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*Pathfinder & Starfinder
Inventing names is detrimental to my immersion
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<blockquote data-quote="JamesonCourage" data-source="post: 6058281" data-attributes="member: 6668292"><p>Well, my players don't have problem remembering these names as much. I've had one player (a decent friend since my freshmen year of high school) comment last year that he prefers regular names, and he did struggle coming up with fantasy names (he stole them from obscure sources that nobody had read, rather than use random name generators). My other players, though, have no problem remembering names like Abelth, Cilten, Boll, Istal Devun, Jareth, Draggard, Siris, Deralt Vae, Veth, Kharracca, or the like. They may ask "what was it?" later on, once, but someone in the group almost assuredly remembers it, and past that point it's generally no problem. There are certain exceptions, but that's only if I purposefully make the name particularly hard. I've got no reason to do that unless the fiction calls for it, and since I homebrew everything, I can ignore that.</p><p></p><p>I do get where you're coming from, though. I can see remembering these types of names not as easy for other groups. But, I'll tell you this much, having people named more modern names would kill immersion for us. Having names that stretch back a bit -James, Isabelle, Thomas, or the like- would probably work for us.</p><p></p><p>I agree with this. I don't like players using names (or heck, words) from other languages during play. I might feel different if the language was something we were all fluent in, but as that's not ever going to be the case, I find such words distractions. But, that's just my feeling on it, and I know that other people will disagree. And that's cool, because it's their table. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6058281, member: 6668292"] Well, my players don't have problem remembering these names as much. I've had one player (a decent friend since my freshmen year of high school) comment last year that he prefers regular names, and he did struggle coming up with fantasy names (he stole them from obscure sources that nobody had read, rather than use random name generators). My other players, though, have no problem remembering names like Abelth, Cilten, Boll, Istal Devun, Jareth, Draggard, Siris, Deralt Vae, Veth, Kharracca, or the like. They may ask "what was it?" later on, once, but someone in the group almost assuredly remembers it, and past that point it's generally no problem. There are certain exceptions, but that's only if I purposefully make the name particularly hard. I've got no reason to do that unless the fiction calls for it, and since I homebrew everything, I can ignore that. I do get where you're coming from, though. I can see remembering these types of names not as easy for other groups. But, I'll tell you this much, having people named more modern names would kill immersion for us. Having names that stretch back a bit -James, Isabelle, Thomas, or the like- would probably work for us. I agree with this. I don't like players using names (or heck, words) from other languages during play. I might feel different if the language was something we were all fluent in, but as that's not ever going to be the case, I find such words distractions. But, that's just my feeling on it, and I know that other people will disagree. And that's cool, because it's their table. As always, play what you like :) [/QUOTE]
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Inventing names is detrimental to my immersion
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