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Invading Darkhold
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<blockquote data-quote="twofalls" data-source="post: 2319714" data-attributes="member: 23718"><p>It's a a monicol, and it's on the telekinesis eyestallk, not the central eye. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Its a party of six PC's, average level is 12th. It's obviously a FR campaign and the party is magically rich. They are like demigods walking the earth, which is fine, but makes for a fine balance between challenging them and killing them outright. Scenario's in which I think they are going to barely scrape by they manage to overcome handily either through luck, or more typically through clever use of resources. It's difficult to anticipate them.</p><p></p><p></p><p></p><p>I'm trying to be logical in a high magic world as well as challenge the party. Teleportation countermeasures, as well as magic agains't invisibility/transmutations like passwall, and other magics only makes sense. Particuarly in a fortress run by an epic level wizard and cleric. In addition, this is the pinnacle of a 4 year campaign, and will mark it's end, so I want it to be very memorable.</p><p></p><p></p><p></p><p>This is kinda the idea with the "Demon Master" and the spirit of Hill Giant Lord Gusban, in a slightly different way. The party will defintaly fight the Demon Lord once they figure out what it is... but I will have to arrage that fight to happen after they recieve the info on the Hill Giant's shade. I want the party to feel that they have really accompished something by just gaining entrance to Darkhold undetected.</p></blockquote><p></p>
[QUOTE="twofalls, post: 2319714, member: 23718"] It's a a monicol, and it's on the telekinesis eyestallk, not the central eye. :) Its a party of six PC's, average level is 12th. It's obviously a FR campaign and the party is magically rich. They are like demigods walking the earth, which is fine, but makes for a fine balance between challenging them and killing them outright. Scenario's in which I think they are going to barely scrape by they manage to overcome handily either through luck, or more typically through clever use of resources. It's difficult to anticipate them. I'm trying to be logical in a high magic world as well as challenge the party. Teleportation countermeasures, as well as magic agains't invisibility/transmutations like passwall, and other magics only makes sense. Particuarly in a fortress run by an epic level wizard and cleric. In addition, this is the pinnacle of a 4 year campaign, and will mark it's end, so I want it to be very memorable. This is kinda the idea with the "Demon Master" and the spirit of Hill Giant Lord Gusban, in a slightly different way. The party will defintaly fight the Demon Lord once they figure out what it is... but I will have to arrage that fight to happen after they recieve the info on the Hill Giant's shade. I want the party to feel that they have really accompished something by just gaining entrance to Darkhold undetected. [/QUOTE]
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