsider adding the old plots&places forum back, the general forum cycles much to quickly for threads like this to have a chance at being seen by enough people. Anyways, what level is your party? As a general rule, as a DM I'm against anything that will arbitrarily remove a player's ability for what sounds like a multi-session adventure. If they have teleport or invisibility, by all means let them use it. Invisibility only lasts for a little while anyways, and you can't teleport somewhere if you don't know where you're going, so it shouldn't mess with your plot development. That's not to say that the Zhents don't have countermeasures for those abilities, but give the players the satisfaction of defeating or subverting those countermeasures on their own. The npc sounds like a good idea, but again, I wouldn't give the players much, make them earn it. This reminds me of Shelob from the Lord of the Rings. Gollum knew about this 'backdoor' to Mordor, but he neglected to tell Frodo about the little lady guarding it for his own selfish reasons. Maybe your 'shelob' has something the npc wants? Likewise, the Zhent commanders also know about this back door to darkhold, but figure anyone foolish enough to use it will end up as a tasty treat for [insert really really nasty monster here]. If the party defeats the monster, by all means reward them with undetected access to Darkhold! [/QUOTE]
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