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Investment of the Chain Master: Sprite is the new Imp?
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<blockquote data-quote="Okland" data-source="post: 9636747" data-attributes="member: 7052106"><p>I've had similar experiences with sprite familiars - absolutely devastating when they connect but frustratingly fragile in combat. The poison arrow strategy is brilliant, especially combined with higher-grade poisons, though I found keeping mine at extreme range helped with survivability. Interesting comparison with the Pseudo Dragon - I hadn't considered the DC difference making such an impact on the unconscious effect reliability. My sprite familiar became much more effective once I started using hit-and-run tactics and having it hide between attacks to avoid becoming a target. Inspiring Leader is definitely a game-changer for familiar survivability; those temporary hit points made my sprite last through entire encounters instead of dropping to the first stray attack.</p></blockquote><p></p>
[QUOTE="Okland, post: 9636747, member: 7052106"] I've had similar experiences with sprite familiars - absolutely devastating when they connect but frustratingly fragile in combat. The poison arrow strategy is brilliant, especially combined with higher-grade poisons, though I found keeping mine at extreme range helped with survivability. Interesting comparison with the Pseudo Dragon - I hadn't considered the DC difference making such an impact on the unconscious effect reliability. My sprite familiar became much more effective once I started using hit-and-run tactics and having it hide between attacks to avoid becoming a target. Inspiring Leader is definitely a game-changer for familiar survivability; those temporary hit points made my sprite last through entire encounters instead of dropping to the first stray attack. [/QUOTE]
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Investment of the Chain Master: Sprite is the new Imp?
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