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General Tabletop Discussion
D&D Older Editions
Invading the castle:Small rooms, small fights, and 4e
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<blockquote data-quote="Larrin" data-source="post: 6269474" data-attributes="member: 55816"><p>Thanks for the replies! </p><p></p><p>I agree that this is not a necessary thing to try for 4e, from a mechanics/xp/treasure standpoint, and other systems can certainly do it more easily, but if its possible to do, I'd like to be able to do it in a fun way. Basically the adventure has all these maps and descriptions of the little rooms/areas and if I can make a quick moving combat way to explore (only) the interesting rooms, including the ambushes and such, then I think my players would have fun with it.</p><p></p><p> I'll be trying it on a castle filled with orcs first, which looks like it will probably be a standard encounter when they enter the courtyard, but then entering the castle and getting to the final boss would be much more interesting if they feel like they are fighting/exploring their way through castle room by room (I'll definitely try to keep the number of rooms and fights to an enjoyable level), with one final standard encounter with the final boss. If I can make this sort of thing work, I think it will be useful at other points in the campaign, and a useful tool to have in my 4e box.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6269474, member: 55816"] Thanks for the replies! I agree that this is not a necessary thing to try for 4e, from a mechanics/xp/treasure standpoint, and other systems can certainly do it more easily, but if its possible to do, I'd like to be able to do it in a fun way. Basically the adventure has all these maps and descriptions of the little rooms/areas and if I can make a quick moving combat way to explore (only) the interesting rooms, including the ambushes and such, then I think my players would have fun with it. I'll be trying it on a castle filled with orcs first, which looks like it will probably be a standard encounter when they enter the courtyard, but then entering the castle and getting to the final boss would be much more interesting if they feel like they are fighting/exploring their way through castle room by room (I'll definitely try to keep the number of rooms and fights to an enjoyable level), with one final standard encounter with the final boss. If I can make this sort of thing work, I think it will be useful at other points in the campaign, and a useful tool to have in my 4e box. [/QUOTE]
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Invading the castle:Small rooms, small fights, and 4e
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