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General Tabletop Discussion
*Pathfinder & Starfinder
inventive puzzles and traps
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6280284" data-attributes="member: 1165"><p>That doesn't sound particularly cool to me. The options are the following:</p><p></p><p>1) You go through the door and are crippled.</p><p>2) You have become paranoid and obsessively check every door, chest, and square of the dungeon. You fail the check and are crippled.</p><p>3) As above, but you made the check and didn't fall for the trap. Nothing much happens.</p><p></p><p>That kind of trap has minimal choice and promotes adventure-stopping behavior.</p><p></p><p></p><p></p><p>This has many interactive possibilities, so I think it's pretty cool.</p><p></p><p></p><p></p><p>Not all the PCs might enter the room. Someone might get locked out. Perhaps someone starts fiddling with the locks before another PC even enters the room.</p><p></p><p>That trap seems too complicated for most scenarios. Who built the trap? What's preventing someone from just stealing the keys and running away? If the PCs can figure out how the trap works, then what makes this secure? IMO, instead of a locked door, this could be a security checkpoint. There's a couple of guards there, and if they activate the alarm the electricity starts and the spiders begin to appear. You now have an in-combat "skill challenge".</p><p></p><p>I've seen this idea promoted here: <a href="http://www.wizards.com/default.asp?x=dnd/dd/20060210a" target="_blank">http://www.wizards.com/default.asp?x=dnd/dd/20060210a</a></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6280284, member: 1165"] That doesn't sound particularly cool to me. The options are the following: 1) You go through the door and are crippled. 2) You have become paranoid and obsessively check every door, chest, and square of the dungeon. You fail the check and are crippled. 3) As above, but you made the check and didn't fall for the trap. Nothing much happens. That kind of trap has minimal choice and promotes adventure-stopping behavior. This has many interactive possibilities, so I think it's pretty cool. Not all the PCs might enter the room. Someone might get locked out. Perhaps someone starts fiddling with the locks before another PC even enters the room. That trap seems too complicated for most scenarios. Who built the trap? What's preventing someone from just stealing the keys and running away? If the PCs can figure out how the trap works, then what makes this secure? IMO, instead of a locked door, this could be a security checkpoint. There's a couple of guards there, and if they activate the alarm the electricity starts and the spiders begin to appear. You now have an in-combat "skill challenge". I've seen this idea promoted here: [url]http://www.wizards.com/default.asp?x=dnd/dd/20060210a[/url] [/QUOTE]
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