Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Investigative Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4896158" data-attributes="member: 66434"><p>I think one of the most important things to think of when designing any skill challenges is determining what exactly is gained by success (other than-The PC's win <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) and what happens in the case of epic fail. </p><p> </p><p>Ideally, unless the challenge is literally life or death, the PC's move on after failure and continue somehow. This is why information based challenges are so.......umm......challenging.</p><p> </p><p>How do the events of the campaign move forward when the purpose of the challenge was to gain vital information that the completion of an important task depends on? The answer is simple-do do that. If the PC's need X, figure out how objectives can be completed without X. It might be tougher, and the rewards of achieving the goal might be of less value but it should be possible. </p><p> </p><p>Some challenges are more binary such as a timed challenge. Don't be afraid to let the PC's utterly fail from time to time. It makes the victories sweeter and seem more well deserved. When I design NPC plots and plans I always include a rough idea of what is likely to happen if the PC's do not get involved. Utter failure should result in a very similar situation. Sometimes there can be no silver medal.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4896158, member: 66434"] I think one of the most important things to think of when designing any skill challenges is determining what exactly is gained by success (other than-The PC's win :D) and what happens in the case of epic fail. Ideally, unless the challenge is literally life or death, the PC's move on after failure and continue somehow. This is why information based challenges are so.......umm......challenging. How do the events of the campaign move forward when the purpose of the challenge was to gain vital information that the completion of an important task depends on? The answer is simple-do do that. If the PC's need X, figure out how objectives can be completed without X. It might be tougher, and the rewards of achieving the goal might be of less value but it should be possible. Some challenges are more binary such as a timed challenge. Don't be afraid to let the PC's utterly fail from time to time. It makes the victories sweeter and seem more well deserved. When I design NPC plots and plans I always include a rough idea of what is likely to happen if the PC's do not get involved. Utter failure should result in a very similar situation. Sometimes there can be no silver medal.;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Investigative Skill Challenges
Top