Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Investigative Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 4896443" data-attributes="member: 386"><p>Hmmm... yeah, I think I can see it now.</p><p></p><p>You have a list of clues that define progress in the challenge:</p><p></p><p>a) MO</p><p>b) Potential Suspects</p><p>c) Tracking down suspects</p><p>d) Getting an alibi from each suspect</p><p>e) Cross-referencing each alibi with witnesses, persons of interest, etc.</p><p>f) Identifying the killer, tracking him down</p><p>g) Getting the killer to spill on who hired him</p><p>h) Tracking down the noble behind the assassination</p><p></p><p>Failure in at any one of these points leads to a red herring. Success from there moves the PCs back on track.</p><p></p><p>Failure of the challenge in general - depends where the PCs are on the track; they might never be able to track down the suspects, or the evidence might not point to anyone, or the noble might skip town, or someone might tell them to quit it or face arrest.</p><p></p><p>Success moves them up a notch. It's possible that the players could deduce things and jump a few steps; they might get the alibi from the killer and think, "He's our man." Or even figure out the identity of the killer from the very first success! That's fine, those are automatic successes. You want to reward smart play.</p><p></p><p></p><p>Anyways, that's how I would approach this sort of thing. I bet I would have trouble running it in-game, though!</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4896443, member: 386"] Hmmm... yeah, I think I can see it now. You have a list of clues that define progress in the challenge: a) MO b) Potential Suspects c) Tracking down suspects d) Getting an alibi from each suspect e) Cross-referencing each alibi with witnesses, persons of interest, etc. f) Identifying the killer, tracking him down g) Getting the killer to spill on who hired him h) Tracking down the noble behind the assassination Failure in at any one of these points leads to a red herring. Success from there moves the PCs back on track. Failure of the challenge in general - depends where the PCs are on the track; they might never be able to track down the suspects, or the evidence might not point to anyone, or the noble might skip town, or someone might tell them to quit it or face arrest. Success moves them up a notch. It's possible that the players could deduce things and jump a few steps; they might get the alibi from the killer and think, "He's our man." Or even figure out the identity of the killer from the very first success! That's fine, those are automatic successes. You want to reward smart play. Anyways, that's how I would approach this sort of thing. I bet I would have trouble running it in-game, though! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Investigative Skill Challenges
Top