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General Tabletop Discussion
*Dungeons & Dragons
Investment of the Chain Master: Sprite is the new Imp?
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<blockquote data-quote="ECMO3" data-source="post: 9478277" data-attributes="member: 7030563"><p>I have played this it is really powerful. The abysmal hit points meant it died a lot. When you have something throwing around poison arrows that can make a foe unconscious it tends to draw fire, even though it is ranged. One attack of any kind, even an enemy throwing an improvised weapon at it is probably going to kill a sprite.</p><p></p><p>On the plus side though, get some real poison for those arrows - like wyvern poison or purple worm poison and when you aren't using your bonus to attack, have the sprite apply it to three arrows. </p><p></p><p>It is the most powerful familiar I have played with by a long shot.</p><p></p><p>The second most powerful is a Pseudo Dragon. The poison on a PD is substantially more powerful than the Sprites because bad guys only need a 6 to save against the unconscious effect of a Sprite and a lot of them are going to have a +3 or so. So while it is easy for an IOCM Sprite to poison, it is very rare to make an enemy unconscious. I think the whole campaign level 1-14, I only made 2 enemies unconscious.</p><p></p><p>On Pseudo Dragon though they don't need a 6, they need your DC-5 to avoid unconscious which is going to be a lot higher and at high level about half of time you will knock them out. As a result a PD has a much higher chance of making a foe unconscious. The PD needs to get in melee though, which is a lot tougher to do.</p><p></p><p>Another piece of advice - Inspiring Leader Feat. At High Level this is a huge boost to your Warlock combat familiars because it more than doubles their hit points.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9478277, member: 7030563"] I have played this it is really powerful. The abysmal hit points meant it died a lot. When you have something throwing around poison arrows that can make a foe unconscious it tends to draw fire, even though it is ranged. One attack of any kind, even an enemy throwing an improvised weapon at it is probably going to kill a sprite. On the plus side though, get some real poison for those arrows - like wyvern poison or purple worm poison and when you aren't using your bonus to attack, have the sprite apply it to three arrows. It is the most powerful familiar I have played with by a long shot. The second most powerful is a Pseudo Dragon. The poison on a PD is substantially more powerful than the Sprites because bad guys only need a 6 to save against the unconscious effect of a Sprite and a lot of them are going to have a +3 or so. So while it is easy for an IOCM Sprite to poison, it is very rare to make an enemy unconscious. I think the whole campaign level 1-14, I only made 2 enemies unconscious. On Pseudo Dragon though they don't need a 6, they need your DC-5 to avoid unconscious which is going to be a lot higher and at high level about half of time you will knock them out. As a result a PD has a much higher chance of making a foe unconscious. The PD needs to get in melee though, which is a lot tougher to do. Another piece of advice - Inspiring Leader Feat. At High Level this is a huge boost to your Warlock combat familiars because it more than doubles their hit points. [/QUOTE]
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Investment of the Chain Master: Sprite is the new Imp?
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