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Invasion of Mori - Gallery [3.5][planar]
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<blockquote data-quote="reel_big_gish" data-source="post: 3013930" data-attributes="member: 43520"><p>[sblock]Hanaav Soulforger</p><p>Chaotic Evil Necropolitan Human Artificer 13</p><p>XP: 79,698/91,000</p><p></p><p>Str 12 </p><p>Dex 18 (17 base +1 level)</p><p>Con - </p><p>Int 20 (18 base +2 level)</p><p>Wis 10 </p><p>Cha 11 </p><p></p><p>HP: 103/103</p><p>AC: 23 (10 +6 armor +3 shield +4 Dex) Touch 14 Flat-Foot 19</p><p>Init: +3</p><p>BAB: +9/+4</p><p>Speed: 30ft</p><p>Fort+8 Ref+12 Will+12</p><p></p><p><strong><u>Attacks</u></strong> <ul> <li data-xf-list-type="ul">Mighty Seeking Unholy Composite Longbow+1 +14/+9 ranged 1d8+2/x3 +2d6 unholy damage 110ft range ignores miss chance</li> </ul><p></p><p>Medium, 6ft, 130lbs, 120yrs</p><p>Black Hair, Blue Eyes, Pale Skin</p><p></p><p>Speaks Common, Abyssal, Infernal, Celestial, </p><p></p><p><strong><u>Skills</u></strong> <ul> <li data-xf-list-type="ul">Use Magic Device+26 [16 ranks +10 competence]</li> <li data-xf-list-type="ul">Craft - Sculpting+6 [1 rank +5 Int]</li> <li data-xf-list-type="ul">Craft - Armorsmithing+15 [10 ranks +5 Int]</li> <li data-xf-list-type="ul">Craft - Weaponsmithing+15 [10 ranks +5 Int]</li> <li data-xf-list-type="ul">Craft - Pottery+6 [1 rank +5 Int]</li> <li data-xf-list-type="ul">Craft - Bowmaking+6 [1 rank +5 Int]</li> <li data-xf-list-type="ul">Craft - Alchemy+16 [10 ranks +5 Int]</li> <li data-xf-list-type="ul">Knowledge - Arcana+16 [10 ranks +5 Int +1 Education]</li> <li data-xf-list-type="ul">Concentration+10 [10 ranks]</li> <li data-xf-list-type="ul">Appraise+10 [5 ranks +5 Int]</li> <li data-xf-list-type="ul">Knowledge - The Planes+11 [6 ranks +5 Int]</li> <li data-xf-list-type="ul">Search+20 [10 ranks +5 Int +5 competence]</li> <li data-xf-list-type="ul">Disable Device+12 [7 ranks +5 Int]</li> <li data-xf-list-type="ul">Spellcraft+14 [9 ranks +5 Int]</li> <li data-xf-list-type="ul">Knowledge - Religion+22 [16 ranks +5 Int +1 Education]</li> <li data-xf-list-type="ul">Spot+5 [0 ranks +5 competence]</li> </ul><p></p><p><strong><u>Feats</u></strong> <ul> <li data-xf-list-type="ul"><strong>Extend Spell</strong> Artificer Bonus 4th</li> <li data-xf-list-type="ul"><strong>Persist Spell</strong> Artificer Bonus 8th</li> <li data-xf-list-type="ul"><strong>Twin Spell</strong> Artificer Bonus 12th</li> <li data-xf-list-type="ul"><strong>Extraordinary Artisan</strong> Human Bonus</li> <li data-xf-list-type="ul"><strong>Educated</strong> all knowledge skills class skills; +1 to knowledge arcana & knowledge religion checks Character 1st</li> <li data-xf-list-type="ul"><strong>Improved Toughness</strong> Character 3rd</li> <li data-xf-list-type="ul"><strong>Legendary Artisan</strong> Character 6th</li> <li data-xf-list-type="ul"><strong>Craft Construct</strong> Character 9th</li> <li data-xf-list-type="ul"><strong>Rapid Spell</strong> Character 12th</li> <li data-xf-list-type="ul"><strong>Scribe Scroll</strong> Artificer 1st</li> <li data-xf-list-type="ul"><strong>Brew Potion</strong> Artificer 2nd</li> <li data-xf-list-type="ul"><strong>Craft Wondrous Item</strong> Artificer 3rd</li> <li data-xf-list-type="ul"><strong>Craft Homonculous</strong> Artificer 4th</li> <li data-xf-list-type="ul"><strong>Craft Magic Arms and Armor</strong> Artificer 5th</li> <li data-xf-list-type="ul"><strong>Craft Wand</strong> Artificer 6th</li> <li data-xf-list-type="ul"><strong>Craft Rod</strong> Artificer 9th</li> <li data-xf-list-type="ul"><strong>Craft Staff</strong> Artificer 12th</li> </ul><p></p><p></p><p><strong><u>Necropolitan Human Traits</u></strong> <ul> <li data-xf-list-type="ul"><strong>Bonus Feat</strong></li> <li data-xf-list-type="ul"><strong>Bonus Skill Points</strong>: 1 additional skill point per level (4 at 1st level)</li> <li data-xf-list-type="ul"><strong>Resist Control(Ex)</strong>:+2 profane bonus on Will save to resist <em>Control Undead</em></li> <li data-xf-list-type="ul"><strong>Turn Resistance+2</strong></li> <li data-xf-list-type="ul"><strong>Unnatural Resilience</strong>: Natural healing as living creature</li> </ul><p></p><p></p><p><strong><u>Artificer Abilities</u></strong> <ul> <li data-xf-list-type="ul"><strong>Weapon and Armor Proficiency</strong></li> <li data-xf-list-type="ul"><strong>Infusions:</strong> 5/4/4/4/3</li> <li data-xf-list-type="ul"><strong>Artificer Knowledge</strong></li> <li data-xf-list-type="ul"><strong>Artisan Bonus</strong></li> <li data-xf-list-type="ul"><strong>Disable Trap</strong></li> <li data-xf-list-type="ul"><strong>Item Creation</strong></li> <li data-xf-list-type="ul"><strong>Craft Reserve</strong></li> <li data-xf-list-type="ul"><strong>Retain Essence</strong></li> <li data-xf-list-type="ul"><strong>Metamagic Spell Trigger</strong></li> <li data-xf-list-type="ul"><strong>Metamagic Spell Completion</strong></li> <li data-xf-list-type="ul"><strong>Skill Mastery</strong></li> </ul><p></p><p><strong><u>Equipment</u></strong> <ul> <li data-xf-list-type="ul">Mighty(+4) Seeking Unholy Composite Longbow+1 [12,167gp + 960xp] Ignores concealment</li> <li data-xf-list-type="ul">60 Arrows</li> <li data-xf-list-type="ul">Mithral Breast-Plate+1 [3,575gp + 30xp]</li> <li data-xf-list-type="ul">Animated Heavy Steel Shield+1 [3,432gp + 270xp]</li> <li data-xf-list-type="ul">Lesser Bracers of Archery [1,875gp + 150xp]</li> <li data-xf-list-type="ul">Winged Boots of Teleportation [24,975gp + 1998xp] Teleport 3/day (900 miles) Fly (5min) 3/day </li> <li data-xf-list-type="ul">Cloak of Resistance+4 [6,000gp + 480xp]</li> <li data-xf-list-type="ul">2 Gloves of Storing[7,500gp + 600xp]</li> <li data-xf-list-type="ul">Wand of Divine Power [CL7, 20 charges] 3,150gp + 252xp</li> <li data-xf-list-type="ul">Wand of Inflict Critical Wounds [CL7, 50 charges] 7,875gp + 630xp</li> <li data-xf-list-type="ul">Wand of Repair Critical Damage [CL7 50 charges] 3,150gp + 630xp</li> <li data-xf-list-type="ul">Wand of Enlarge Person [CL1 50 charges] 281gp + 23xp</li> <li data-xf-list-type="ul">Heward's Handy Haversack [750gp + 60xp]</li> <li data-xf-list-type="ul">2 Portable Holes [15,000gp + 1200xp]</li> <li data-xf-list-type="ul">Cannith Gogles [4,875gp + 390xp]</li> <li data-xf-list-type="ul">Medallion of Use Magic Device+10 [3,750gp + 300xp]</li> <li data-xf-list-type="ul">Dedicated Wright [EbCS, in Haversack] 750gp + 120xp</li> <li data-xf-list-type="ul"><strong>Absalom</strong> Mud Golem [MM III, in portable hole 2] 25,750gp + 1,920xp</li> <li data-xf-list-type="ul">Staff of Heal [50 charges] 18,563gp + 1785xp</li> <li data-xf-list-type="ul">Artisan's Tools [20gp] </li> <li data-xf-list-type="ul">Spell Components [1300gp]</li> <li data-xf-list-type="ul">930gp, [in haversack]</li> </ul><p></p><p><strong>Mud Golem</strong>: Large Construct 15d10+30HD, 112hp, Init -1, Spd 20ft (no run), Swim 20ft, AC 21 (T 8 F 21), BAB/Grp+11/+22, slam +17 melee (2d10+10) or 2 slams +17/+17 melee (2d10+10), SA: breath Weapon, Engulf, SQ: Construct, Magic Immunity, DR 10/adamantine, F+5, R+4, W+5, S24, D9, C-, I-, W11, Ch1, </p><p><em>Breath Weapon (Su)</em>: 15ft cone of mud every 1d3 rounds, Reflex (DC17) blindness (1d3 rounds) & Grease in area (ref DC17, duration 1 hour)</p><p><em>Engulf (Ex)</em>: standard action grapple, no AoO; success adds free slam attack at +4 bonus; creatures engulfed can only attempt to escape via grapple checks and will begin to drown; attacks against golem deal 1/2 to golem, 1/2 to engulfed creature</p><p><em>Magic Immunity (Ex)</em>: Transmute Rock to Mud heals all damage, Transmute Mud to Rock acts as Slow for 2d6 rounds no save, Stone to Flesh negates DR for 1 round</p><p></p><p></p><p><strong><u>Background</u></strong></p><p>Hanaav was born on a prime world of little consequence in the grand scheme of things. At a young age, he was apprenticed to a master artificer, and learned much about the forging of magical items. he enjoyed working with his hands, and seeing his creations put to use, but each item crafted took a little bit of his soul.</p><p></p><p>Hanaav spent years searching for alternate power sources for his items, but he had little luck until he stumbled upon an ancient text containing the details of human sacrifice. Disgusted at first, Hanaav locked the book away for several years. As his arts drained more and mroe of his soul, however, he rationalized to himself that it wouldn't truly be evil if he only sacrificed those who commited evil. In the midst of night, Hanaav would ambush wrongdoers using his considerable magic abilities, and sacrifice their souls to Derwydden, a minor demon lord. In exchange, Derwydden allowed him to retain the essence needed to continue his craft. Unnoticed to Hanaav however, with each sacrifice, he grew darker and more removed from the world. Eventually, he succumbed completely to the evils he had commited, petitioning Derwydden to grant him eternal unlife.</p><p></p><p>Loxakathormi granted his request, in exchange for a 2 century tour of duty in the Blood War. As he awoke from death, the demons came for him, bringing him unto the Abyss. At first placed in the front ranks with the dretches, Hanaav proved his worth time and again, and was allowed to return from the front lines to forge the souls of stolen innocents into powerful weapons for the tanar'ri armies.</p><p></p><p>When word arrived of Talessera's failure, Derwydden charged Hanaav with going to Mori and rebuilding the war effort.</p><p></p><p><strong><u>Appearance</u></strong></p><p>Hanaav no longer looks like the human he once was. Undeath has taken its toll, pulling his skin tight across his bones, and what little hair he has is patchy and falling out. The odor of decay hangs strongly about him.[/sblock]</p></blockquote><p></p>
[QUOTE="reel_big_gish, post: 3013930, member: 43520"] [sblock]Hanaav Soulforger Chaotic Evil Necropolitan Human Artificer 13 XP: 79,698/91,000 Str 12 Dex 18 (17 base +1 level) Con - Int 20 (18 base +2 level) Wis 10 Cha 11 HP: 103/103 AC: 23 (10 +6 armor +3 shield +4 Dex) Touch 14 Flat-Foot 19 Init: +3 BAB: +9/+4 Speed: 30ft Fort+8 Ref+12 Will+12 [b][u]Attacks[/u][/b][list] [*]Mighty Seeking Unholy Composite Longbow+1 +14/+9 ranged 1d8+2/x3 +2d6 unholy damage 110ft range ignores miss chance[/list] Medium, 6ft, 130lbs, 120yrs Black Hair, Blue Eyes, Pale Skin Speaks Common, Abyssal, Infernal, Celestial, [b][u]Skills[/u][/b][list] [*]Use Magic Device+26 [16 ranks +10 competence] [*]Craft - Sculpting+6 [1 rank +5 Int] [*]Craft - Armorsmithing+15 [10 ranks +5 Int] [*]Craft - Weaponsmithing+15 [10 ranks +5 Int] [*]Craft - Pottery+6 [1 rank +5 Int] [*]Craft - Bowmaking+6 [1 rank +5 Int] [*]Craft - Alchemy+16 [10 ranks +5 Int] [*]Knowledge - Arcana+16 [10 ranks +5 Int +1 Education] [*]Concentration+10 [10 ranks] [*]Appraise+10 [5 ranks +5 Int] [*]Knowledge - The Planes+11 [6 ranks +5 Int] [*]Search+20 [10 ranks +5 Int +5 competence] [*]Disable Device+12 [7 ranks +5 Int] [*]Spellcraft+14 [9 ranks +5 Int] [*]Knowledge - Religion+22 [16 ranks +5 Int +1 Education] [*]Spot+5 [0 ranks +5 competence] [/list] [b][u]Feats[/u][/b][list] [*][b]Extend Spell[/b] Artificer Bonus 4th [*][b]Persist Spell[/b] Artificer Bonus 8th [*][b]Twin Spell[/b] Artificer Bonus 12th [*][b]Extraordinary Artisan[/b] Human Bonus [*][b]Educated[/b] all knowledge skills class skills; +1 to knowledge arcana & knowledge religion checks Character 1st [*][b]Improved Toughness[/b] Character 3rd [*][b]Legendary Artisan[/b] Character 6th [*][b]Craft Construct[/b] Character 9th [*][b]Rapid Spell[/b] Character 12th [*][b]Scribe Scroll[/b] Artificer 1st [*][b]Brew Potion[/b] Artificer 2nd [*][b]Craft Wondrous Item[/b] Artificer 3rd [*][b]Craft Homonculous[/b] Artificer 4th [*][b]Craft Magic Arms and Armor[/b] Artificer 5th [*][b]Craft Wand[/b] Artificer 6th [*][b]Craft Rod[/b] Artificer 9th [*][b]Craft Staff[/b] Artificer 12th[/list] [b][u]Necropolitan Human Traits[/u][/b][list] [*][b]Bonus Feat[/b] [*][b]Bonus Skill Points[/b]: 1 additional skill point per level (4 at 1st level) [*][b]Resist Control(Ex)[/b]:+2 profane bonus on Will save to resist [i]Control Undead[/i] [*][b]Turn Resistance+2[/b] [*][b]Unnatural Resilience[/b]: Natural healing as living creature[/list] [b][u]Artificer Abilities[/u][/b][list] [*][b]Weapon and Armor Proficiency[/b] [*][b]Infusions:[/b] 5/4/4/4/3 [*][b]Artificer Knowledge[/b] [*][b]Artisan Bonus[/b] [*][b]Disable Trap[/b] [*][b]Item Creation[/b] [*][b]Craft Reserve[/b] [*][b]Retain Essence[/b] [*][b]Metamagic Spell Trigger[/b] [*][b]Metamagic Spell Completion[/b] [*][b]Skill Mastery[/b][/list] [b][u]Equipment[/u][/b][u][/u][list] [*]Mighty(+4) Seeking Unholy Composite Longbow+1 [12,167gp + 960xp] Ignores concealment [*]60 Arrows [*]Mithral Breast-Plate+1 [3,575gp + 30xp] [*]Animated Heavy Steel Shield+1 [3,432gp + 270xp] [*]Lesser Bracers of Archery [1,875gp + 150xp] [*]Winged Boots of Teleportation [24,975gp + 1998xp] Teleport 3/day (900 miles) Fly (5min) 3/day [*]Cloak of Resistance+4 [6,000gp + 480xp] [*]2 Gloves of Storing[7,500gp + 600xp] [*]Wand of Divine Power [CL7, 20 charges] 3,150gp + 252xp [*]Wand of Inflict Critical Wounds [CL7, 50 charges] 7,875gp + 630xp [*]Wand of Repair Critical Damage [CL7 50 charges] 3,150gp + 630xp [*]Wand of Enlarge Person [CL1 50 charges] 281gp + 23xp [*]Heward's Handy Haversack [750gp + 60xp] [*]2 Portable Holes [15,000gp + 1200xp] [*]Cannith Gogles [4,875gp + 390xp] [*]Medallion of Use Magic Device+10 [3,750gp + 300xp] [*]Dedicated Wright [EbCS, in Haversack] 750gp + 120xp [*][b]Absalom[/b] Mud Golem [MM III, in portable hole 2] 25,750gp + 1,920xp [*]Staff of Heal [50 charges] 18,563gp + 1785xp [*]Artisan's Tools [20gp] [*]Spell Components [1300gp] [*]930gp, [in haversack][/list] [b]Mud Golem[/b]: Large Construct 15d10+30HD, 112hp, Init -1, Spd 20ft (no run), Swim 20ft, AC 21 (T 8 F 21), BAB/Grp+11/+22, slam +17 melee (2d10+10) or 2 slams +17/+17 melee (2d10+10), SA: breath Weapon, Engulf, SQ: Construct, Magic Immunity, DR 10/adamantine, F+5, R+4, W+5, S24, D9, C-, I-, W11, Ch1, [i]Breath Weapon (Su)[/i]: 15ft cone of mud every 1d3 rounds, Reflex (DC17) blindness (1d3 rounds) & Grease in area (ref DC17, duration 1 hour) [i]Engulf (Ex)[/i]: standard action grapple, no AoO; success adds free slam attack at +4 bonus; creatures engulfed can only attempt to escape via grapple checks and will begin to drown; attacks against golem deal 1/2 to golem, 1/2 to engulfed creature [i]Magic Immunity (Ex)[/i]: Transmute Rock to Mud heals all damage, Transmute Mud to Rock acts as Slow for 2d6 rounds no save, Stone to Flesh negates DR for 1 round [b][u]Background[/u][/b][u][/u] Hanaav was born on a prime world of little consequence in the grand scheme of things. At a young age, he was apprenticed to a master artificer, and learned much about the forging of magical items. he enjoyed working with his hands, and seeing his creations put to use, but each item crafted took a little bit of his soul. Hanaav spent years searching for alternate power sources for his items, but he had little luck until he stumbled upon an ancient text containing the details of human sacrifice. Disgusted at first, Hanaav locked the book away for several years. As his arts drained more and mroe of his soul, however, he rationalized to himself that it wouldn't truly be evil if he only sacrificed those who commited evil. In the midst of night, Hanaav would ambush wrongdoers using his considerable magic abilities, and sacrifice their souls to Derwydden, a minor demon lord. In exchange, Derwydden allowed him to retain the essence needed to continue his craft. Unnoticed to Hanaav however, with each sacrifice, he grew darker and more removed from the world. Eventually, he succumbed completely to the evils he had commited, petitioning Derwydden to grant him eternal unlife. Loxakathormi granted his request, in exchange for a 2 century tour of duty in the Blood War. As he awoke from death, the demons came for him, bringing him unto the Abyss. At first placed in the front ranks with the dretches, Hanaav proved his worth time and again, and was allowed to return from the front lines to forge the souls of stolen innocents into powerful weapons for the tanar'ri armies. When word arrived of Talessera's failure, Derwydden charged Hanaav with going to Mori and rebuilding the war effort. [b][u]Appearance[/u][/b][u][/u] Hanaav no longer looks like the human he once was. Undeath has taken its toll, pulling his skin tight across his bones, and what little hair he has is patchy and falling out. The odor of decay hangs strongly about him.[/sblock] [/QUOTE]
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