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Invasion. Gathering of Heroes (February 1930)
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<blockquote data-quote="Voda Vosa" data-source="post: 5039824" data-attributes="member: 51271"><p><strong><p style="text-align: center">----------Jasper 'Quicksilver' Mortello----------</p><p></strong></p><p>Jasper delivers a short uppercut to the waiter.</p><p>The man surprised and in fear shock takes the punch hard and falls back on the toilet, unconscious. </p><p>Quicksilver awaits a few seconds, no one seems to have heard the sound of the hit. </p><p></p><p><em><span style="color: DimGray">OOC: Unless you have combat martial arts, your unarmed attack is considered non lethal always. </span></em></p><p></p><p><strong><p style="text-align: center"></p></strong></p><p style="text-align: center"><strong>----------------Waller Ackermann---------------</p><p></strong></p><p>Waller turns the switch, and he hears the power on the lights, as they flicker and finally they get on, one by one, each revealing a portion of the warehouse. The soldier remains silent and attentive for any nasty surprise, but there is none, at least at the moment. </p><p>Ackerman closes to the workbench, and finds only rusty, spiderweb covered tools, that have not been used in a long long time. There's one object there that seems rather new, or at least of recent use: a Tire iron. </p><p>Waller looks under the bench and sees a destroyed tire, probably due to gunshot. </p><p>As Waller then continues to the truck, he notices that it is slightly inclined to the right, and the front right tire is missing, probably the one under the workbench. </p><p>Slowly, Waller opens the door:</p><p>Inside, the driver seat is bloodstained and the keys are gone. There's a luger on the companion seat, Waller inspects it and seems to be out of ammo, and without the safe. </p><p>Taking a look in the back of the truck, the soldier finds a machine gun, disguised with a cloth over it, and sets of helmets and combat armors. For the count, they seem to be destined for Waller and his family, if he had accepted to go with them. </p><p>Everything else in the warehouse is covered with dirt and derbies. But Waller's knee eyes detect something: footprints in the wooden planks of the floor, coming and going from the workbench to the truck, and to a pile of crates and barrels covered with a dusty cloth. The footprints disappear under the crates, as i they were placed there after the man passed by. </p><p> </p><p></p><p><strong><p style="text-align: center">--------------Dr. George Wilkinson-------------</p><p></strong></p><p>The government car drives away from the concealed facility, and into the city again. It's dark now, the sun had set a few minutes before, and the night is moonless, and heavily clouded. </p><p>As the car passes by a dark alley, Andrad suddenly pulls it over. His eyes are wider that you remembered, almost as if he was in some sort of trance. </p><p>He stays like that for like 5 seconds, before turning his head to face you, not blinking, and completely stoic. </p><p>He opens his mouth, and says <strong><span style="color: Sienna">"I must kill Doctor George Wilkinson"</span></strong> in a emotionless continuous tone, and with his hand, he searches for what George thinks it's a gun. </p><p></p><p><em><span style="color: DimGray">OOC: Roll initiative! Getting out of the car spends two move squares, like difficult terrain (DT)</span></em></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5039824, member: 51271"] [B][CENTER]----------Jasper 'Quicksilver' Mortello----------[/CENTER][/B] Jasper delivers a short uppercut to the waiter. The man surprised and in fear shock takes the punch hard and falls back on the toilet, unconscious. Quicksilver awaits a few seconds, no one seems to have heard the sound of the hit. [I][COLOR="DimGray"]OOC: Unless you have combat martial arts, your unarmed attack is considered non lethal always. [/COLOR][/I] [B][CENTER] ----------------Waller Ackermann---------------[/CENTER][/B] Waller turns the switch, and he hears the power on the lights, as they flicker and finally they get on, one by one, each revealing a portion of the warehouse. The soldier remains silent and attentive for any nasty surprise, but there is none, at least at the moment. Ackerman closes to the workbench, and finds only rusty, spiderweb covered tools, that have not been used in a long long time. There's one object there that seems rather new, or at least of recent use: a Tire iron. Waller looks under the bench and sees a destroyed tire, probably due to gunshot. As Waller then continues to the truck, he notices that it is slightly inclined to the right, and the front right tire is missing, probably the one under the workbench. Slowly, Waller opens the door: Inside, the driver seat is bloodstained and the keys are gone. There's a luger on the companion seat, Waller inspects it and seems to be out of ammo, and without the safe. Taking a look in the back of the truck, the soldier finds a machine gun, disguised with a cloth over it, and sets of helmets and combat armors. For the count, they seem to be destined for Waller and his family, if he had accepted to go with them. Everything else in the warehouse is covered with dirt and derbies. But Waller's knee eyes detect something: footprints in the wooden planks of the floor, coming and going from the workbench to the truck, and to a pile of crates and barrels covered with a dusty cloth. The footprints disappear under the crates, as i they were placed there after the man passed by. [B][CENTER]--------------Dr. George Wilkinson-------------[/CENTER][/B] The government car drives away from the concealed facility, and into the city again. It's dark now, the sun had set a few minutes before, and the night is moonless, and heavily clouded. As the car passes by a dark alley, Andrad suddenly pulls it over. His eyes are wider that you remembered, almost as if he was in some sort of trance. He stays like that for like 5 seconds, before turning his head to face you, not blinking, and completely stoic. He opens his mouth, and says [B][COLOR="Sienna"]"I must kill Doctor George Wilkinson"[/COLOR][/B] in a emotionless continuous tone, and with his hand, he searches for what George thinks it's a gun. [I][COLOR="DimGray"]OOC: Roll initiative! Getting out of the car spends two move squares, like difficult terrain (DT)[/COLOR][/I] [/QUOTE]
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