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Invasion of Mori - IC [3.5][CE/NE][planar]
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<blockquote data-quote="moritheil" data-source="post: 3505343" data-attributes="member: 30610"><p>Kaelvorr's spirit ripples as it forces its way into one of the kobolds, commandeering its body and forcing its unwilling flesh to yield.</p><p></p><p>Putting on a burst of speed, Rose darts forward and leaps clear of the oil, weapons in hand. He hasn't quite made it to the kobolds yet, however. </p><p></p><p>Silhouette draws forth a scroll and prepares to cast if the flames reach her. Unfortunately, her shouted warning comes too little, too late, as one of the kobolds near Rose produces a cone of flame that hits both the tiefling and the oil. [Rose takes 12 damage, less fire resistance.]</p><p></p><p>Those to the rear of the party watch in mounting alarm as the sheet of fire spreads through the oil, engulfing those still in it. Kelteror and Silhouette are still within the large cavern; Zaestilan, Kaelvorr, and Rose are out on the other side of the oil. Drax and Snargle each take 3 points of fire damage [minus any resistance] and catch on fire; their metal items begin to heat up as well. The flaming oil begins to produce obscuring smoke. </p><p></p><p>Meanwhile, other kobolds begin casting.</p><p></p><p>[sblock=fire] Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation. This is not a forest fire, but it's pretty similar.</p><p></p><p>Heat Damage</p><p>Getting caught within a forest fire is even worse than being exposed to extreme heat (see Heat Dangers). Breathing the air causes a character to take 1d6 points of damage per round (no save). In addition, a character must make a Fortitude save every 5 rounds (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. A character who holds his breath can avoid the lethal damage, but not the nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saving throws. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell.</p><p></p><p>Catching on Fire</p><p>Characters engulfed in a forest fire are at risk of catching on fire when the leading edge of the fire overtakes them, and are then at risk once per minute thereafter.</p><p>Smoke Inhalation</p><p></p><p>Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Also, smoke obscures vision, providing concealment to characters within it. [/sblock]</p><p></p><p>Initiatives: kaelvorr, rose, silhouette, kelteror, zaestilan, drax, snargle</p><p></p><p>OOC: Thanks for catching that, Lord_Raven! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="moritheil, post: 3505343, member: 30610"] Kaelvorr's spirit ripples as it forces its way into one of the kobolds, commandeering its body and forcing its unwilling flesh to yield. Putting on a burst of speed, Rose darts forward and leaps clear of the oil, weapons in hand. He hasn't quite made it to the kobolds yet, however. Silhouette draws forth a scroll and prepares to cast if the flames reach her. Unfortunately, her shouted warning comes too little, too late, as one of the kobolds near Rose produces a cone of flame that hits both the tiefling and the oil. [Rose takes 12 damage, less fire resistance.] Those to the rear of the party watch in mounting alarm as the sheet of fire spreads through the oil, engulfing those still in it. Kelteror and Silhouette are still within the large cavern; Zaestilan, Kaelvorr, and Rose are out on the other side of the oil. Drax and Snargle each take 3 points of fire damage [minus any resistance] and catch on fire; their metal items begin to heat up as well. The flaming oil begins to produce obscuring smoke. Meanwhile, other kobolds begin casting. [sblock=fire] Within the bounds of a forest fire, a character faces three dangers: heat damage, catching on fire, and smoke inhalation. This is not a forest fire, but it's pretty similar. Heat Damage Getting caught within a forest fire is even worse than being exposed to extreme heat (see Heat Dangers). Breathing the air causes a character to take 1d6 points of damage per round (no save). In addition, a character must make a Fortitude save every 5 rounds (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. A character who holds his breath can avoid the lethal damage, but not the nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saving throws. In addition, those wearing metal armor or coming into contact with very hot metal are affected as if by a heat metal spell. Catching on Fire Characters engulfed in a forest fire are at risk of catching on fire when the leading edge of the fire overtakes them, and are then at risk once per minute thereafter. Smoke Inhalation Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Also, smoke obscures vision, providing concealment to characters within it. [/sblock] Initiatives: kaelvorr, rose, silhouette, kelteror, zaestilan, drax, snargle OOC: Thanks for catching that, Lord_Raven! :p [/QUOTE]
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