Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
inventive puzzles and traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6280438" data-attributes="member: 20323"><p>[MENTION=54629]pukunui[/MENTION] </p><p>I've done all kinds of puzzles & traps, is there something in particular you're looking for?</p><p></p><p>One of my favs from my Dragon Mountain 4e conversion were kobold-trained gelatinous cubes fed explosive metal components that were floating suspended in it, but would contact the ground with a boom whethe cube was killed. Also from that adventure were the "Christmas tree bulb corpses" strung up by kobolds with fragile thunderstone encasing poison gas. Those were some of the more sophisticated traps in the dungeon, suiting the kobold trap makers.</p><p></p><p>A while ago I did a fun "door to the thieves' guild" puzzle/trap which involved nine targets in the door you had to strike in the right order according to a riddle in order to bypass a buttload of traps. Striking a target in the wrong order activate an effect suiting the nature of the target (they were all types of rogues in Thieves' Cant).</p><p></p><p>A long while ago, I ran a "which urn is the barghest in" puzzle/trap, which was a ton of fun and more of a logic puzzle based on previous investigation and planar knowledge. Selecting the wrong urn would suck you inside of it where you'd begin drowning (or choking, or burning, depending on that urn's effect). If someone released you from the urn, you'd still be shrunk, however. Only guessing the urn holding the barghest dispelled the effect.</p><p></p><p>Geez, I could go on forever. I think the trend for me has been to reduce the arbitrary zany traps/puzzled and put more thought into the who/what/when/where/why/how of trap placement.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6280438, member: 20323"] [MENTION=54629]pukunui[/MENTION] I've done all kinds of puzzles & traps, is there something in particular you're looking for? One of my favs from my Dragon Mountain 4e conversion were kobold-trained gelatinous cubes fed explosive metal components that were floating suspended in it, but would contact the ground with a boom whethe cube was killed. Also from that adventure were the "Christmas tree bulb corpses" strung up by kobolds with fragile thunderstone encasing poison gas. Those were some of the more sophisticated traps in the dungeon, suiting the kobold trap makers. A while ago I did a fun "door to the thieves' guild" puzzle/trap which involved nine targets in the door you had to strike in the right order according to a riddle in order to bypass a buttload of traps. Striking a target in the wrong order activate an effect suiting the nature of the target (they were all types of rogues in Thieves' Cant). A long while ago, I ran a "which urn is the barghest in" puzzle/trap, which was a ton of fun and more of a logic puzzle based on previous investigation and planar knowledge. Selecting the wrong urn would suck you inside of it where you'd begin drowning (or choking, or burning, depending on that urn's effect). If someone released you from the urn, you'd still be shrunk, however. Only guessing the urn holding the barghest dispelled the effect. Geez, I could go on forever. I think the trend for me has been to reduce the arbitrary zany traps/puzzled and put more thought into the who/what/when/where/why/how of trap placement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
inventive puzzles and traps
Top