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Invasion. Gathering of Heroes (d20 Modern) RG
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<blockquote data-quote="ThWatcher" data-source="post: 5016163" data-attributes="member: 86237"><p><strong>George Wilkinson</strong></p><p></p><p>Adds inventions from Post 270</p><p>Added charge usage Post271-292</p><p>[SBLOCK=rev.011]</p><p>[code]</p><p>[B]Name:[/B] George Wilkinson</p><p>[B]Class:[/B] Smart/Scientist 3/3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, </p><p> +1 Research, +3 Wealth)</p><p></p><p>Player Suusan</p><p>Speaks in: [COLOR=Blue]BLUE[/COLOR]</p><p>Thinks in: [COLOR=Red]RED[/COLOR]</p><p>Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson / I:GoH [/URL] / invisiblecastle.com</p><p></p><p></p><p>[B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 15000</p><p>[B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6)</p><p>[B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/-</p><p>[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Class Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Defence:[/B] 10 +2 +1 +X +X +X +X (+4) 13</p><p> (17 with </p><p> Solidified </p><p> Light Armor)</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +0 +3</p><p>[B]Ref:[/B] 2 +0 +2</p><p>[B]Will:[/B] 5 +2 +7</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>S&W M29, .44 Mag revolver, +2 2d8, 20</p><p></p><p></p><p>[B]Languages:[/B] English, American Accent.</p><p></p><p>[B]Talents:[/B] </p><p>Smart Talents</p><p>-Savant Craft (Electronic) +3[Class Level]</p><p>-Savant Craft (Mechanical) +3[Class Level]</p><p></p><p>Scientist Talents</p><p>-Scientific Improvication</p><p></p><p>[B]Discoveries Made:[/B] </p><p>Lvl 0 1 2 3 4 5</p><p> 3 6 3 1</p><p></p><p>lvl-0: 6</p><p> Create Water</p><p> Cure Minor Wounds:</p><p> Daze: Light in the certain frequencies and patterns can daze people and animals.</p><p> Mage Hand</p><p> Message</p><p> Prestidigitation</p><p></p><p>lvl-1: 3</p><p> Comprehend Languages</p><p> Mage Armor</p><p> Power Device</p><p></p><p>lvl-2: 1</p><p> Invisibility</p><p></p><p></p><p></p><p>[B]Feats:[/B] </p><p>[B]Lvl How Feat Name[/B]</p><p>0 Free -Simple Weapon Proficiency</p><p>1st 1st -Windfall</p><p>1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History)</p><p>2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)</p><p>3rd 3rd -Personal Firearms Proficiency</p><p>6th Bonus-Miniature Invention</p><p>6th 4th -Improvised Invention</p><p></p><p></p><p></p><p></p><p>[B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4</p><p>[B]Skill Name Key Skill Ability Ranks Misc[/B]</p><p>[B] Ability Mod Mod Mod.[/B]</p><p>Balance Dex* 0 = +0 </p><p>Bluff Cha 0 = +0 </p><p>Climb Str* 0 = +0 </p><p>Computer Use Int 4 = +4 ?</p><p>Concentration Con 0 = +0 </p><p>Craft (Chemical) Int 8 = +4 +4</p><p>Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician]</p><p>Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder] </p><p>Craft (Structural) Int 4 = +4 +0 </p><p>Craft (Visual Art) Int 4 = +4 </p><p>Craft (Writing) Int 4 = +4 </p><p>Decipher Script Int 10 = +4 +6</p><p>Demolitions Int 7 = +4 +3</p><p>Diplomacy Cha 0 = +0 </p><p>Disable Device Int 10 = +4 +6</p><p>Disguise Cha 0 = +0 </p><p>Drive Dex* 0 = +0 +0</p><p>Escape Artist Dex* 0 = +0 </p><p>Forgery Int 4 = +4 </p><p>Gamble Wis 2 = +2 </p><p>Gather Information Cha 0 = +0 </p><p>Hide Dex* 0 = +0 </p><p>Intimidate Cha 0 = +0 </p><p>Jump Str* 0 = +0 </p><p>Know. (ArcaneLore) Int 12 = +4 +6</p><p>Know.Current Events Int 7 = +4 +1 +2[Educated]</p><p>Know. (History) Int 7 = +4 +1 +2[Educated]</p><p>Know. (physical) Int 13 = +4 +9 </p><p>Know. (technology) Int 14 = +4 +9 +1[Technician]</p><p>Listen Wis 2 = +2 </p><p>Move Silently Dex* 0 = +0 </p><p>Navigate Int 9 = +4 +5</p><p>Perform (Act) Cha 0 = +0 </p><p>Perform (Dance) Cha 0 = +0 </p><p>Perform (Keyboards) Cha 0 = +0 </p><p>Perform (Percussion)Cha 0 = +0 </p><p>Perform (Sing) Cha 0 = +0 </p><p>Perform (Standup) Cha 0 = +0 </p><p>Perform (String Cha 0 = +0 </p><p> Inst )</p><p>Perform (Wind Cha 0 = +0 </p><p> Inst )</p><p>Pilot Dex* 5 = +0 +5</p><p>Profession Wis 12 = +2 +9 +1[Windfall]</p><p>Repair Int 11 = +4 +7 </p><p>Research Int 14 = +4 +9 +1[Technician]</p><p>Ride Dex 0 = +0 </p><p>Search Int 11 = +4 +7</p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** 0 = +0 </p><p>Treat Injury Wis 2 = +2 +0</p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>[B]Wealth rolls and spending[/B] (2d4 +)</p><p>(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)</p><p>(15 +3 +3 +2(for 9 ranks)) = 23</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)</p><p>15 rounds left</p><p>Holster, Hip, 1 lb</p><p></p><p>Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.</p><p></p><p>Backpack, 3 lb DC 10</p><p>Sleeping Bag, 4 lb DC 9</p><p>Compass, 0.5 lb</p><p>Flashlight (with batteries) 1 lb.</p><p>Canteen, Water, 1 qt., 2 lb </p><p>Multipurpose Tool, .5 lb. purchase 9</p><p>Tent, Pup, 4 lb.</p><p></p><p>Trail Rations, 5 days, 5 lb. 24</p><p></p><p>[B]Wearing:[/B]</p><p>Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions</p><p>Driver's License</p><p>Shirt</p><p>Jeans</p><p>Socks</p><p>Boots, hiking, 2 lb. 31</p><p></p><p>Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.)</p><p>Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.)</p><p></p><p>[B]lvl-0 Inventions:[/B]</p><p> [B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both </p><p> hands) 5 lb. Up to 6 gallons are condensed at the beam's terminous, up to </p><p> 40 feet range.</p><p> [B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand </p><p> and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals </p><p> minor wounds(1 HP per attack action)</p><p> [B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper </p><p> arm) 5 lb. Once the force manipulation field is established(1 attack </p><p> action) around an unattended object(up to 5 lb.), it can be used to move the </p><p> object up to 15 feet per move action in any direction. The range is limited </p><p> to 40 feet.</p><p> [B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on </p><p> head and ears) 5 lb. The tuner can be tuned to the auditory canals of up to </p><p> 3 other people withing a 130 foot radius. Once tuned, the private </p><p> communication can be maintained for up to 30 minutes before the resetting </p><p> and retuning is required.</p><p> [B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B]</p><p> (Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the </p><p> unit will run for up to 1 hour and has a stimulation range of 10 feet. </p><p> The unit can slowly lift 1 pound of material. It can color, clean, or soil </p><p> items in a 1-foot cube each round. They can chill, warm, or flavor 1 pound </p><p> of nonliving material. The effects cannot deal damage or affect the </p><p> concentration of spellcasters. The unit can create small objects, but they </p><p> look crude and artificial. The materials created by the unit are extremely </p><p> fragile, and they cannot be used as tools, weapons, or crafting </p><p> components. The items last only 1 hour. Some effects, like color, chill, </p><p> warm, flavor, etc., last one hour. Others are permanent till effected </p><p> again, like something cleaned can remain clear till it is made dirty again.</p><p> [B]Detect Alien Parasites: : [Charges Remaining: 42/50][/B]</p><p> This device detects strange parasites on healthy unsymtomatic people. </p><p> Range, 60'. (An invention with 50 charges of detect evil, but instead of </p><p> detect evil it detects alien parasites. A bit more limited =P)</p><p> #271-http://www.enworld.org/forum/5256873-post271.html -1 charge</p><p> #279-http://www.enworld.org/forum/5298026-post279.html -5 charges</p><p> #280-http://www.enworld.org/forum/5298354-post280.html -1 charge</p><p> #292-http://www.enworld.org/forum/5313748-post292.html -1 charge</p><p></p><p></p><p>[B]lvl-1 Inventions:[/B]</p><p> [B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) </p><p> 10 lb. This unit applies a web of invisible, solidified light around the </p><p> target creature and it's possessions. The web last for 3 hours and gives </p><p> the creature and anything it carries a +4 equipment bonus to defense.</p><p> [B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn </p><p> like goggles) 10 lb. This unit stimulates the language comprehention </p><p> centers of the brain. The person stimulated must touch the speaker or the </p><p> text to shift the stimulation phases so the speaker or the text can be </p><p> understood. Once phase shifted, the person can understand the spoken or </p><p> written language as it is spoken by the speaker or read by the stimulated </p><p> person. The initial tuning is so complex that the inventor can only tune </p><p> it to him/her self. (A simplified unit would be self tuning and usable by </p><p> anyone.)</p><p> [B]Alien Parasite Control Jammer: [Charges Remaining: 50][/B]</p><p> This device is able to mess with the controlling wave lengths, effectively </p><p> blocking the hypothetical commands that activate the parasites and controls </p><p> them. (An invention with 50 charges that generates a filed of static of </p><p> 20 ft radius, wthin which any transmission is made impossible. It last for </p><p> 2 rounds/charge spent at activation time. Once activated it needs </p><p> 1 minute/expended charge to recharge and be useful again)</p><p></p><p>[B]lvl-2 Inventions:[/B]</p><p> None.</p><p></p><p>[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 38 76 115 230 575</p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 5' 8"</p><p>[B]Weight:[/B] 156 lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] White</p><p>[/code]<strong>Appearance:</strong> George is of average appearance and medium build. </p><p></p><p></p><p><strong>Background:</strong> </p><p> George Wilkinson is the son of a businessman who had a lower-middle class </p><p>income. He was allowed to 'tinker' in the garage in his youth. His father's </p><p>parents were also of middle class income. His mother's parents were well to-do </p><p>but would not share their wealth because they were still mad at their daughter </p><p>for 'marrying below her class'. Even so, the George got to spend time with both </p><p>sets of his grandparents. His father's parents tended to coddle him while his </p><p>mother's would often state that he was spoiled. The coddling grandparents had </p><p>middle class income and tended to buy him toys and books and encouraged his </p><p>imagination. The other grandparents gave him little in the way of toys or money. </p><p>They did, however, aid him in his higher education by footing the bill for his </p><p>university years.</p><p></p><p> Early in his adventures in science, George discovered a fasination for light </p><p>and its abilities and uses. As a result, many of his discoveries and inventions </p><p>are based in part or whole on the manipulation of light.</p><p></p><p> George's latest series of personal experiments have almost come to a stand </p><p>still. The data needed to make his latest 'Theory' into a 'Discovery' was </p><p>incomplete. And they wouldn't ever be complete until he could get the readings </p><p>he needed from curtain compounds. Not from the expensive, processed versions of </p><p>the compounds he had in the laboratory, but the rare, raw versions that he would </p><p>have to go to the field to obtain. And again, not the fields outside of the </p><p>city, but the unmapped wilds of some foreign country. </p><p>{GM, I left the names of the compounds and their locations out so you could </p><p>incorperate them into the game as you wish. If you don't wish to, then it still </p><p>works as the compounds are supposed to be rare enough that most people don't </p><p>know about them or their names anyway.}</p><p></p><p>[/SBLOCK]</p><p></p><p></p><p></p><p>[SBLOCK=rev.010]</p><p>[code]</p><p>[B]Name:[/B] George Wilkinson</p><p>[B]Class:[/B] Smart/Scientist 3/3</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, </p><p> +1 Research, +3 Wealth)</p><p></p><p>Player Suusan</p><p>Speaks in: [COLOR=Blue]BLUE[/COLOR]</p><p>Thinks in: [COLOR=Red]RED[/COLOR]</p><p>Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson [/URL] / invisiblecastle.com</p><p></p><p></p><p>[B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 15000</p><p>[B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6)</p><p>[B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/-</p><p>[B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0</p><p>[B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Class Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Defence:[/B] 10 +2 +1 +X +X +X +X (+4) 13</p><p> (17 with </p><p> Solidified </p><p> Light Armor)</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +0 +3</p><p>[B]Ref:[/B] 2 +0 +2</p><p>[B]Will:[/B] 5 +2 +7</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>S&W M29, .44 Mag revolver, +2 2d8, 20</p><p></p><p></p><p>[B]Languages:[/B] English, American Accent.</p><p></p><p>[B]Talents:[/B] </p><p>Smart Talents</p><p>-Savant Craft (Electronic) +3[Class Level]</p><p>-Savant Craft (Mechanical) +3[Class Level]</p><p></p><p>Scientist Talents</p><p>-Scientific Improvication</p><p></p><p>[B]Discoveries Made:[/B] </p><p>Lvl 0 1 2 3 4 5</p><p> 3 6 3 1</p><p></p><p>lvl-0: 6</p><p> Create Water</p><p> Cure Minor Wounds:</p><p> Daze: Light in the certain frequencies and patterns can daze people and animals.</p><p> Mage Hand</p><p> Message</p><p> Prestidigitation</p><p></p><p>lvl-1: 3</p><p> Comprehend Languages</p><p> Mage Armor</p><p> Power Device</p><p></p><p>lvl-2: 1</p><p> Invisibility</p><p></p><p></p><p></p><p>[B]Feats:[/B] </p><p>[B]Lvl How Feat Name[/B]</p><p>0 Free -Simple Weapon Proficiency</p><p>1st 1st -Windfall</p><p>1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History)</p><p>2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical)</p><p>3rd 3rd -Personal Firearms Proficiency</p><p>6th Bonus-Miniature Invention</p><p>6th 4th -Improvised Invention</p><p></p><p></p><p></p><p></p><p>[B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4</p><p>[B]Skill Name Key Skill Ability Ranks Misc[/B]</p><p>[B] Ability Mod Mod Mod.[/B]</p><p>Balance Dex* 0 = +0 </p><p>Bluff Cha 0 = +0 </p><p>Climb Str* 0 = +0 </p><p>Computer Use Int 4 = +4 ?</p><p>Concentration Con 0 = +0 </p><p>Craft (Chemical) Int 8 = +4 +4</p><p>Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician]</p><p>Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder] </p><p>Craft (Structural) Int 4 = +4 +0 </p><p>Craft (Visual Art) Int 4 = +4 </p><p>Craft (Writing) Int 4 = +4 </p><p>Decipher Script Int 10 = +4 +6</p><p>Demolitions Int 7 = +4 +3</p><p>Diplomacy Cha 0 = +0 </p><p>Disable Device Int 10 = +4 +6</p><p>Disguise Cha 0 = +0 </p><p>Drive Dex* 0 = +0 +0</p><p>Escape Artist Dex* 0 = +0 </p><p>Forgery Int 4 = +4 </p><p>Gamble Wis 2 = +2 </p><p>Gather Information Cha 0 = +0 </p><p>Hide Dex* 0 = +0 </p><p>Intimidate Cha 0 = +0 </p><p>Jump Str* 0 = +0 </p><p>Know. (ArcaneLore) Int 12 = +4 +6</p><p>Know.Current Events Int 7 = +4 +1 +2[Educated]</p><p>Know. (History) Int 7 = +4 +1 +2[Educated]</p><p>Know. (physical) Int 13 = +4 +9 </p><p>Know. (technology) Int 14 = +4 +9 +1[Technician]</p><p>Listen Wis 2 = +2 </p><p>Move Silently Dex* 0 = +0 </p><p>Navigate Int 9 = +4 +5</p><p>Perform (Act) Cha 0 = +0 </p><p>Perform (Dance) Cha 0 = +0 </p><p>Perform (Keyboards) Cha 0 = +0 </p><p>Perform (Percussion)Cha 0 = +0 </p><p>Perform (Sing) Cha 0 = +0 </p><p>Perform (Standup) Cha 0 = +0 </p><p>Perform (String Cha 0 = +0 </p><p> Inst )</p><p>Perform (Wind Cha 0 = +0 </p><p> Inst )</p><p>Pilot Dex* 5 = +0 +5</p><p>Profession Wis 12 = +2 +9 +1[Windfall]</p><p>Repair Int 11 = +4 +7 </p><p>Research Int 14 = +4 +9 +1[Technician]</p><p>Ride Dex 0 = +0 </p><p>Search Int 11 = +4 +7</p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** 0 = +0 </p><p>Treat Injury Wis 2 = +2 +0</p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>[B]Wealth rolls and spending[/B] (2d4 +)</p><p>(15+Occupation bonus+windfall feat +1 per 4 ranks in profession)</p><p>(15 +3 +3 +2(for 9 ranks)) = 23</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1)</p><p>15 rounds left</p><p></p><p>Ammo, .44 (50 rounds) (purchase DC 5) 1 lb.</p><p></p><p>Backpack, 3 lb DC 10</p><p>Sleeping Bag, 4 lb DC 9</p><p>Compass, 0.5 lb</p><p>Flashlight (with batteries) 1 lb.</p><p>Canteen, Water, 1 qt., 2 lb </p><p>Multipurpose Tool, .5 lb. purchase 9</p><p>Tent, Pup, 4 lb.</p><p></p><p>Trail Rations, 5 days, 5 lb. 24</p><p></p><p>[B]Wearing:[/B]</p><p>Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions</p><p>Holster, Hip, 1 lb</p><p>Driver's License</p><p>Shirt</p><p>Jeans</p><p>Socks</p><p>Boots, hiking, 2 lb. 31</p><p></p><p>Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.)</p><p>Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.)</p><p></p><p>[B]lvl-0 Inventions:[/B]</p><p> [B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both hands) </p><p> 5 lb. Up to 6 gallons are condensed at the beam's terminous, up to 40 feet </p><p> range.</p><p> [B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand </p><p> and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals minor </p><p> wounds(1 HP per attack action)</p><p> [B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper </p><p> arm) 5 lb. Once the force manipulation field is established(1 attack action) </p><p> around an unattended object(up to 5 lb.), it can be used to move the object </p><p> up to 15 feet per move action in any direction. The range is limited to </p><p> 40 feet.</p><p> [B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on head </p><p> and ears) 5 lb. The tuner can be tuned to the auditory canals of up to 3 </p><p> other people withing a 130 foot radius. Once tuned, the private </p><p> communication can be maintained for up to 30 minutes before the resetting and </p><p> retuning is required.</p><p> [B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B]</p><p> (Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the </p><p> unit will run for up to 1 hour and has a stimulation range of 10 feet. The </p><p> unit can slowly lift 1 pound of material. It can color, clean, or soil items </p><p> in a 1-foot cube each round. They can chill, warm, or flavor 1 pound of </p><p> nonliving material. The effects cannot deal damage or affect the </p><p> concentration of spellcasters. The unit can create small objects, but they </p><p> look crude and artificial. The materials created by the unit are extremely </p><p> fragile, and they cannot be used as tools, weapons, or crafting components. </p><p> The items last only 1 hour. Some effects, like color, chill, warm, flavor, </p><p> etc., last one hour. Others are permanent till effected again, like </p><p> something cleaned can remain clear till it is made dirty again.</p><p></p><p>[B]lvl-1 Inventions:[/B]</p><p> [B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) </p><p> 10 lb. This unit applies a web of invisible, solidified light around the </p><p> target creature and it's possessions. The web last for 3 hours and gives the </p><p> creature and anything it carries a +4 equipment bonus to defense.</p><p> [B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn </p><p> like goggles) 10 lb. This unit stimulates the language comprehention centers </p><p> of the brain. The person stimulated must touch the speaker or the text to </p><p> shift the stimulation phases so the speaker or the text can be understood. </p><p> Once phase shifted, the person can understand the spoken or written language </p><p> as it is spoken by the speaker or read by the stimulated person. The initial </p><p> tuning is so complex that the inventor can only tune it to him/her self. (A </p><p> simplified unit would be self tuning and usable by anyone.)</p><p></p><p>[B]lvl-2 Inventions:[/B]</p><p> None.</p><p></p><p>[B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.)</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 38 76 115 230 575</p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 5' 8"</p><p>[B]Weight:[/B] 156 lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] White</p><p>[/code]<strong>Appearance:</strong> George is of average appearance and medium build. </p><p></p><p></p><p><strong>Background:</strong> </p><p> George Wilkinson is the son of a businessman who had a lower-middle class </p><p>income. He was allowed to 'tinker' in the garage in his youth. His father's </p><p>parents were also of middle class income. His mother's parents were well to-do </p><p>but would not share their wealth because they were still mad at their daughter </p><p>for 'marrying below her class'. Even so, the George got to spend time with both </p><p>sets of his grandparents. His father's parents tended to coddle him while his </p><p>mother's would often state that he was spoiled. The coddling grandparents had </p><p>middle class income and tended to buy him toys and books and encouraged his </p><p>imagination. The other grandparents gave him little in the way of toys or money. </p><p>They did, however, aid him in his higher education by footing the bill for his </p><p>university years.</p><p></p><p> Early in his adventures in science, George discovered a fasination for light </p><p>and its abilities and uses. As a result, many of his discoveries and inventions </p><p>are based in part or whole on the manipulation of light.</p><p></p><p> George's latest series of experiments have almost come to a stand still. The </p><p>data needed to make his latest 'Theory' into a 'Discovery' was incomplete. And </p><p>they wouldn't ever be complete until he could get the readings he needed from </p><p>curtain compounds. Not from the expensive, processed versions of the compounds </p><p>he had in the laboratory, but the rare, raw versions that he would have to go to </p><p>the field to obtain. And again, not the fields outside of the city, but the </p><p>unmapped wilds of some foreign country. </p><p>{GM, I left the names of the compounds and their locations out so you could </p><p>incorperate them into the game as you wish. If you don't wish to, then it still </p><p>works as the compounds are supposed to be rare enough that most people don't </p><p>know about them or their names anyway.}</p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="ThWatcher, post: 5016163, member: 86237"] [b]George Wilkinson[/b] Adds inventions from Post 270 Added charge usage Post271-292 [SBLOCK=rev.011] [code] [B]Name:[/B] George Wilkinson [B]Class:[/B] Smart/Scientist 3/3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, +1 Research, +3 Wealth) Player Suusan Speaks in: [COLOR=Blue]BLUE[/COLOR] Thinks in: [COLOR=Red]RED[/COLOR] Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson / I:GoH [/URL] / invisiblecastle.com [B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 15000 [B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6) [B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/- [B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0% [B]Base Class Armor Shld Dex Size Nat Misc Total[/B] [B]Defence:[/B] 10 +2 +1 +X +X +X +X (+4) 13 (17 with Solidified Light Armor) [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +0 +3 [B]Ref:[/B] 2 +0 +2 [B]Will:[/B] 5 +2 +7 [B]Weapon Attack Damage Critical[/B] S&W M29, .44 Mag revolver, +2 2d8, 20 [B]Languages:[/B] English, American Accent. [B]Talents:[/B] Smart Talents -Savant Craft (Electronic) +3[Class Level] -Savant Craft (Mechanical) +3[Class Level] Scientist Talents -Scientific Improvication [B]Discoveries Made:[/B] Lvl 0 1 2 3 4 5 3 6 3 1 lvl-0: 6 Create Water Cure Minor Wounds: Daze: Light in the certain frequencies and patterns can daze people and animals. Mage Hand Message Prestidigitation lvl-1: 3 Comprehend Languages Mage Armor Power Device lvl-2: 1 Invisibility [B]Feats:[/B] [B]Lvl How Feat Name[/B] 0 Free -Simple Weapon Proficiency 1st 1st -Windfall 1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History) 2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical) 3rd 3rd -Personal Firearms Proficiency 6th Bonus-Miniature Invention 6th 4th -Improvised Invention [B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4 [B]Skill Name Key Skill Ability Ranks Misc[/B] [B] Ability Mod Mod Mod.[/B] Balance Dex* 0 = +0 Bluff Cha 0 = +0 Climb Str* 0 = +0 Computer Use Int 4 = +4 ? Concentration Con 0 = +0 Craft (Chemical) Int 8 = +4 +4 Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician] Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder] Craft (Structural) Int 4 = +4 +0 Craft (Visual Art) Int 4 = +4 Craft (Writing) Int 4 = +4 Decipher Script Int 10 = +4 +6 Demolitions Int 7 = +4 +3 Diplomacy Cha 0 = +0 Disable Device Int 10 = +4 +6 Disguise Cha 0 = +0 Drive Dex* 0 = +0 +0 Escape Artist Dex* 0 = +0 Forgery Int 4 = +4 Gamble Wis 2 = +2 Gather Information Cha 0 = +0 Hide Dex* 0 = +0 Intimidate Cha 0 = +0 Jump Str* 0 = +0 Know. (ArcaneLore) Int 12 = +4 +6 Know.Current Events Int 7 = +4 +1 +2[Educated] Know. (History) Int 7 = +4 +1 +2[Educated] Know. (physical) Int 13 = +4 +9 Know. (technology) Int 14 = +4 +9 +1[Technician] Listen Wis 2 = +2 Move Silently Dex* 0 = +0 Navigate Int 9 = +4 +5 Perform (Act) Cha 0 = +0 Perform (Dance) Cha 0 = +0 Perform (Keyboards) Cha 0 = +0 Perform (Percussion)Cha 0 = +0 Perform (Sing) Cha 0 = +0 Perform (Standup) Cha 0 = +0 Perform (String Cha 0 = +0 Inst ) Perform (Wind Cha 0 = +0 Inst ) Pilot Dex* 5 = +0 +5 Profession Wis 12 = +2 +9 +1[Windfall] Repair Int 11 = +4 +7 Research Int 14 = +4 +9 +1[Technician] Ride Dex 0 = +0 Search Int 11 = +4 +7 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 0 = +0 Treat Injury Wis 2 = +2 +0 * = check penalty for wearing armor [B]Wealth rolls and spending[/B] (2d4 +) (15+Occupation bonus+windfall feat +1 per 4 ranks in profession) (15 +3 +3 +2(for 9 ranks)) = 23 [B]Equipment: Cost Weight[/B] S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1) 15 rounds left Holster, Hip, 1 lb Ammo, .44 (50 rounds) (purchase DC 5) 1 lb. Backpack, 3 lb DC 10 Sleeping Bag, 4 lb DC 9 Compass, 0.5 lb Flashlight (with batteries) 1 lb. Canteen, Water, 1 qt., 2 lb Multipurpose Tool, .5 lb. purchase 9 Tent, Pup, 4 lb. Trail Rations, 5 days, 5 lb. 24 [B]Wearing:[/B] Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions Driver's License Shirt Jeans Socks Boots, hiking, 2 lb. 31 Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.) Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.) [B]lvl-0 Inventions:[/B] [B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both hands) 5 lb. Up to 6 gallons are condensed at the beam's terminous, up to 40 feet range. [B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals minor wounds(1 HP per attack action) [B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper arm) 5 lb. Once the force manipulation field is established(1 attack action) around an unattended object(up to 5 lb.), it can be used to move the object up to 15 feet per move action in any direction. The range is limited to 40 feet. [B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on head and ears) 5 lb. The tuner can be tuned to the auditory canals of up to 3 other people withing a 130 foot radius. Once tuned, the private communication can be maintained for up to 30 minutes before the resetting and retuning is required. [B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B] (Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the unit will run for up to 1 hour and has a stimulation range of 10 feet. The unit can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. They can chill, warm, or flavor 1 pound of nonliving material. The effects cannot deal damage or affect the concentration of spellcasters. The unit can create small objects, but they look crude and artificial. The materials created by the unit are extremely fragile, and they cannot be used as tools, weapons, or crafting components. The items last only 1 hour. Some effects, like color, chill, warm, flavor, etc., last one hour. Others are permanent till effected again, like something cleaned can remain clear till it is made dirty again. [B]Detect Alien Parasites: : [Charges Remaining: 42/50][/B] This device detects strange parasites on healthy unsymtomatic people. Range, 60'. (An invention with 50 charges of detect evil, but instead of detect evil it detects alien parasites. A bit more limited =P) #271-http://www.enworld.org/forum/5256873-post271.html -1 charge #279-http://www.enworld.org/forum/5298026-post279.html -5 charges #280-http://www.enworld.org/forum/5298354-post280.html -1 charge #292-http://www.enworld.org/forum/5313748-post292.html -1 charge [B]lvl-1 Inventions:[/B] [B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) 10 lb. This unit applies a web of invisible, solidified light around the target creature and it's possessions. The web last for 3 hours and gives the creature and anything it carries a +4 equipment bonus to defense. [B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn like goggles) 10 lb. This unit stimulates the language comprehention centers of the brain. The person stimulated must touch the speaker or the text to shift the stimulation phases so the speaker or the text can be understood. Once phase shifted, the person can understand the spoken or written language as it is spoken by the speaker or read by the stimulated person. The initial tuning is so complex that the inventor can only tune it to him/her self. (A simplified unit would be self tuning and usable by anyone.) [B]Alien Parasite Control Jammer: [Charges Remaining: 50][/B] This device is able to mess with the controlling wave lengths, effectively blocking the hypothetical commands that activate the parasites and controls them. (An invention with 50 charges that generates a filed of static of 20 ft radius, wthin which any transmission is made impossible. It last for 2 rounds/charge spent at activation time. Once activated it needs 1 minute/expended charge to recharge and be useful again) [B]lvl-2 Inventions:[/B] None. [B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 38 76 115 230 575 [B]Age:[/B] 26 [B]Height:[/B] 5' 8" [B]Weight:[/B] 156 lb [B]Eyes:[/B] Green [B]Hair:[/B] Black [B]Skin:[/B] White [/code][B]Appearance:[/B] George is of average appearance and medium build. [B]Background:[/B] George Wilkinson is the son of a businessman who had a lower-middle class income. He was allowed to 'tinker' in the garage in his youth. His father's parents were also of middle class income. His mother's parents were well to-do but would not share their wealth because they were still mad at their daughter for 'marrying below her class'. Even so, the George got to spend time with both sets of his grandparents. His father's parents tended to coddle him while his mother's would often state that he was spoiled. The coddling grandparents had middle class income and tended to buy him toys and books and encouraged his imagination. The other grandparents gave him little in the way of toys or money. They did, however, aid him in his higher education by footing the bill for his university years. Early in his adventures in science, George discovered a fasination for light and its abilities and uses. As a result, many of his discoveries and inventions are based in part or whole on the manipulation of light. George's latest series of personal experiments have almost come to a stand still. The data needed to make his latest 'Theory' into a 'Discovery' was incomplete. And they wouldn't ever be complete until he could get the readings he needed from curtain compounds. Not from the expensive, processed versions of the compounds he had in the laboratory, but the rare, raw versions that he would have to go to the field to obtain. And again, not the fields outside of the city, but the unmapped wilds of some foreign country. {GM, I left the names of the compounds and their locations out so you could incorperate them into the game as you wish. If you don't wish to, then it still works as the compounds are supposed to be rare enough that most people don't know about them or their names anyway.} [/SBLOCK] [SBLOCK=rev.010] [code] [B]Name:[/B] George Wilkinson [B]Class:[/B] Smart/Scientist 3/3 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Occupation:[/B] Technicial (+1 Craft Electronic, +1 Knowledge Technology, +1 Research, +3 Wealth) Player Suusan Speaks in: [COLOR=Blue]BLUE[/COLOR] Thinks in: [COLOR=Red]RED[/COLOR] Rolls As/At: [URL="http://invisiblecastle.com/roller/"] GeorgeWilkinson [/URL] / invisiblecastle.com [B]Str:[/B] 11 ( 3p.) [B]Level:[/B] 3/3 [B]XP:[/B] 15000 [B]Dex:[/B] 10 ( 2p.) [B]BAB:[/B] +2 [B]HP:[/B] 36 (3d6+3d6) [B]Con:[/B] 10 ( 2p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/- [B]Int:[/B] 18 +4 (13p.)[+1 Lvl 4] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0 [B]Wis:[/B] 14 +2 ( 6p.) [B]Init:[/B] +0 [B]Spell Save:[/B] +0 [B]Cha:[/B] 10 ( 2p.) [B]ActionPts:[/B] xx [B]Spell Fail:[/B] 0% [B]Base Class Armor Shld Dex Size Nat Misc Total[/B] [B]Defence:[/B] 10 +2 +1 +X +X +X +X (+4) 13 (17 with Solidified Light Armor) [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +0 +3 [B]Ref:[/B] 2 +0 +2 [B]Will:[/B] 5 +2 +7 [B]Weapon Attack Damage Critical[/B] S&W M29, .44 Mag revolver, +2 2d8, 20 [B]Languages:[/B] English, American Accent. [B]Talents:[/B] Smart Talents -Savant Craft (Electronic) +3[Class Level] -Savant Craft (Mechanical) +3[Class Level] Scientist Talents -Scientific Improvication [B]Discoveries Made:[/B] Lvl 0 1 2 3 4 5 3 6 3 1 lvl-0: 6 Create Water Cure Minor Wounds: Daze: Light in the certain frequencies and patterns can daze people and animals. Mage Hand Message Prestidigitation lvl-1: 3 Comprehend Languages Mage Armor Power Device lvl-2: 1 Invisibility [B]Feats:[/B] [B]Lvl How Feat Name[/B] 0 Free -Simple Weapon Proficiency 1st 1st -Windfall 1st 2nd -Educated: +2 Know. (Current Events), +2 Know. (History) 2nd Bonus-Builder: +2 Craft (Electronic), +2 Craft (Mechanical) 3rd 3rd -Personal Firearms Proficiency 6th Bonus-Miniature Invention 6th 4th -Improvised Invention [B]Skill Points:[/B] (4x12+2x12+3x11=105) [B]Max Ranks:[/B] 9/4 [B]Skill Name Key Skill Ability Ranks Misc[/B] [B] Ability Mod Mod Mod.[/B] Balance Dex* 0 = +0 Bluff Cha 0 = +0 Climb Str* 0 = +0 Computer Use Int 4 = +4 ? Concentration Con 0 = +0 Craft (Chemical) Int 8 = +4 +4 Craft (Electronic) Int 19 = +4 +9 +3[savant]+2[Builder]+1[Technician] Craft (Mechanical) Int 18 = +4 +9 +3[savant]+2[Builder] Craft (Structural) Int 4 = +4 +0 Craft (Visual Art) Int 4 = +4 Craft (Writing) Int 4 = +4 Decipher Script Int 10 = +4 +6 Demolitions Int 7 = +4 +3 Diplomacy Cha 0 = +0 Disable Device Int 10 = +4 +6 Disguise Cha 0 = +0 Drive Dex* 0 = +0 +0 Escape Artist Dex* 0 = +0 Forgery Int 4 = +4 Gamble Wis 2 = +2 Gather Information Cha 0 = +0 Hide Dex* 0 = +0 Intimidate Cha 0 = +0 Jump Str* 0 = +0 Know. (ArcaneLore) Int 12 = +4 +6 Know.Current Events Int 7 = +4 +1 +2[Educated] Know. (History) Int 7 = +4 +1 +2[Educated] Know. (physical) Int 13 = +4 +9 Know. (technology) Int 14 = +4 +9 +1[Technician] Listen Wis 2 = +2 Move Silently Dex* 0 = +0 Navigate Int 9 = +4 +5 Perform (Act) Cha 0 = +0 Perform (Dance) Cha 0 = +0 Perform (Keyboards) Cha 0 = +0 Perform (Percussion)Cha 0 = +0 Perform (Sing) Cha 0 = +0 Perform (Standup) Cha 0 = +0 Perform (String Cha 0 = +0 Inst ) Perform (Wind Cha 0 = +0 Inst ) Pilot Dex* 5 = +0 +5 Profession Wis 12 = +2 +9 +1[Windfall] Repair Int 11 = +4 +7 Research Int 14 = +4 +9 +1[Technician] Ride Dex 0 = +0 Search Int 11 = +4 +7 Sense Motive Wis 2 = +2 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** 0 = +0 Treat Injury Wis 2 = +2 +0 * = check penalty for wearing armor [B]Wealth rolls and spending[/B] (2d4 +) (15+Occupation bonus+windfall feat +1 per 4 ranks in profession) (15 +3 +3 +2(for 9 ranks)) = 23 [B]Equipment: Cost Weight[/B] S&W M29, (.44 Mag revolver), damage 2d8, crit. 20, Ballistic, Range Inc 30 ft., Single Shot, 6-cyl, Size Med., 3 lb., purchase 15(cost 1), Lic (+1) 15 rounds left Ammo, .44 (50 rounds) (purchase DC 5) 1 lb. Backpack, 3 lb DC 10 Sleeping Bag, 4 lb DC 9 Compass, 0.5 lb Flashlight (with batteries) 1 lb. Canteen, Water, 1 qt., 2 lb Multipurpose Tool, .5 lb. purchase 9 Tent, Pup, 4 lb. Trail Rations, 5 days, 5 lb. 24 [B]Wearing:[/B] Leather jacket, Impromptu, Equip. Bonus +1, NonProf. Bonus +1, Max. Dex. Bonus +8, Armor Penalty –0, Speed 30, 4 lb., purchase DC 10(cost 1), No Restrictions Holster, Hip, 1 lb Driver's License Shirt Jeans Socks Boots, hiking, 2 lb. 31 Toolkit, Electrical, 12 lb. (May or may not be taken on any given trip.) Toolkit, Mechanical, 22 lb. (May or may not be taken on any given trip.) [B]lvl-0 Inventions:[/B] [B]Wilkinson's Moister Condensing Beam: [Charges Remaining: 50][/B](Held, both hands) 5 lb. Up to 6 gallons are condensed at the beam's terminous, up to 40 feet range. [B]Wilkinson's Dermal Regenerating Ray: [Charges Remaining: 42/50][/B](Worn on hand and upper arm) 5 lb. Looses effectiveness with distance(touch); Heals minor wounds(1 HP per attack action) [B]Wilkinson's Trackor Beam: [Charges Remaining: 50][/B](Worn on hand and upper arm) 5 lb. Once the force manipulation field is established(1 attack action) around an unattended object(up to 5 lb.), it can be used to move the object up to 15 feet per move action in any direction. The range is limited to 40 feet. [B]Wilkinson's Auditory Canal Tuner Cap: [Charges Remaining: 49/50][/B](Worn on head and ears) 5 lb. The tuner can be tuned to the auditory canals of up to 3 other people withing a 130 foot radius. Once tuned, the private communication can be maintained for up to 30 minutes before the resetting and retuning is required. [B]Wilkinson's Electromagnetical Molecular Stimulator: [Charges Remaining: 50][/B] (Worn on hand and upper arm) 5 lb. Once the capacitors are charged, the unit will run for up to 1 hour and has a stimulation range of 10 feet. The unit can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. They can chill, warm, or flavor 1 pound of nonliving material. The effects cannot deal damage or affect the concentration of spellcasters. The unit can create small objects, but they look crude and artificial. The materials created by the unit are extremely fragile, and they cannot be used as tools, weapons, or crafting components. The items last only 1 hour. Some effects, like color, chill, warm, flavor, etc., last one hour. Others are permanent till effected again, like something cleaned can remain clear till it is made dirty again. [B]lvl-1 Inventions:[/B] [B]Wilkinson's Solidified Light Armor: [Charges Remaining: 50][/B](Held, both hands) 10 lb. This unit applies a web of invisible, solidified light around the target creature and it's possessions. The web last for 3 hours and gives the creature and anything it carries a +4 equipment bonus to defense. [B]Wilkinson's Language Comprehension Stimulator: [Charges Remaining: 50][/B](Worn like goggles) 10 lb. This unit stimulates the language comprehention centers of the brain. The person stimulated must touch the speaker or the text to shift the stimulation phases so the speaker or the text can be understood. Once phase shifted, the person can understand the spoken or written language as it is spoken by the speaker or read by the stimulated person. The initial tuning is so complex that the inventor can only tune it to him/her self. (A simplified unit would be self tuning and usable by anyone.) [B]lvl-2 Inventions:[/B] None. [B]Total Weight:[/B] 76 lb ( 110 lb. if toolkits are included.) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 38 76 115 230 575 [B]Age:[/B] 26 [B]Height:[/B] 5' 8" [B]Weight:[/B] 156 lb [B]Eyes:[/B] Green [B]Hair:[/B] Black [B]Skin:[/B] White [/code][B]Appearance:[/B] George is of average appearance and medium build. [B]Background:[/B] George Wilkinson is the son of a businessman who had a lower-middle class income. He was allowed to 'tinker' in the garage in his youth. His father's parents were also of middle class income. His mother's parents were well to-do but would not share their wealth because they were still mad at their daughter for 'marrying below her class'. Even so, the George got to spend time with both sets of his grandparents. His father's parents tended to coddle him while his mother's would often state that he was spoiled. The coddling grandparents had middle class income and tended to buy him toys and books and encouraged his imagination. The other grandparents gave him little in the way of toys or money. They did, however, aid him in his higher education by footing the bill for his university years. Early in his adventures in science, George discovered a fasination for light and its abilities and uses. As a result, many of his discoveries and inventions are based in part or whole on the manipulation of light. George's latest series of experiments have almost come to a stand still. The data needed to make his latest 'Theory' into a 'Discovery' was incomplete. And they wouldn't ever be complete until he could get the readings he needed from curtain compounds. Not from the expensive, processed versions of the compounds he had in the laboratory, but the rare, raw versions that he would have to go to the field to obtain. And again, not the fields outside of the city, but the unmapped wilds of some foreign country. {GM, I left the names of the compounds and their locations out so you could incorperate them into the game as you wish. If you don't wish to, then it still works as the compounds are supposed to be rare enough that most people don't know about them or their names anyway.} [/SBLOCK] [/QUOTE]
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