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<blockquote data-quote="Jack7" data-source="post: 5710168" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">It is interesting to me BG. I always like stories like that.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I've got a buddy in military INTEL who, when he retires, wants us to start a Security firm together, aimed mostly at corporate and financial security and corporate counter-espionage. (I've worked a couple of cases involving corporate espionage which I liked a lot). I'd handle the investigative work, and he'd handle most of the actual security assessment profiles, etc. I don't have the time for that right now, though I have been working on the skeletal framework for such a firm. Right now though I've got way too much to do with my company and my independent consulting work, and my fiction writing career.</span></p><p> </p><p> <span style="font-family: 'Verdana'">As for me I've got no interest in bodyguard work and personal security per se, though I have worked a couple of investigative background assessesments and cases for high profile individuals, and it was interesting work. It's amazing, more often than not, what you will find in a person's background.</span></p><p> </p><p> <span style="font-family: 'Verdana'">As for being an old boxer, I box too, but mainly for practice nowadays at my age, but your contact kinda reminds me of the fictional character Spenser, by Robert Parker, and I often like reading his cases.</span></p><p> </p><p> <span style="font-family: 'Verdana'">In any event I like people who have led lives of real life adventure. I actually far prefer that to fictional adventure characters.</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">By the way I offer the following as a way to enhance your fictional case work/in-game mysteries, assuming you aren't already employing these methods:</span></p><p> </p><p> <span style="font-family: 'Verdana'">1. Give plenty of opportunities for surveillance. </span></p><p> <span style="font-family: 'Verdana'">2. Give plenty of opportunities for Manhunting and Tracking, from area to area and into "bad areas" in pursuit of suspects. This can be very dangerous in and of itself, and is great work. Plus, strangers go into an area where another language is spoken, and it's obvious you're snooping, and someone there might wanna do ya just for the hell of it. So you could enflame the wrong people "just because." That gets real interesting real quick.</span></p><p> <span style="font-family: 'Verdana'">3. Give plenty of opportunities for undercover work. To me undercover work is by far both the most dangerous, and the most productive (and my favorite) form of investigative work.</span></p><p> <span style="font-family: 'Verdana'">4. You might encourage the development of entire Undercover personas, and cover stories on the part of your player characters. I never go anywhere personally without a good cover story, and fake business cards, no matter what I'm doing. And certainly I'd never walk into an investigation without cover IDs, cards, stories, backgrounds, etc.</span></p><p> <span style="font-family: 'Verdana'">5. You might want to allow, depending on the character types again, Breaking and Entering to gain information.</span></p><p> <span style="font-family: 'Verdana'">6. Rather than Red Herrings per se, interviews and interrogations will be filled with disinformation and misinformation. It's almost never clues (although you can draw faulty conclusions about what a clue actually means, it never really lies) that lead you astray, <em>it's what victims and perps and witnesses say</em>, or <strong>don't say</strong>.</span></p><p> <span style="font-family: 'Verdana'">7. You might want to give opportunities for Vadding and infiltration. Again this can be done as part of undercover work, or as a separate exercise.</span></p><p> <span style="font-family: 'Verdana'">8. If a perp or those involved in a crime "make" your characters, or your characters make no attempt to disguise or conceal their part in the case then you might want to set up ambushes and situations in which they have to engage in escape and evasion. This has happened to me on more than one occasion and is both thrilling (in a weird way), but also very disturbing. And can be damned irritating and very dangerous. In a game it could become a min-adventure within the larger adventure.</span></p><p> <span style="font-family: 'Verdana'">9. You might want to encourage your players, if they do this kind of thing often enough, to develop their own sets of specialized equipment for just such occasions.</span></p><p> </p><p> <span style="font-family: 'Verdana'"> For instance, I have my own specialized parks, packs, and equipment bags (actually I learned this as a kid from playing D&D and wargames ironically enough, and then took up the practice in real life when I became a teen. I now carry my:</span></p><p> </p><p> <span style="font-family: 'Verdana'">Normal Daypack - which includes my normal going out equipment plus fake credentials plus binoculars, a camera, some basic tools, a fake wallet and credit cards, etc (in the unlikely case I get mugged).</span></p><p> </p><p> <span style="font-family: 'Verdana'">My CERT Disaster bag - I became CERT qualified through my CAP Squadron and it contains my disaster and some of my rescue gear and utility tools.</span></p><p> </p><p> <span style="font-family: 'Verdana'">My SAR (Search and Rescue) pack</span></p><p> </p><p> <span style="font-family: 'Verdana'">My various Investigative packs, kits, and gear</span></p><p> </p><p> <span style="font-family: 'Verdana'">My Infiltration and Paramilitary Pack and gear</span></p><p> </p><p> <span style="font-family: 'Verdana'">My Rudding and Hiking Pack and gear</span></p><p> </p><p> <span style="font-family: 'Verdana'">My Vadding and Urban Exploration Pack and gear</span></p><p> </p><p> <span style="font-family: 'Verdana'">My Weapons and (NLW and LTL) Non-lethal weapons bags </span></p><p> </p><p> <span style="font-family: 'Verdana'">My Disguise kit</span></p><p> </p><p> <span style="font-family: 'Verdana'">My Medical Park and Medic gear and field surgery kits</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">Your characters probably won't require this kind of specialization. (I have packs devoted to different things because I usually know exactly what equipment is required for which function and this keeps me from hauling around one big huge pack of unnecessary equipment, but rather individual packs are streamlined and are "tool-specialized" and <em><strong>gear ready</strong></em> for any particular function. Plus you can easily and quickly retrieve the right equipment if you have the right pack.)</span></p><p> </p><p> <span style="font-family: 'Verdana'">Nevertheless they might want to have an investigative pack, a disguise kit, a basic first aid/medics kit, and maybe an exploration/infiltration kit.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Don't know of that helped ya any or not, but good luck with your games. Anyways, I gotta cut out. See ya.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5710168, member: 54707"] [FONT=Verdana]It is interesting to me BG. I always like stories like that.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]I've got a buddy in military INTEL who, when he retires, wants us to start a Security firm together, aimed mostly at corporate and financial security and corporate counter-espionage. (I've worked a couple of cases involving corporate espionage which I liked a lot). I'd handle the investigative work, and he'd handle most of the actual security assessment profiles, etc. I don't have the time for that right now, though I have been working on the skeletal framework for such a firm. Right now though I've got way too much to do with my company and my independent consulting work, and my fiction writing career.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]As for me I've got no interest in bodyguard work and personal security per se, though I have worked a couple of investigative background assessesments and cases for high profile individuals, and it was interesting work. It's amazing, more often than not, what you will find in a person's background.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]As for being an old boxer, I box too, but mainly for practice nowadays at my age, but your contact kinda reminds me of the fictional character Spenser, by Robert Parker, and I often like reading his cases.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]In any event I like people who have led lives of real life adventure. I actually far prefer that to fictional adventure characters.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]By the way I offer the following as a way to enhance your fictional case work/in-game mysteries, assuming you aren't already employing these methods:[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]1. Give plenty of opportunities for surveillance. [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]2. Give plenty of opportunities for Manhunting and Tracking, from area to area and into "bad areas" in pursuit of suspects. This can be very dangerous in and of itself, and is great work. Plus, strangers go into an area where another language is spoken, and it's obvious you're snooping, and someone there might wanna do ya just for the hell of it. So you could enflame the wrong people "just because." That gets real interesting real quick.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]3. Give plenty of opportunities for undercover work. To me undercover work is by far both the most dangerous, and the most productive (and my favorite) form of investigative work.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]4. You might encourage the development of entire Undercover personas, and cover stories on the part of your player characters. I never go anywhere personally without a good cover story, and fake business cards, no matter what I'm doing. And certainly I'd never walk into an investigation without cover IDs, cards, stories, backgrounds, etc.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]5. You might want to allow, depending on the character types again, Breaking and Entering to gain information.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]6. Rather than Red Herrings per se, interviews and interrogations will be filled with disinformation and misinformation. It's almost never clues (although you can draw faulty conclusions about what a clue actually means, it never really lies) that lead you astray, [I]it's what victims and perps and witnesses say[/I], or [B]don't say[/B].[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]7. You might want to give opportunities for Vadding and infiltration. Again this can be done as part of undercover work, or as a separate exercise.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]8. If a perp or those involved in a crime "make" your characters, or your characters make no attempt to disguise or conceal their part in the case then you might want to set up ambushes and situations in which they have to engage in escape and evasion. This has happened to me on more than one occasion and is both thrilling (in a weird way), but also very disturbing. And can be damned irritating and very dangerous. In a game it could become a min-adventure within the larger adventure.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]9. You might want to encourage your players, if they do this kind of thing often enough, to develop their own sets of specialized equipment for just such occasions.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] For instance, I have my own specialized parks, packs, and equipment bags (actually I learned this as a kid from playing D&D and wargames ironically enough, and then took up the practice in real life when I became a teen. I now carry my:[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Normal Daypack - which includes my normal going out equipment plus fake credentials plus binoculars, a camera, some basic tools, a fake wallet and credit cards, etc (in the unlikely case I get mugged).[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My CERT Disaster bag - I became CERT qualified through my CAP Squadron and it contains my disaster and some of my rescue gear and utility tools.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My SAR (Search and Rescue) pack[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My various Investigative packs, kits, and gear[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My Infiltration and Paramilitary Pack and gear[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My Rudding and Hiking Pack and gear[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My Vadding and Urban Exploration Pack and gear[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My Weapons and (NLW and LTL) Non-lethal weapons bags [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My Disguise kit[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]My Medical Park and Medic gear and field surgery kits[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Your characters probably won't require this kind of specialization. (I have packs devoted to different things because I usually know exactly what equipment is required for which function and this keeps me from hauling around one big huge pack of unnecessary equipment, but rather individual packs are streamlined and are "tool-specialized" and [I][B]gear ready[/B][/I] for any particular function. Plus you can easily and quickly retrieve the right equipment if you have the right pack.)[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Nevertheless they might want to have an investigative pack, a disguise kit, a basic first aid/medics kit, and maybe an exploration/infiltration kit.[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Don't know of that helped ya any or not, but good luck with your games. Anyways, I gotta cut out. See ya.[/FONT] [/QUOTE]
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