Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Investment of the Chain Master: Sprite is the new Imp?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 8128927" data-attributes="member: 58197"><p>So, looking at the new warlock invocations in Tasha's, Investment of the Chain Master jumped out at me. Specifically, these two bits:</p><ul> <li data-xf-list-type="ul">As a bonus action, you can command the familiar to take the Attack action.</li> <li data-xf-list-type="ul">If the familiar forces a creature to make a saving throw, it uses your spell save DC.</li> </ul><p>These are, uh... significant improvements. All of the special warlock familiars have potent debuffing attacks, but the save DCs are only 10-11, and you have to give up one of your own attacks to use them. This invocation removes both restrictions.</p><p></p><p>Now, familiars still have one big weakness, which is their abysmal hit point totals. Zipping in to engage big monsters in melee when you have 10 hit points or less is a risky plan. That's where the sprite comes in: Unlike quasits, imps, and pseudodragons, the sprite can attack at range. This allows it to snipe from the sidelines, duck behind cover, and take advantage of whatever tanking your party has to offer. It also has a quite respectable fly speed of 40, and the best attack bonus and AC of the lot (+6 and 15 respectively).</p><p></p><p>So, as long as you can keep your sprite alive, you now get a bonus-action attack each round: +6 to hit, and on a hit, the target takes 1 damage and has to make a Con save against your spell save DC. If it fails, it's poisoned... <em>for the rest of the fight,</em> <em>with no chance to shake it off</em>. If it fails by 5, it's also knocked unconscious! It can be woken up by damage or being shaken, but otherwise it's out for the full minute.</p><p></p><p>To be clear, I am not claiming this is OMGBROKEN: When all's said and done, the sprite still only has 2 hit points. One stray arrow or AoE and it's out. But if you can land just one of those poison hits per combat, I'd say the invocation has more than paid for itself. And if you can in fact keep the sprite alive, it will be devastating.</p><p></p><p>DMs with warlock players using Tasha's: If you feel it's unsporting to target a familiar in combat, you may wish to reconsider that attitude. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8128927, member: 58197"] So, looking at the new warlock invocations in Tasha's, Investment of the Chain Master jumped out at me. Specifically, these two bits: [LIST] [*]As a bonus action, you can command the familiar to take the Attack action. [*]If the familiar forces a creature to make a saving throw, it uses your spell save DC. [/LIST] These are, uh... significant improvements. All of the special warlock familiars have potent debuffing attacks, but the save DCs are only 10-11, and you have to give up one of your own attacks to use them. This invocation removes both restrictions. Now, familiars still have one big weakness, which is their abysmal hit point totals. Zipping in to engage big monsters in melee when you have 10 hit points or less is a risky plan. That's where the sprite comes in: Unlike quasits, imps, and pseudodragons, the sprite can attack at range. This allows it to snipe from the sidelines, duck behind cover, and take advantage of whatever tanking your party has to offer. It also has a quite respectable fly speed of 40, and the best attack bonus and AC of the lot (+6 and 15 respectively). So, as long as you can keep your sprite alive, you now get a bonus-action attack each round: +6 to hit, and on a hit, the target takes 1 damage and has to make a Con save against your spell save DC. If it fails, it's poisoned... [I]for the rest of the fight,[/I] [I]with no chance to shake it off[/I]. If it fails by 5, it's also knocked unconscious! It can be woken up by damage or being shaken, but otherwise it's out for the full minute. To be clear, I am not claiming this is OMGBROKEN: When all's said and done, the sprite still only has 2 hit points. One stray arrow or AoE and it's out. But if you can land just one of those poison hits per combat, I'd say the invocation has more than paid for itself. And if you can in fact keep the sprite alive, it will be devastating. DMs with warlock players using Tasha's: If you feel it's unsporting to target a familiar in combat, you may wish to reconsider that attitude. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Investment of the Chain Master: Sprite is the new Imp?
Top