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<blockquote data-quote="Cap'n Kobold" data-source="post: 7616770" data-attributes="member: 6802951"><p>Rereading the OP with the knowledge that you're talking about accessing a campaign-specific crafting system that would be implemented alongside a magic item crafting system rather than a personal power boost like GWM or Sharpshooter, it is clearer now. I think that I just started thinking along the lines of balancing Inventor with other feats rather than balancing its creations against magic items and followed that train of thought instead. Adding that to an attack is a fairly major jump, particularly if the only limit is a minor gold cost. While the searing smite spell has a chance of continuing to damage its target, it also has restrictions on casting that prevent it from being used as effectively as these alchemical arrows could be. Being able to burn the equivalent of a spell slot every attack is noting to sneeze at either.In the same way that a direct boost to AC is more powerful than just a different method of calculating it, adding damage on to an attack is much more powerful than simply providing an alternative type of attack. If you're adding fire damage to every attack, you're looking at power equivalent to Flame Arrows or Elemental Weapon spells, or Flametongue weapons. I'd regard the cost as closer to the cost of researching the pattern of a magic item and obtaining the necessary component. - Which obviously isn't a meaningful cost if you don't require research or special components to create magic items of course.I'd suggest the feat could also grant proficiency in a tool set or kit as well. If you've decided to limit it to the short range of the weapon, that does rein in the power somewhat. I think the fact that it requires setting up before using would compensate for being able to travel over 100ft as a bonus action.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7616770, member: 6802951"] Rereading the OP with the knowledge that you're talking about accessing a campaign-specific crafting system that would be implemented alongside a magic item crafting system rather than a personal power boost like GWM or Sharpshooter, it is clearer now. I think that I just started thinking along the lines of balancing Inventor with other feats rather than balancing its creations against magic items and followed that train of thought instead. Adding that to an attack is a fairly major jump, particularly if the only limit is a minor gold cost. While the searing smite spell has a chance of continuing to damage its target, it also has restrictions on casting that prevent it from being used as effectively as these alchemical arrows could be. Being able to burn the equivalent of a spell slot every attack is noting to sneeze at either.In the same way that a direct boost to AC is more powerful than just a different method of calculating it, adding damage on to an attack is much more powerful than simply providing an alternative type of attack. If you're adding fire damage to every attack, you're looking at power equivalent to Flame Arrows or Elemental Weapon spells, or Flametongue weapons. I'd regard the cost as closer to the cost of researching the pattern of a magic item and obtaining the necessary component. - Which obviously isn't a meaningful cost if you don't require research or special components to create magic items of course.I'd suggest the feat could also grant proficiency in a tool set or kit as well. If you've decided to limit it to the short range of the weapon, that does rein in the power somewhat. I think the fact that it requires setting up before using would compensate for being able to travel over 100ft as a bonus action. [/QUOTE]
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