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Invasion of Mori - IC [3.5][CE/NE][planar]
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<blockquote data-quote="moritheil" data-source="post: 3517171" data-attributes="member: 30610"><p><strong>Round Two, first half</strong></p><p></p><p>The kobold who cast burning hands wavers, but one group of mirror images speaks grimly. "You forget this is Roillard's cult, Sookirr. We'll be slain to the last if we surrender, too. Don't just stand around, do something useful!" It cries in Draconic.</p><p></p><p>Taking advantage of the momentary lapse in attention, Rose darts forward, landing two quick strikes on the first mage and slashing his chest open. He follows up by shattering a mirror image.</p><p></p><p>Up at the mouth of the tunnel, Silhouette completes her preparations. "Go on," urges the emissary. "I will guard your rear flank against reinforcements."</p><p></p><p>Meanwhile, the still-casting kobold completes its summons. Three huge pillars of living flame appear, two flanking Kelteror and one in front of Rose. Kelteror is hit once by each elemental as they attack him, and catches on fire. [<span style="color: Red">slam 15+2 fire; slam 12+5 fire; 3 fire</span>] Rose, meanwhile, is hit twice by the lone elemental, and is already on fire. [critical slam, <span style="color: Red">30+5 fire; slam 13+10 fire; 2 fire</span>.] He isn't quite able to trade blows with it as it attacks due to its superior reach.</p><p></p><p>The summoner casts a shorter spell, disappearing from visibility, and moves away from Kelteror. One of the mirrored mages casts haste, while the other tosses a fireball that catches Snargle, Drax, and the lone fire elemental in its area. Both of those mages shift position slightly to better enable the fire elementals to protect them. [<span style="color: Red">53 fire damage</span>; Drax takes no damage due to ring of evasion; Snargle saves for half.]</p><p></p><p>OOC: Those of you marking your hit points, spells up, and spells spent on your character sheets, thank you for saving me considerable time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>[Kobolds: two down. 3 images and 6 images.]</p><p></p><p>[sblock=on fire]1d6 fire damage per round; move action to put it out. Note:</p><p></p><p>"Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character."[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 3517171, member: 30610"] [b]Round Two, first half[/b] The kobold who cast burning hands wavers, but one group of mirror images speaks grimly. "You forget this is Roillard's cult, Sookirr. We'll be slain to the last if we surrender, too. Don't just stand around, do something useful!" It cries in Draconic. Taking advantage of the momentary lapse in attention, Rose darts forward, landing two quick strikes on the first mage and slashing his chest open. He follows up by shattering a mirror image. Up at the mouth of the tunnel, Silhouette completes her preparations. "Go on," urges the emissary. "I will guard your rear flank against reinforcements." Meanwhile, the still-casting kobold completes its summons. Three huge pillars of living flame appear, two flanking Kelteror and one in front of Rose. Kelteror is hit once by each elemental as they attack him, and catches on fire. [[COLOR=Red]slam 15+2 fire; slam 12+5 fire; 3 fire[/COLOR]] Rose, meanwhile, is hit twice by the lone elemental, and is already on fire. [critical slam, [COLOR=Red]30+5 fire; slam 13+10 fire; 2 fire[/COLOR].] He isn't quite able to trade blows with it as it attacks due to its superior reach. The summoner casts a shorter spell, disappearing from visibility, and moves away from Kelteror. One of the mirrored mages casts haste, while the other tosses a fireball that catches Snargle, Drax, and the lone fire elemental in its area. Both of those mages shift position slightly to better enable the fire elementals to protect them. [[COLOR=Red]53 fire damage[/COLOR]; Drax takes no damage due to ring of evasion; Snargle saves for half.] OOC: Those of you marking your hit points, spells up, and spells spent on your character sheets, thank you for saving me considerable time! :D [Kobolds: two down. 3 images and 6 images.] [sblock=on fire]1d6 fire damage per round; move action to put it out. Note: "Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character."[/sblock] [/QUOTE]
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