Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Invasion. Gathering of Heroes (February 1930)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThWatcher" data-source="post: 5270711" data-attributes="member: 86237"><p><strong>George Wilkinson 25/36</strong></p><p></p><p>George is about to go along with Dr. Charleston and his men to the police station when it occurs to him what a potentially disastrous or advantageous turning point they are at. George pulls Dr. Charleston to the side and quietly tells Charlston what has just occurred to him. <span style="color: RoyalBlue"><strong>"Sir, we can't tell anyone what we have. If the enemy finds out what we have, they'll change the actions drastically. They'll either have to kill us and destroy the detector or they'll step up their plans, maybe an all out invasion, before we can get ready to fight them."</strong></span></p><p></p><p>George takes a breath and continues. <span style="color: RoyalBlue"><strong>"We have to find out if we can stop the spread of knowledge of the detector. You have to call, who was it, oh, yes, Flocker, back and make sure he doesn't tell anyone about what we have. If he's told anyone, he has to get them all together and sent over here right away. They'll have to watch each other till they get here because any one or more of them could be infected."</strong></span></p><p></p><p>Another slight pause for breath. <span style="color: RoyalBlue"><strong>"If we can keep the enemy from knowing that we can detect them, then they'll not up their plans. We might even be able to feed them some mis-information. We'll still use the parasite detector, but only to know who we can trust and who we can't. When one of them goes on an assassination / killing spree, we'll try to jam them and stop them. Then we'll destroy the parasite and save the host if possible. Then we could make the host and the targets disappear. Send them somewhere we know is safe and secret. We'll give the news a report of so-n-so, who ever the host is, going crazy and killing whoever the target was. And local authorities had to kill so-n-so in the incident."</strong></span></p><p></p><p>Glancing over at the scientists who helped, George adds, <span style="color: RoyalBlue"><strong>"I hate to say it, but if we are not certain we can trust those scientists, we may need to send them to that 'secure and safe' place. We could have them work for us while they're there, but we have to know that they're willing to keep the secret at almost any cost before we could let them stay in the public. The main thing is, we can't let the enemy know we can detect them."</strong></span></p><p></p><p>George thinks a bit more. <span style="color: RoyalBlue"><strong>"I'd prefer that Flocker came here also. We can't take the chance that he is infected and doesn't know it. Wait, having him come over here isn't going to work. If he's infected, it's already too late. We just have to trust that since he's co-operating and talking to us, maybe he's not infected. We'll just have to test the people he sends over here and then send them back with a detector and jammer and a trained operator to use them. He needs to know to keep this quiet and be willing to take the risk that some of his men may die because we're trying to use the enemy's on agents against them."</strong></span></p><p></p><p>George takes several breaths, <span style="color: RoyalBlue"><strong>"Well, that's my take on the situation and what we need to do. If you have any other suggestions or want to do it differently, let me know so I can handle this machine the way you want me to."</strong></span></p></blockquote><p></p>
[QUOTE="ThWatcher, post: 5270711, member: 86237"] [b]George Wilkinson 25/36[/b] George is about to go along with Dr. Charleston and his men to the police station when it occurs to him what a potentially disastrous or advantageous turning point they are at. George pulls Dr. Charleston to the side and quietly tells Charlston what has just occurred to him. [COLOR=RoyalBlue][B]"Sir, we can't tell anyone what we have. If the enemy finds out what we have, they'll change the actions drastically. They'll either have to kill us and destroy the detector or they'll step up their plans, maybe an all out invasion, before we can get ready to fight them."[/B][/COLOR] George takes a breath and continues. [COLOR=RoyalBlue][B]"We have to find out if we can stop the spread of knowledge of the detector. You have to call, who was it, oh, yes, Flocker, back and make sure he doesn't tell anyone about what we have. If he's told anyone, he has to get them all together and sent over here right away. They'll have to watch each other till they get here because any one or more of them could be infected."[/B][/COLOR] Another slight pause for breath. [COLOR=RoyalBlue][B]"If we can keep the enemy from knowing that we can detect them, then they'll not up their plans. We might even be able to feed them some mis-information. We'll still use the parasite detector, but only to know who we can trust and who we can't. When one of them goes on an assassination / killing spree, we'll try to jam them and stop them. Then we'll destroy the parasite and save the host if possible. Then we could make the host and the targets disappear. Send them somewhere we know is safe and secret. We'll give the news a report of so-n-so, who ever the host is, going crazy and killing whoever the target was. And local authorities had to kill so-n-so in the incident."[/B][/COLOR] Glancing over at the scientists who helped, George adds, [COLOR=RoyalBlue][B]"I hate to say it, but if we are not certain we can trust those scientists, we may need to send them to that 'secure and safe' place. We could have them work for us while they're there, but we have to know that they're willing to keep the secret at almost any cost before we could let them stay in the public. The main thing is, we can't let the enemy know we can detect them."[/B][/COLOR] George thinks a bit more. [COLOR=RoyalBlue][B]"I'd prefer that Flocker came here also. We can't take the chance that he is infected and doesn't know it. Wait, having him come over here isn't going to work. If he's infected, it's already too late. We just have to trust that since he's co-operating and talking to us, maybe he's not infected. We'll just have to test the people he sends over here and then send them back with a detector and jammer and a trained operator to use them. He needs to know to keep this quiet and be willing to take the risk that some of his men may die because we're trying to use the enemy's on agents against them."[/B][/COLOR] George takes several breaths, [COLOR=RoyalBlue][B]"Well, that's my take on the situation and what we need to do. If you have any other suggestions or want to do it differently, let me know so I can handle this machine the way you want me to."[/B][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Invasion. Gathering of Heroes (February 1930)
Top