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<blockquote data-quote="doctorbadwolf" data-source="post: 7616753" data-attributes="member: 6704184"><p>Save DC based on pc stats is the plan for all crafted items that require a dc, outside of magic items that set a dc rather than using the wielder’s. For some items, like a tangler bomb, that will be weaker than the set DC, while others it will be stronger. The plan was never to treat them as abilities. I’ll have to look over my OP and figure out where to make that clearer, bc I had thought I’d made it clear already. flametongue seems too high level for alchemists Fire, which is a 50 gold item that anyone with Xanathars Guide and proficiency in Alchemists Supplies can make a use of as part of a long rest. Adding that to an attack isn’t a huge jump. It’s comparable to a first level spell, at best, and indeed the 1st level Smite spells do more. My thought right now is that research is comparable in time and cost to the spell level equivalent being added to your spell book. Maybe with time multiplied by some factor because research takes longer Than copying. Eh, it’s less powerful in fact than simply winging it, which is the situation for any DM that wants to allow invention and crafting. It’s probably less powerful than RAW magic item crafting, which also doesn’t require a feat. The benefit is getting a couple inventions with the feat, and perhaps reducing crafting time for alchemical items and tinkered devices. The rest is just codifying invention crafting so that it’s under control. Realism doesn’t matter. It’s a fantasy inventor character. It’s spider silk cable so thin it fits inside an arrow. Cool. That’s all the explanation needed. As for range, I’d be fine with restricting it to the weapon’s optimal range. Anything else is too complicated and restrictive. yep, as I suggested in the OP, we can use spell level equivalents to determine cost and time to craft. This would be an uncommon item equivalent for the pulling device, and consumable uncommon item equivalent for the arrow, bc Misty Step is a 2nd level spell. (It’s definitely not on par with Fly) This has limitations Misty Step doesn’t, but greater range, and eats an attack and a bonus action. So, since uncommon items in the dmg have a max spell level of 3rd, and this is on par with a second, uncommon item pricing is used. this isn’t comparable to modern tech. It’s just a bow that uses techniques that never crossed streams before bows were made into sporting tools and then revolutionized with gear ratios. More importantly....I Do. Not. Care. About. Realism. A tinker bow that shoots greater distances with a bit more punch without being any bigger is well within fantasy inventor story territory. That’s all I care about. At all. Ever. I really think my OP is based on a magic item assumption, but I will double check it after finishing this and update it if needed. Yes, these are balanced against (but are not actually) magic items. Like a crafter wand or +1 sword, anyone proficient can use it. Some items will require training or proficiency in tinker tools or alchemists supplies, just like wands require spellcasting ability.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7616753, member: 6704184"] Save DC based on pc stats is the plan for all crafted items that require a dc, outside of magic items that set a dc rather than using the wielder’s. For some items, like a tangler bomb, that will be weaker than the set DC, while others it will be stronger. The plan was never to treat them as abilities. I’ll have to look over my OP and figure out where to make that clearer, bc I had thought I’d made it clear already. flametongue seems too high level for alchemists Fire, which is a 50 gold item that anyone with Xanathars Guide and proficiency in Alchemists Supplies can make a use of as part of a long rest. Adding that to an attack isn’t a huge jump. It’s comparable to a first level spell, at best, and indeed the 1st level Smite spells do more. My thought right now is that research is comparable in time and cost to the spell level equivalent being added to your spell book. Maybe with time multiplied by some factor because research takes longer Than copying. Eh, it’s less powerful in fact than simply winging it, which is the situation for any DM that wants to allow invention and crafting. It’s probably less powerful than RAW magic item crafting, which also doesn’t require a feat. The benefit is getting a couple inventions with the feat, and perhaps reducing crafting time for alchemical items and tinkered devices. The rest is just codifying invention crafting so that it’s under control. Realism doesn’t matter. It’s a fantasy inventor character. It’s spider silk cable so thin it fits inside an arrow. Cool. That’s all the explanation needed. As for range, I’d be fine with restricting it to the weapon’s optimal range. Anything else is too complicated and restrictive. yep, as I suggested in the OP, we can use spell level equivalents to determine cost and time to craft. This would be an uncommon item equivalent for the pulling device, and consumable uncommon item equivalent for the arrow, bc Misty Step is a 2nd level spell. (It’s definitely not on par with Fly) This has limitations Misty Step doesn’t, but greater range, and eats an attack and a bonus action. So, since uncommon items in the dmg have a max spell level of 3rd, and this is on par with a second, uncommon item pricing is used. this isn’t comparable to modern tech. It’s just a bow that uses techniques that never crossed streams before bows were made into sporting tools and then revolutionized with gear ratios. More importantly....I Do. Not. Care. About. Realism. A tinker bow that shoots greater distances with a bit more punch without being any bigger is well within fantasy inventor story territory. That’s all I care about. At all. Ever. I really think my OP is based on a magic item assumption, but I will double check it after finishing this and update it if needed. Yes, these are balanced against (but are not actually) magic items. Like a crafter wand or +1 sword, anyone proficient can use it. Some items will require training or proficiency in tinker tools or alchemists supplies, just like wands require spellcasting ability. [/QUOTE]
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